Report Thumbnail
Product Code LP091381147411C
Published Date 2023/3/13
English123 PagesGlobal

Global Gaming Computer Case Market Growth 2023-2029IndustrialMachinery Market


Report Thumbnail
Product Code LP091381147411C◆The Mar 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2023/3/13
English 123 PagesGlobal

Global Gaming Computer Case Market Growth 2023-2029IndustrialMachinery Market



Abstract


Summary

LPI (LP Information)' newest research report, the “Gaming Computer Case Industry Forecast” looks at past sales and reviews total world Gaming Computer Case sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Computer Case sales for 2023 through 2029. With Gaming Computer Case sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Computer Case industry.
This Insight Report provides a comprehensive analysis of the global Gaming Computer Case landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Computer Case portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Gaming Computer Case market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Computer Case and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Computer Case.
The global Gaming Computer Case market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Gaming Computer Case is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Gaming Computer Case is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Gaming Computer Case is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Gaming Computer Case players cover Areocool, Antec, Apevia, Compucase (HEC Group), CoolerMaster, Corsair, Cougar, Razer and ASUS, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Computer Case market by product type, application, key manufacturers and key regions and countries.
Market Segmentation:
Segmentation by type
Mini-Tower Cases
Mid-Tower Cases
Full-Tower Cases
Special-shaped Cases
Segmentation by application
Professional Players
Amateurs
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Areocool
Antec
Apevia
Compucase (HEC Group)
CoolerMaster
Corsair
Cougar
Razer
ASUS
In Win
Lian Li
NZXT
Raidmax
Roswill
SilverStone
Thermaltake
Winsis
ABKO
JONSBO
Gold Field
SAMA
I For Game
DeepCool
Fractal Design
Phanteks
BitFenix
GAMEMAX
Key Questions Addressed in this Report
What is the 10-year outlook for the global Gaming Computer Case market?
What factors are driving Gaming Computer Case market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Gaming Computer Case market opportunities vary by end market size?
How does Gaming Computer Case break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Gaming Computer Case Annual Sales 2018-2029
      • 2.1.2 World Current & Future Analysis for Gaming Computer Case by Geographic Region, 2018, 2022 & 2029
      • 2.1.3 World Current & Future Analysis for Gaming Computer Case by Country/Region, 2018, 2022 & 2029
    • 2.2 Gaming Computer Case Segment by Type
      • 2.2.1 Mini-Tower Cases
      • 2.2.2 Mid-Tower Cases
      • 2.2.3 Full-Tower Cases
      • 2.2.4 Special-shaped Cases
    • 2.3 Gaming Computer Case Sales by Type
      • 2.3.1 Global Gaming Computer Case Sales Market Share by Type (2018-2023)
      • 2.3.2 Global Gaming Computer Case Revenue and Market Share by Type (2018-2023)
      • 2.3.3 Global Gaming Computer Case Sale Price by Type (2018-2023)
    • 2.4 Gaming Computer Case Segment by Application
      • 2.4.1 Professional Players
      • 2.4.2 Amateurs
    • 2.5 Gaming Computer Case Sales by Application
      • 2.5.1 Global Gaming Computer Case Sale Market Share by Application (2018-2023)
      • 2.5.2 Global Gaming Computer Case Revenue and Market Share by Application (2018-2023)
      • 2.5.3 Global Gaming Computer Case Sale Price by Application (2018-2023)
  • 3 Global Gaming Computer Case by Company

    • 3.1 Global Gaming Computer Case Breakdown Data by Company
      • 3.1.1 Global Gaming Computer Case Annual Sales by Company (2018-2023)
      • 3.1.2 Global Gaming Computer Case Sales Market Share by Company (2018-2023)
    • 3.2 Global Gaming Computer Case Annual Revenue by Company (2018-2023)
      • 3.2.1 Global Gaming Computer Case Revenue by Company (2018-2023)
      • 3.2.2 Global Gaming Computer Case Revenue Market Share by Company (2018-2023)
    • 3.3 Global Gaming Computer Case Sale Price by Company
    • 3.4 Key Manufacturers Gaming Computer Case Producing Area Distribution, Sales Area, Product Type
      • 3.4.1 Key Manufacturers Gaming Computer Case Product Location Distribution
      • 3.4.2 Players Gaming Computer Case Products Offered
    • 3.5 Market Concentration Rate Analysis
      • 3.5.1 Competition Landscape Analysis
      • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
    • 3.6 New Products and Potential Entrants
    • 3.7 Mergers & Acquisitions, Expansion
  • 4 World Historic Review for Gaming Computer Case by Geographic Region

