Abstract
Summary
LPI (LP Information)' newest research report, the “Artificial Intelligence in Gaming Industry Forecast” looks at past sales and reviews total world Artificial Intelligence in Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Artificial Intelligence in Gaming sales for 2023 through 2029. With Artificial Intelligence in Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Artificial Intelligence in Gaming industry.
This Insight Report provides a comprehensive analysis of the global Artificial Intelligence in Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Artificial Intelligence in Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Artificial Intelligence in Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Artificial Intelligence in Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Artificial Intelligence in Gaming.
The global Artificial Intelligence in Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Artificial Intelligence in Gaming players cover Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Artificial Intelligence in Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
On-Premise
Cloud-based
Segmentation by application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
This Insight Report provides a comprehensive analysis of the global Artificial Intelligence in Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Artificial Intelligence in Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Artificial Intelligence in Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Artificial Intelligence in Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Artificial Intelligence in Gaming.
The global Artificial Intelligence in Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Artificial Intelligence in Gaming players cover Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Artificial Intelligence in Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
On-Premise
Cloud-based
Segmentation by application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Artificial Intelligence in Gaming Market Size 2018-2029
2.1.2 Artificial Intelligence in Gaming Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Artificial Intelligence in Gaming Segment by Type
2.2.1 On-Premise
2.2.2 Cloud-based
2.3 Artificial Intelligence in Gaming Market Size by Type
2.3.1 Artificial Intelligence in Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Artificial Intelligence in Gaming Market Size Market Share by Type (2018-2023)
2.4 Artificial Intelligence in Gaming Segment by Application
2.4.1 PC Gaming
2.4.2 TV Gaming
2.4.3 Smartphone & Tablet Gaming
2.5 Artificial Intelligence in Gaming Market Size by Application
2.5.1 Artificial Intelligence in Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Artificial Intelligence in Gaming Market Size Market Share by Application (2018-2023)
3 Artificial Intelligence in Gaming Market Size by Player
3.1 Artificial Intelligence in Gaming Market Size Market Share by Players
3.1.1 Global Artificial Intelligence in Gaming Revenue by Players (2018-2023)
3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Artificial Intelligence in Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Artificial Intelligence in Gaming by Regions
4.1 Artificial Intelligence in Gaming Market Size by Regions (2018-2023)
4.2 Americas Artificial Intelligence in Gaming Market Size Growth (2018-2023)
4.3 APAC Artificial Intelligence in Gaming Market Size Growth (2018-2023)
4.4 Europe Artificial Intelligence in Gaming Market Size Growth (2018-2023)
4.5 Middle East & Africa Artificial Intelligence in Gaming Market Size Growth (2018-2023)
5 Americas
5.1 Americas Artificial Intelligence in Gaming Market Size by Country (2018-2023)
5.2 Americas Artificial Intelligence in Gaming Market Size by Type (2018-2023)
5.3 Americas Artificial Intelligence in Gaming Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Artificial Intelligence in Gaming Market Size by Region (2018-2023)
6.2 APAC Artificial Intelligence in Gaming Market Size by Type (2018-2023)
6.3 APAC Artificial Intelligence in Gaming Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Artificial Intelligence in Gaming by Country (2018-2023)
7.2 Europe Artificial Intelligence in Gaming Market Size by Type (2018-2023)
7.3 Europe Artificial Intelligence in Gaming Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Artificial Intelligence in Gaming by Region (2018-2023)
8.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2018-2023)
8.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Artificial Intelligence in Gaming Market Forecast
10.1 Global Artificial Intelligence in Gaming Forecast by Regions (2024-2029)
10.1.1 Global Artificial Intelligence in Gaming Forecast by Regions (2024-2029)
10.1.2 Americas Artificial Intelligence in Gaming Forecast
10.1.3 APAC Artificial Intelligence in Gaming Forecast
10.1.4 Europe Artificial Intelligence in Gaming Forecast
10.1.5 Middle East & Africa Artificial Intelligence in Gaming Forecast
10.2 Americas Artificial Intelligence in Gaming Forecast by Country (2024-2029)
10.2.1 United States Artificial Intelligence in Gaming Market Forecast
10.2.2 Canada Artificial Intelligence in Gaming Market Forecast
10.2.3 Mexico Artificial Intelligence in Gaming Market Forecast
10.2.4 Brazil Artificial Intelligence in Gaming Market Forecast
10.3 APAC Artificial Intelligence in Gaming Forecast by Region (2024-2029)
10.3.1 China Artificial Intelligence in Gaming Market Forecast
10.3.2 Japan Artificial Intelligence in Gaming Market Forecast
10.3.3 Korea Artificial Intelligence in Gaming Market Forecast
10.3.4 Southeast Asia Artificial Intelligence in Gaming Market Forecast
10.3.5 India Artificial Intelligence in Gaming Market Forecast
10.3.6 Australia Artificial Intelligence in Gaming Market Forecast
10.4 Europe Artificial Intelligence in Gaming Forecast by Country (2024-2029)
10.4.1 Germany Artificial Intelligence in Gaming Market Forecast
10.4.2 France Artificial Intelligence in Gaming Market Forecast
10.4.3 UK Artificial Intelligence in Gaming Market Forecast
