Report Thumbnail
Product Code AM09110124884V
Published Date 2024/1/10
English358 PagesGlobal

Video On Demand Market By Component (Solution, Service), By Monetization Models (Subscription-based, Advertising-based, Transaction-based), By End User (Media, Entertainment, and Gaming, Travel and Hospitality, Education, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032Telecom_Media_ICT_Digital Market


Report Thumbnail
Product Code AM09110124884V◆The Jan 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2024/1/10
English 358 PagesGlobal

Video On Demand Market By Component (Solution, Service), By Monetization Models (Subscription-based, Advertising-based, Transaction-based), By End User (Media, Entertainment, and Gaming, Travel and Hospitality, Education, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032Telecom_Media_ICT_Digital Market



Abstract


Summary

Video on Demand (VOD) is a digital entertainment distribution system that enables users to access and stream video content at their convenience. Unlike traditional television broadcasts or scheduled programming, it allows viewers to select and watch movies, TV shows, and other video content whenever they desire. Video on demand services, such as Netflix, Hulu, or Amazon Prime Video, offer a vast library of content that be accessed on various devices, including smartphones, tablets, smart TVs, and computers. This flexibility and accessibility have revolutionized the way people consume media, as it empowers them to pause, rewind, fast-forward, and choose from a wide array of options, making it a highly convenient and personalized entertainment experience. Users typically pay a subscription fee or rent/purchase individual titles, giving them control over what they watch and when they watch it. Most of the cable and telephone company-based television providers offer video on demand streaming, whereby a user selects a video program that begins to play immediately, or downloading to the cloud storage, which is provider, or to a PC or to a portable device for deferred viewing. Moreover, YouTube, another internet-based video on demand system, uses an advertising-funded model in which users access most of its video content free of cost but must pay a subscription fee for premium content. Some airlines offer video on demand services as in-flight entertainment to passengers through video screens embedded in seats or externally provided portable media players. The video on demand market is segmented on the basis of component, monetization models, end user, and region. On the basis of component, it is bifurcated into solution and services. On the basis of monetization models, it is divided into subscription-based, advertising-based, and transaction-based. On the basis of end user, it is fragmented into media, entertainment, & gaming, travel & hospitality, education, and others. On the basis of region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA. The global video on demand industry is dominated by key players such as Google LLC, Cisco Systems, Inc., Fujitsu, Netflix, Inc., Amazon.com, Inc., YouTube, Comcast, Apple, Inc., Disney, and Hulu LLC. These players have adopted various strategies to increase their market penetration and strengthen their position in the video on demand market. Key Benefits For Stakeholders ●This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the video on demand market analysis from 2022 to 2032 to identify the prevailing video on demand market opportunities. ●The market research is offered along with information related to key drivers, restraints, and opportunities. ●Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network. ●In-depth analysis of the video on demand market segmentation assists to determine the prevailing market opportunities. ●Major countries in each region are mapped according to their revenue contribution to the global market. ●Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players. ●The report includes the analysis of the regional as well as global video on demand market trends, key players, market segments, application areas, and market growth strategies. Additional benefits you will get with this purchase are: ● Quarterly Update and* (only available with a corporate license, on listed price) ● 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update. ● Free Upcoming Version on the Purchase of Five and Enterprise User License. ● 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries) ● 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once) ● Free data Pack on the Five and Enterprise User License. (Excel version of the report) ● Free Updated report if the report is 6-12 months old or older. ● 24-hour priority response* ● Free Industry updates and white papers. Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more) ● Senario Analysis & Growth Trend Comparision ● Regulatory Guidelines ● Additional company profiles with specific to client's interest ● Additional country or region analysis- market size and forecast ● Historic market data ● Key player details (including location, contact details, supplier/vendor network etc. in excel format) ● Market share analysis of players at global/region/country level ● SWOT Analysis Key Market Segments By Component ● Service ● Solution By Monetization Models ● Subscription-based ● Advertising-based ● Transaction-based By End User ● Media, Entertainment, and Gaming ● Travel and Hospitality ● Education ● Others By Region ● North America ○ U.S. ○ Canada ● Europe ○ UK ○ Germany ○ France ○ Italy ○ Spain ○ Rest of Europe ● Asia-Pacific ○ China ○ Japan ○ India ○ Australia ○ South Korea ○ Rest of Asia-Pacific ● LAMEA ○ Latin America ○ Middle East ○ Africa ● Key Market Players ○ Google LLC ○ Fujitsu ○ Netflix, Inc. ○ YouTube ○ Comcast ○ Disney ○ Hulu LLC ○ Cisco Systems, Inc. ○ Amazon.com, Inc. ○ Apple, Inc.