    • 4.1 World Historic Gaming Computer Case Market Size by Geographic Region (2018-2023)
      • 4.1.1 Global Gaming Computer Case Annual Sales by Geographic Region (2018-2023)
      • 4.1.2 Global Gaming Computer Case Annual Revenue by Geographic Region (2018-2023)
    • 4.2 World Historic Gaming Computer Case Market Size by Country/Region (2018-2023)
      • 4.2.1 Global Gaming Computer Case Annual Sales by Country/Region (2018-2023)
      • 4.2.2 Global Gaming Computer Case Annual Revenue by Country/Region (2018-2023)
    • 4.3 Americas Gaming Computer Case Sales Growth
    • 4.4 APAC Gaming Computer Case Sales Growth
    • 4.5 Europe Gaming Computer Case Sales Growth
    • 4.6 Middle East & Africa Gaming Computer Case Sales Growth
  • 5 Americas

    • 5.1 Americas Gaming Computer Case Sales by Country
      • 5.1.1 Americas Gaming Computer Case Sales by Country (2018-2023)
      • 5.1.2 Americas Gaming Computer Case Revenue by Country (2018-2023)
    • 5.2 Americas Gaming Computer Case Sales by Type
    • 5.3 Americas Gaming Computer Case Sales by Application
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Gaming Computer Case Sales by Region
      • 6.1.1 APAC Gaming Computer Case Sales by Region (2018-2023)
      • 6.1.2 APAC Gaming Computer Case Revenue by Region (2018-2023)
    • 6.2 APAC Gaming Computer Case Sales by Type
    • 6.3 APAC Gaming Computer Case Sales by Application
    • 6.4 China
    • 6.5 Japan
    • 6.6 South Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
    • 6.10 China Taiwan
  • 7 Europe

    • 7.1 Europe Gaming Computer Case by Country
      • 7.1.1 Europe Gaming Computer Case Sales by Country (2018-2023)
      • 7.1.2 Europe Gaming Computer Case Revenue by Country (2018-2023)
    • 7.2 Europe Gaming Computer Case Sales by Type
    • 7.3 Europe Gaming Computer Case Sales by Application
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Gaming Computer Case by Country
      • 8.1.1 Middle East & Africa Gaming Computer Case Sales by Country (2018-2023)
      • 8.1.2 Middle East & Africa Gaming Computer Case Revenue by Country (2018-2023)
    • 8.2 Middle East & Africa Gaming Computer Case Sales by Type
    • 8.3 Middle East & Africa Gaming Computer Case Sales by Application
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Manufacturing Cost Structure Analysis

    • 10.1 Raw Material and Suppliers
    • 10.2 Manufacturing Cost Structure Analysis of Gaming Computer Case
    • 10.3 Manufacturing Process Analysis of Gaming Computer Case
    • 10.4 Industry Chain Structure of Gaming Computer Case
  • 11 Marketing, Distributors and Customer

    • 11.1 Sales Channel
      • 11.1.1 Direct Channels
      • 11.1.2 Indirect Channels
    • 11.2 Gaming Computer Case Distributors
    • 11.3 Gaming Computer Case Customer
  • 12 World Forecast Review for Gaming Computer Case by Geographic Region

    • 12.1 Global Gaming Computer Case Market Size Forecast by Region
      • 12.1.1 Global Gaming Computer Case Forecast by Region (2024-2029)
      • 12.1.2 Global Gaming Computer Case Annual Revenue Forecast by Region (2024-2029)
    • 12.2 Americas Forecast by Country
    • 12.3 APAC Forecast by Region
    • 12.4 Europe Forecast by Country
    • 12.5 Middle East & Africa Forecast by Country
    • 12.6 Global Gaming Computer Case Forecast by Type
    • 12.7 Global Gaming Computer Case Forecast by Application
  • 13 Key Players Analysis

