Report Thumbnail
Product Code LP09138114741LY
Published Date 2023/3/13
English123 PagesGlobal

Global Artificial Intelligence in Gaming Market Growth (Status and Outlook) 2023-2029Telecom_Media_ICT_Digital Market


Report Thumbnail
Product Code LP09138114741LY◆The Mar 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2023/3/13
English 123 PagesGlobal

Global Artificial Intelligence in Gaming Market Growth (Status and Outlook) 2023-2029Telecom_Media_ICT_Digital Market



Abstract


Summary

LPI (LP Information)' newest research report, the “Artificial Intelligence in Gaming Industry Forecast” looks at past sales and reviews total world Artificial Intelligence in Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Artificial Intelligence in Gaming sales for 2023 through 2029. With Artificial Intelligence in Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Artificial Intelligence in Gaming industry.
This Insight Report provides a comprehensive analysis of the global Artificial Intelligence in Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Artificial Intelligence in Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Artificial Intelligence in Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Artificial Intelligence in Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Artificial Intelligence in Gaming.
The global Artificial Intelligence in Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Artificial Intelligence in Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Artificial Intelligence in Gaming players cover Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Artificial Intelligence in Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
On-Premise
Cloud-based
Segmentation by application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Artificial Intelligence in Gaming Market Size 2018-2029
      • 2.1.2 Artificial Intelligence in Gaming Market Size CAGR by Region 2018 VS 2022 VS 2029
    • 2.2 Artificial Intelligence in Gaming Segment by Type
      • 2.2.1 On-Premise
      • 2.2.2 Cloud-based
    • 2.3 Artificial Intelligence in Gaming Market Size by Type
      • 2.3.1 Artificial Intelligence in Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029)
      • 2.3.2 Global Artificial Intelligence in Gaming Market Size Market Share by Type (2018-2023)
    • 2.4 Artificial Intelligence in Gaming Segment by Application
      • 2.4.1 PC Gaming
      • 2.4.2 TV Gaming
      • 2.4.3 Smartphone & Tablet Gaming
    • 2.5 Artificial Intelligence in Gaming Market Size by Application
      • 2.5.1 Artificial Intelligence in Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029)
      • 2.5.2 Global Artificial Intelligence in Gaming Market Size Market Share by Application (2018-2023)
  • 3 Artificial Intelligence in Gaming Market Size by Player

    • 3.1 Artificial Intelligence in Gaming Market Size Market Share by Players
      • 3.1.1 Global Artificial Intelligence in Gaming Revenue by Players (2018-2023)
      • 3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2018-2023)
    • 3.2 Global Artificial Intelligence in Gaming Key Players Head office and Products Offered
    • 3.3 Market Concentration Rate Analysis
      • 3.3.1 Competition Landscape Analysis
      • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
    • 3.4 New Products and Potential Entrants
    • 3.5 Mergers & Acquisitions, Expansion
  • 4 Artificial Intelligence in Gaming by Regions

    • 4.1 Artificial Intelligence in Gaming Market Size by Regions (2018-2023)
    • 4.2 Americas Artificial Intelligence in Gaming Market Size Growth (2018-2023)
    • 4.3 APAC Artificial Intelligence in Gaming Market Size Growth (2018-2023)
    • 4.4 Europe Artificial Intelligence in Gaming Market Size Growth (2018-2023)
    • 4.5 Middle East & Africa Artificial Intelligence in Gaming Market Size Growth (2018-2023)
  • 5 Americas

    • 5.1 Americas Artificial Intelligence in Gaming Market Size by Country (2018-2023)
    • 5.2 Americas Artificial Intelligence in Gaming Market Size by Type (2018-2023)
    • 5.3 Americas Artificial Intelligence in Gaming Market Size by Application (2018-2023)
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Artificial Intelligence in Gaming Market Size by Region (2018-2023)
    • 6.2 APAC Artificial Intelligence in Gaming Market Size by Type (2018-2023)
    • 6.3 APAC Artificial Intelligence in Gaming Market Size by Application (2018-2023)
    • 6.4 China
    • 6.5 Japan
    • 6.6 Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
  • 7 Europe

    • 7.1 Europe Artificial Intelligence in Gaming by Country (2018-2023)
    • 7.2 Europe Artificial Intelligence in Gaming Market Size by Type (2018-2023)
    • 7.3 Europe Artificial Intelligence in Gaming Market Size by Application (2018-2023)
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Artificial Intelligence in Gaming by Region (2018-2023)
    • 8.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2018-2023)
    • 8.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2018-2023)
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Global Artificial Intelligence in Gaming Market Forecast