10.4.4 Italy Artificial Intelligence in Gaming Market Forecast
10.4.5 Russia Artificial Intelligence in Gaming Market Forecast
10.5 Middle East & Africa Artificial Intelligence in Gaming Forecast by Region (2024-2029)
10.5.1 Egypt Artificial Intelligence in Gaming Market Forecast
10.5.2 South Africa Artificial Intelligence in Gaming Market Forecast
10.5.3 Israel Artificial Intelligence in Gaming Market Forecast
10.5.4 Turkey Artificial Intelligence in Gaming Market Forecast
10.5.5 GCC Countries Artificial Intelligence in Gaming Market Forecast
10.6 Global Artificial Intelligence in Gaming Forecast by Type (2024-2029)
10.7 Global Artificial Intelligence in Gaming Forecast by Application (2024-2029)
11 Key Players Analysis
11.1 Ubisoft
11.1.1 Ubisoft Company Information
11.1.2 Ubisoft Artificial Intelligence in Gaming Product Offered
11.1.3 Ubisoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Ubisoft Main Business Overview
11.1.5 Ubisoft Latest Developments
11.2 EA
11.2.1 EA Company Information
11.2.2 EA Artificial Intelligence in Gaming Product Offered
11.2.3 EA Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 EA Main Business Overview
11.2.5 EA Latest Developments
11.3 Tencent
11.3.1 Tencent Company Information
11.3.2 Tencent Artificial Intelligence in Gaming Product Offered
11.3.3 Tencent Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Tencent Main Business Overview
11.3.5 Tencent Latest Developments
11.4 Sony
11.4.1 Sony Company Information
11.4.2 Sony Artificial Intelligence in Gaming Product Offered
11.4.3 Sony Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Sony Main Business Overview
11.4.5 Sony Latest Developments
11.5 Microsoft
11.5.1 Microsoft Company Information
11.5.2 Microsoft Artificial Intelligence in Gaming Product Offered
11.5.3 Microsoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 Microsoft Main Business Overview
11.5.5 Microsoft Latest Developments
11.6 Playtika
11.6.1 Playtika Company Information
11.6.2 Playtika Artificial Intelligence in Gaming Product Offered
11.6.3 Playtika Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Playtika Main Business Overview
11.6.5 Playtika Latest Developments
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Information
11.7.2 Activision Blizzard Artificial Intelligence in Gaming Product Offered
11.7.3 Activision Blizzard Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Activision Blizzard Main Business Overview
11.7.5 Activision Blizzard Latest Developments
11.8 NetEase
11.8.1 NetEase Company Information
11.8.2 NetEase Artificial Intelligence in Gaming Product Offered
11.8.3 NetEase Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 NetEase Main Business Overview
11.8.5 NetEase Latest Developments
11.9 Nintendo
11.9.1 Nintendo Company Information
11.9.2 Nintendo Artificial Intelligence in Gaming Product Offered
11.9.3 Nintendo Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Nintendo Main Business Overview
11.9.5 Nintendo Latest Developments
11.10 Square Enix
11.10.1 Square Enix Company Information
11.10.2 Square Enix Artificial Intelligence in Gaming Product Offered
11.10.3 Square Enix Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Square Enix Main Business Overview
11.10.5 Square Enix Latest Developments
11.11 Konami
11.11.1 Konami Company Information
11.11.2 Konami Artificial Intelligence in Gaming Product Offered
11.11.3 Konami Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Konami Main Business Overview
11.11.5 Konami Latest Developments
11.12 Take-Two Interactive
11.12.1 Take-Two Interactive Company Information
11.12.2 Take-Two Interactive Artificial Intelligence in Gaming Product Offered
11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Take-Two Interactive Main Business Overview
11.12.5 Take-Two Interactive Latest Developments
11.13 NCSoft
11.13.1 NCSoft Company Information
11.13.2 NCSoft Artificial Intelligence in Gaming Product Offered
11.13.3 NCSoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 NCSoft Main Business Overview
11.13.5 NCSoft Latest Developments
11.14 Google
11.14.1 Google Company Information
11.14.2 Google Artificial Intelligence in Gaming Product Offered
11.14.3 Google Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Google Main Business Overview
11.14.5 Google Latest Developments
11.15 Baidu
11.15.1 Baidu Company Information
11.15.2 Baidu Artificial Intelligence in Gaming Product Offered
11.15.3 Baidu Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 Baidu Main Business Overview
11.15.5 Baidu Latest Developments
11.16 IBM
11.16.1 IBM Company Information
11.16.2 IBM Artificial Intelligence in Gaming Product Offered
11.16.3 IBM Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 IBM Main Business Overview
11.16.5 IBM Latest Developments
11.17 SAP
11.17.1 SAP Company Information
11.17.2 SAP Artificial Intelligence in Gaming Product Offered
11.17.3 SAP Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.17.4 SAP Main Business Overview
11.17.5 SAP Latest Developments
11.18 Intel
11.18.1 Intel Company Information
11.18.2 Intel Artificial Intelligence in Gaming Product Offered
11.18.3 Intel Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.18.4 Intel Main Business Overview
11.18.5 Intel Latest Developments
11.19 Salesforce
11.19.1 Salesforce Company Information
11.19.2 Salesforce Artificial Intelligence in Gaming Product Offered
11.19.3 Salesforce Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.19.4 Salesforce Main Business Overview
11.19.5 Salesforce Latest Developments
11.20 Brighterion
11.20.1 Brighterion Company Information
11.20.2 Brighterion Artificial Intelligence in Gaming Product Offered
11.20.3 Brighterion Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.20.4 Brighterion Main Business Overview
11.20.5 Brighterion Latest Developments
11.21 KITT.AI
11.21.1 KITT.AI Company Information
11.21.2 KITT.AI Artificial Intelligence in Gaming Product Offered
11.21.3 KITT.AI Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.21.4 KITT.AI Main Business Overview
11.21.5 KITT.AI Latest Developments
12 Research Findings and Conclusion