    • 13.1 Areocool
      • 13.1.1 Areocool Company Information
      • 13.1.2 Areocool Gaming Computer Case Product Portfolios and Specifications
      • 13.1.3 Areocool Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.1.4 Areocool Main Business Overview
      • 13.1.5 Areocool Latest Developments
    • 13.2 Antec
      • 13.2.1 Antec Company Information
      • 13.2.2 Antec Gaming Computer Case Product Portfolios and Specifications
      • 13.2.3 Antec Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.2.4 Antec Main Business Overview
      • 13.2.5 Antec Latest Developments
    • 13.3 Apevia
      • 13.3.1 Apevia Company Information
      • 13.3.2 Apevia Gaming Computer Case Product Portfolios and Specifications
      • 13.3.3 Apevia Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.3.4 Apevia Main Business Overview
      • 13.3.5 Apevia Latest Developments
    • 13.4 Compucase (HEC Group)
      • 13.4.1 Compucase (HEC Group) Company Information
      • 13.4.2 Compucase (HEC Group) Gaming Computer Case Product Portfolios and Specifications
      • 13.4.3 Compucase (HEC Group) Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.4.4 Compucase (HEC Group) Main Business Overview
      • 13.4.5 Compucase (HEC Group) Latest Developments
    • 13.5 CoolerMaster
      • 13.5.1 CoolerMaster Company Information
      • 13.5.2 CoolerMaster Gaming Computer Case Product Portfolios and Specifications
      • 13.5.3 CoolerMaster Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.5.4 CoolerMaster Main Business Overview
      • 13.5.5 CoolerMaster Latest Developments
    • 13.6 Corsair
      • 13.6.1 Corsair Company Information
      • 13.6.2 Corsair Gaming Computer Case Product Portfolios and Specifications
      • 13.6.3 Corsair Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.6.4 Corsair Main Business Overview
      • 13.6.5 Corsair Latest Developments
    • 13.7 Cougar
      • 13.7.1 Cougar Company Information
      • 13.7.2 Cougar Gaming Computer Case Product Portfolios and Specifications
      • 13.7.3 Cougar Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.7.4 Cougar Main Business Overview
      • 13.7.5 Cougar Latest Developments
    • 13.8 Razer
      • 13.8.1 Razer Company Information
      • 13.8.2 Razer Gaming Computer Case Product Portfolios and Specifications
      • 13.8.3 Razer Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.8.4 Razer Main Business Overview
      • 13.8.5 Razer Latest Developments
    • 13.9 ASUS
      • 13.9.1 ASUS Company Information
      • 13.9.2 ASUS Gaming Computer Case Product Portfolios and Specifications
      • 13.9.3 ASUS Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.9.4 ASUS Main Business Overview
      • 13.9.5 ASUS Latest Developments
    • 13.10 In Win
      • 13.10.1 In Win Company Information
      • 13.10.2 In Win Gaming Computer Case Product Portfolios and Specifications
      • 13.10.3 In Win Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.10.4 In Win Main Business Overview
      • 13.10.5 In Win Latest Developments
    • 13.11 Lian Li
      • 13.11.1 Lian Li Company Information
      • 13.11.2 Lian Li Gaming Computer Case Product Portfolios and Specifications
      • 13.11.3 Lian Li Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.11.4 Lian Li Main Business Overview
      • 13.11.5 Lian Li Latest Developments
    • 13.12 NZXT
      • 13.12.1 NZXT Company Information
      • 13.12.2 NZXT Gaming Computer Case Product Portfolios and Specifications
      • 13.12.3 NZXT Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.12.4 NZXT Main Business Overview
      • 13.12.5 NZXT Latest Developments
    • 13.13 Raidmax
      • 13.13.1 Raidmax Company Information
      • 13.13.2 Raidmax Gaming Computer Case Product Portfolios and Specifications
      • 13.13.3 Raidmax Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.13.4 Raidmax Main Business Overview
      • 13.13.5 Raidmax Latest Developments
    • 13.14 Roswill
      • 13.14.1 Roswill Company Information
      • 13.14.2 Roswill Gaming Computer Case Product Portfolios and Specifications
      • 13.14.3 Roswill Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.14.4 Roswill Main Business Overview