Table of Contents

  • 1 INTRODUCTION

    • 1.1 Report description
    • 1.2 Key market segments
    • 1.3 Key benefits to the stakeholders
    • 1.4 Research methodology
      • 1.4.1 Primary research
      • 1.4.2 Secondary research
      • 1.4.3 Analyst tools and models
  • 2 EXECUTIVE SUMMARY

    • 2.1 CXO Perspective
  • 3 MARKET OVERVIEW

    • 3.1 Market definition and scope
    • 3.2 Key findings
      • 3.2.1 Top impacting factors
      • 3.2.2 Top investment pockets
    • 3.3 Porter’s five forces analysis
      • 3.3.1 Low bargaining power of suppliers
      • 3.3.2 Low threat of new entrants
      • 3.3.3 Low threat of substitutes
      • 3.3.4 Low intensity of rivalry
      • 3.3.5 Low bargaining power of buyers
    • 3.4 Market dynamics
      • 3.4.1 Drivers
        • 3.4.1.1 Rise in use of smart devices and mobile data subscriptions
        • 3.4.1.2 Increase in popularity of live streaming
        • 3.4.1.3 Rise in number of streaming services
      • 3.4.2 Restraints
        • 3.4.2.1 Availability of open-source video platforms
      • 3.4.3 Opportunities
        • 3.4.3.1 Surge in penetration of smartphones
  • 4 VIDEO ON DEMAND MARKET, BY COMPONENT

    • 4.1 Overview
      • 4.1.1 Market size and forecast
    • 4.2 Solution
      • 4.2.1 Key market trends, growth factors and opportunities
      • 4.2.2 Market size and forecast, by region
      • 4.2.3 Market share analysis by country
    • 4.3 Service
      • 4.3.1 Key market trends, growth factors and opportunities
      • 4.3.2 Market size and forecast, by region
      • 4.3.3 Market share analysis by country
  • 5 VIDEO ON DEMAND MARKET, BY MONETIZATION MODELS

    • 5.1 Overview
      • 5.1.1 Market size and forecast
    • 5.2 Subscription-based
      • 5.2.1 Key market trends, growth factors and opportunities
      • 5.2.2 Market size and forecast, by region
      • 5.2.3 Market share analysis by country
    • 5.3 Advertising-based
      • 5.3.1 Key market trends, growth factors and opportunities
      • 5.3.2 Market size and forecast, by region
      • 5.3.3 Market share analysis by country
    • 5.4 Transaction-based
      • 5.4.1 Key market trends, growth factors and opportunities
      • 5.4.2 Market size and forecast, by region
      • 5.4.3 Market share analysis by country
  • 6 VIDEO ON DEMAND MARKET, BY END USER

    • 6.1 Overview
      • 6.1.1 Market size and forecast
    • 6.2 Media, Entertainment, and Gaming
      • 6.2.1 Key market trends, growth factors and opportunities
      • 6.2.2 Market size and forecast, by region
      • 6.2.3 Market share analysis by country
    • 6.3 Travel and Hospitality
      • 6.3.1 Key market trends, growth factors and opportunities
      • 6.3.2 Market size and forecast, by region
      • 6.3.3 Market share analysis by country
    • 6.4 Education
      • 6.4.1 Key market trends, growth factors and opportunities
      • 6.4.2 Market size and forecast, by region
      • 6.4.3 Market share analysis by country
    • 6.5 Others
      • 6.5.1 Key market trends, growth factors and opportunities
      • 6.5.2 Market size and forecast, by region
      • 6.5.3 Market share analysis by country
  • 7 VIDEO ON DEMAND MARKET, BY REGION