      • 13.14.5 Roswill Latest Developments
    • 13.15 SilverStone
      • 13.15.1 SilverStone Company Information
      • 13.15.2 SilverStone Gaming Computer Case Product Portfolios and Specifications
      • 13.15.3 SilverStone Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.15.4 SilverStone Main Business Overview
      • 13.15.5 SilverStone Latest Developments
    • 13.16 Thermaltake
      • 13.16.1 Thermaltake Company Information
      • 13.16.2 Thermaltake Gaming Computer Case Product Portfolios and Specifications
      • 13.16.3 Thermaltake Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.16.4 Thermaltake Main Business Overview
      • 13.16.5 Thermaltake Latest Developments
    • 13.17 Winsis
      • 13.17.1 Winsis Company Information
      • 13.17.2 Winsis Gaming Computer Case Product Portfolios and Specifications
      • 13.17.3 Winsis Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.17.4 Winsis Main Business Overview
      • 13.17.5 Winsis Latest Developments
    • 13.18 ABKO
      • 13.18.1 ABKO Company Information
      • 13.18.2 ABKO Gaming Computer Case Product Portfolios and Specifications
      • 13.18.3 ABKO Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.18.4 ABKO Main Business Overview
      • 13.18.5 ABKO Latest Developments
    • 13.19 JONSBO
      • 13.19.1 JONSBO Company Information
      • 13.19.2 JONSBO Gaming Computer Case Product Portfolios and Specifications
      • 13.19.3 JONSBO Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.19.4 JONSBO Main Business Overview
      • 13.19.5 JONSBO Latest Developments
    • 13.20 Gold Field
      • 13.20.1 Gold Field Company Information
      • 13.20.2 Gold Field Gaming Computer Case Product Portfolios and Specifications
      • 13.20.3 Gold Field Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.20.4 Gold Field Main Business Overview
      • 13.20.5 Gold Field Latest Developments
    • 13.21 SAMA
      • 13.21.1 SAMA Company Information
      • 13.21.2 SAMA Gaming Computer Case Product Portfolios and Specifications
      • 13.21.3 SAMA Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.21.4 SAMA Main Business Overview
      • 13.21.5 SAMA Latest Developments
    • 13.22 I For Game
      • 13.22.1 I For Game Company Information
      • 13.22.2 I For Game Gaming Computer Case Product Portfolios and Specifications
      • 13.22.3 I For Game Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.22.4 I For Game Main Business Overview
      • 13.22.5 I For Game Latest Developments
    • 13.23 DeepCool
      • 13.23.1 DeepCool Company Information
      • 13.23.2 DeepCool Gaming Computer Case Product Portfolios and Specifications
      • 13.23.3 DeepCool Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.23.4 DeepCool Main Business Overview
      • 13.23.5 DeepCool Latest Developments
    • 13.24 Fractal Design
      • 13.24.1 Fractal Design Company Information
      • 13.24.2 Fractal Design Gaming Computer Case Product Portfolios and Specifications
      • 13.24.3 Fractal Design Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.24.4 Fractal Design Main Business Overview
      • 13.24.5 Fractal Design Latest Developments
    • 13.25 Phanteks
      • 13.25.1 Phanteks Company Information
      • 13.25.2 Phanteks Gaming Computer Case Product Portfolios and Specifications
      • 13.25.3 Phanteks Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.25.4 Phanteks Main Business Overview
      • 13.25.5 Phanteks Latest Developments
    • 13.26 BitFenix
      • 13.26.1 BitFenix Company Information
      • 13.26.2 BitFenix Gaming Computer Case Product Portfolios and Specifications
      • 13.26.3 BitFenix Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.26.4 BitFenix Main Business Overview
      • 13.26.5 BitFenix Latest Developments
    • 13.27 GAMEMAX
      • 13.27.1 GAMEMAX Company Information
      • 13.27.2 GAMEMAX Gaming Computer Case Product Portfolios and Specifications
      • 13.27.3 GAMEMAX Gaming Computer Case Sales, Revenue, Price and Gross Margin (2018-2023)
      • 13.27.4 GAMEMAX Main Business Overview
      • 13.27.5 GAMEMAX Latest Developments
  • 14 Research Findings and Conclusion

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