    • 7.1 Overview
      • 7.1.1 Market size and forecast By Region
    • 7.2 North America
      • 7.2.1 Key market trends, growth factors and opportunities
      • 7.2.2 Market size and forecast, by Component
      • 7.2.3 Market size and forecast, by Monetization Models
      • 7.2.4 Market size and forecast, by End User
      • 7.2.5 Market size and forecast, by country
        • 7.2.5.1 U.S
          • 7.2.5.1.1 Market size and forecast, by Component
          • 7.2.5.1.2 Market size and forecast, by Monetization Models
          • 7.2.5.1.3 Market size and forecast, by End User
        • 7.2.5.2 Canada
          • 7.2.5.2.1 Market size and forecast, by Component
          • 7.2.5.2.2 Market size and forecast, by Monetization Models
          • 7.2.5.2.3 Market size and forecast, by End User
    • 7.3 Europe
      • 7.3.1 Key market trends, growth factors and opportunities
      • 7.3.2 Market size and forecast, by Component
      • 7.3.3 Market size and forecast, by Monetization Models
      • 7.3.4 Market size and forecast, by End User
      • 7.3.5 Market size and forecast, by country
        • 7.3.5.1 UK
          • 7.3.5.1.1 Market size and forecast, by Component
          • 7.3.5.1.2 Market size and forecast, by Monetization Models
          • 7.3.5.1.3 Market size and forecast, by End User
        • 7.3.5.2 Germany
          • 7.3.5.2.1 Market size and forecast, by Component
          • 7.3.5.2.2 Market size and forecast, by Monetization Models
          • 7.3.5.2.3 Market size and forecast, by End User
        • 7.3.5.3 France
          • 7.3.5.3.1 Market size and forecast, by Component
          • 7.3.5.3.2 Market size and forecast, by Monetization Models
          • 7.3.5.3.3 Market size and forecast, by End User
        • 7.3.5.4 Italy
          • 7.3.5.4.1 Market size and forecast, by Component
          • 7.3.5.4.2 Market size and forecast, by Monetization Models
          • 7.3.5.4.3 Market size and forecast, by End User
        • 7.3.5.5 Spain
          • 7.3.5.5.1 Market size and forecast, by Component
          • 7.3.5.5.2 Market size and forecast, by Monetization Models
          • 7.3.5.5.3 Market size and forecast, by End User
        • 7.3.5.6 Rest of Europe
          • 7.3.5.6.1 Market size and forecast, by Component
          • 7.3.5.6.2 Market size and forecast, by Monetization Models
          • 7.3.5.6.3 Market size and forecast, by End User
    • 7.4 Asia-Pacific
      • 7.4.1 Key market trends, growth factors and opportunities
      • 7.4.2 Market size and forecast, by Component
      • 7.4.3 Market size and forecast, by Monetization Models
      • 7.4.4 Market size and forecast, by End User
      • 7.4.5 Market size and forecast, by country
        • 7.4.5.1 China
          • 7.4.5.1.1 Market size and forecast, by Component
          • 7.4.5.1.2 Market size and forecast, by Monetization Models
          • 7.4.5.1.3 Market size and forecast, by End User
        • 7.4.5.2 Japan
          • 7.4.5.2.1 Market size and forecast, by Component
          • 7.4.5.2.2 Market size and forecast, by Monetization Models
          • 7.4.5.2.3 Market size and forecast, by End User
        • 7.4.5.3 India
          • 7.4.5.3.1 Market size and forecast, by Component
          • 7.4.5.3.2 Market size and forecast, by Monetization Models
          • 7.4.5.3.3 Market size and forecast, by End User
        • 7.4.5.4 Australia
          • 7.4.5.4.1 Market size and forecast, by Component
          • 7.4.5.4.2 Market size and forecast, by Monetization Models
          • 7.4.5.4.3 Market size and forecast, by End User
        • 7.4.5.5 South Korea
          • 7.4.5.5.1 Market size and forecast, by Component
          • 7.4.5.5.2 Market size and forecast, by Monetization Models
          • 7.4.5.5.3 Market size and forecast, by End User
        • 7.4.5.6 Rest of Asia-Pacific
          • 7.4.5.6.1 Market size and forecast, by Component
          • 7.4.5.6.2 Market size and forecast, by Monetization Models
          • 7.4.5.6.3 Market size and forecast, by End User
    • 7.5 LAMEA
      • 7.5.1 Key market trends, growth factors and opportunities
      • 7.5.2 Market size and forecast, by Component
      • 7.5.3 Market size and forecast, by Monetization Models
      • 7.5.4 Market size and forecast, by End User
      • 7.5.5 Market size and forecast, by country
        • 7.5.5.1 Latin America
          • 7.5.5.1.1 Market size and forecast, by Component
          • 7.5.5.1.2 Market size and forecast, by Monetization Models
          • 7.5.5.1.3 Market size and forecast, by End User
        • 7.5.5.2 Middle East
          • 7.5.5.2.1 Market size and forecast, by Component
          • 7.5.5.2.2 Market size and forecast, by Monetization Models
          • 7.5.5.2.3 Market size and forecast, by End User
        • 7.5.5.3 Africa
          • 7.5.5.3.1 Market size and forecast, by Component
          • 7.5.5.3.2 Market size and forecast, by Monetization Models
          • 7.5.5.3.3 Market size and forecast, by End User
  • 8 COMPETITIVE LANDSCAPE

    • 8.1 Introduction
    • 8.2 Top winning strategies
    • 8.3 Product mapping of top 10 player
    • 8.4 Competitive dashboard
    • 8.5 Competitive heatmap
    • 8.6 Top player positioning, 2022
  • 9 COMPANY PROFILES

    • 9.1 Netflix, Inc
      • 9.1.1 Company overview
      • 9.1.2 Key executives
      • 9.1.3 Company snapshot
      • 9.1.4 Operating business segments
      • 9.1.5 Product portfolio
      • 9.1.6 Business performance
    • 9.2 Amazon.com, Inc
      • 9.2.1 Company overview
      • 9.2.2 Key executives
      • 9.2.3 Company snapshot
      • 9.2.4 Operating business segments
      • 9.2.5 Product portfolio
      • 9.2.6 Business performance
      • 9.2.7 Key strategic moves and developments
    • 9.3 Google LLC
      • 9.3.1 Company overview
      • 9.3.2 Key executives
      • 9.3.3 Company snapshot
      • 9.3.4 Operating business segments
      • 9.3.5 Product portfolio
      • 9.3.6 Business performance
    • 9.4 YouTube
      • 9.4.1 Company overview
      • 9.4.2 Key executives
      • 9.4.3 Company snapshot
      • 9.4.4 Operating business segments
      • 9.4.5 Product portfolio
      • 9.4.6 Key strategic moves and developments
    • 9.5 Apple, Inc
      • 9.5.1 Company overview
      • 9.5.2 Key executives
      • 9.5.3 Company snapshot
      • 9.5.4 Operating business segments
      • 9.5.5 Product portfolio
      • 9.5.6 Business performance
    • 9.6 Cisco Systems, Inc
      • 9.6.1 Company overview
      • 9.6.2 Key executives
      • 9.6.3 Company snapshot
      • 9.6.4 Operating business segments
      • 9.6.5 Product portfolio
      • 9.6.6 Business performance
      • 9.6.7 Key strategic moves and developments
    • 9.7 Hulu LLC
      • 9.7.1 Company overview
      • 9.7.2 Key executives
      • 9.7.3 Company snapshot
      • 9.7.4 Operating business segments
      • 9.7.5 Product portfolio
    • 9.8 Fujitsu
      • 9.8.1 Company overview
      • 9.8.2 Key executives
      • 9.8.3 Company snapshot
      • 9.8.4 Operating business segments
      • 9.8.5 Product portfolio
      • 9.8.6 Business performance
      • 9.8.7 Key strategic moves and developments
    • 9.9 Disney
      • 9.9.1 Company overview
      • 9.9.2 Key executives
      • 9.9.3 Company snapshot
      • 9.9.4 Operating business segments
      • 9.9.5 Product portfolio
      • 9.9.6 Business performance
      • 9.9.7 Key strategic moves and developments
    • 9.10 Comcast
      • 9.10.1 Company overview
      • 9.10.2 Key executives
      • 9.10.3 Company snapshot
      • 9.10.4 Operating business segments
      • 9.10.5 Product portfolio
      • 9.10.6 Business performance
      • 9.10.7 Key strategic moves and developments
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Video On Demand Market By Component (Solution, Service), By Monetization Models (Subscription-based, Advertising-based, Transaction-based), By End User (Media, Entertainment, and Gaming, Travel and Hospitality, Education, Others) | Telecom_Media_ICT_Digital Market Research Report - ShareFair Markets