    • 10.1 Global Artificial Intelligence in Gaming Forecast by Regions (2024-2029)
      • 10.1.1 Global Artificial Intelligence in Gaming Forecast by Regions (2024-2029)
      • 10.1.2 Americas Artificial Intelligence in Gaming Forecast
      • 10.1.3 APAC Artificial Intelligence in Gaming Forecast
      • 10.1.4 Europe Artificial Intelligence in Gaming Forecast
      • 10.1.5 Middle East & Africa Artificial Intelligence in Gaming Forecast
    • 10.2 Americas Artificial Intelligence in Gaming Forecast by Country (2024-2029)
      • 10.2.1 United States Artificial Intelligence in Gaming Market Forecast
      • 10.2.2 Canada Artificial Intelligence in Gaming Market Forecast
      • 10.2.3 Mexico Artificial Intelligence in Gaming Market Forecast
      • 10.2.4 Brazil Artificial Intelligence in Gaming Market Forecast
    • 10.3 APAC Artificial Intelligence in Gaming Forecast by Region (2024-2029)
      • 10.3.1 China Artificial Intelligence in Gaming Market Forecast
      • 10.3.2 Japan Artificial Intelligence in Gaming Market Forecast
      • 10.3.3 Korea Artificial Intelligence in Gaming Market Forecast
      • 10.3.4 Southeast Asia Artificial Intelligence in Gaming Market Forecast
      • 10.3.5 India Artificial Intelligence in Gaming Market Forecast
      • 10.3.6 Australia Artificial Intelligence in Gaming Market Forecast
    • 10.4 Europe Artificial Intelligence in Gaming Forecast by Country (2024-2029)
      • 10.4.1 Germany Artificial Intelligence in Gaming Market Forecast
      • 10.4.2 France Artificial Intelligence in Gaming Market Forecast
      • 10.4.3 UK Artificial Intelligence in Gaming Market Forecast
      • 10.4.4 Italy Artificial Intelligence in Gaming Market Forecast
      • 10.4.5 Russia Artificial Intelligence in Gaming Market Forecast
    • 10.5 Middle East & Africa Artificial Intelligence in Gaming Forecast by Region (2024-2029)
      • 10.5.1 Egypt Artificial Intelligence in Gaming Market Forecast
      • 10.5.2 South Africa Artificial Intelligence in Gaming Market Forecast
      • 10.5.3 Israel Artificial Intelligence in Gaming Market Forecast
      • 10.5.4 Turkey Artificial Intelligence in Gaming Market Forecast
      • 10.5.5 GCC Countries Artificial Intelligence in Gaming Market Forecast
    • 10.6 Global Artificial Intelligence in Gaming Forecast by Type (2024-2029)
    • 10.7 Global Artificial Intelligence in Gaming Forecast by Application (2024-2029)
  • 11 Key Players Analysis

    • 11.1 Ubisoft
      • 11.1.1 Ubisoft Company Information
      • 11.1.2 Ubisoft Artificial Intelligence in Gaming Product Offered
      • 11.1.3 Ubisoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.1.4 Ubisoft Main Business Overview
      • 11.1.5 Ubisoft Latest Developments
    • 11.2 EA
      • 11.2.1 EA Company Information
      • 11.2.2 EA Artificial Intelligence in Gaming Product Offered
      • 11.2.3 EA Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.2.4 EA Main Business Overview
      • 11.2.5 EA Latest Developments
    • 11.3 Tencent
      • 11.3.1 Tencent Company Information
      • 11.3.2 Tencent Artificial Intelligence in Gaming Product Offered
      • 11.3.3 Tencent Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.3.4 Tencent Main Business Overview
      • 11.3.5 Tencent Latest Developments
    • 11.4 Sony
      • 11.4.1 Sony Company Information
      • 11.4.2 Sony Artificial Intelligence in Gaming Product Offered
      • 11.4.3 Sony Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.4.4 Sony Main Business Overview
      • 11.4.5 Sony Latest Developments
    • 11.5 Microsoft
      • 11.5.1 Microsoft Company Information
      • 11.5.2 Microsoft Artificial Intelligence in Gaming Product Offered
      • 11.5.3 Microsoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.5.4 Microsoft Main Business Overview
      • 11.5.5 Microsoft Latest Developments
    • 11.6 Playtika
      • 11.6.1 Playtika Company Information
      • 11.6.2 Playtika Artificial Intelligence in Gaming Product Offered
      • 11.6.3 Playtika Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.6.4 Playtika Main Business Overview
      • 11.6.5 Playtika Latest Developments
    • 11.7 Activision Blizzard
      • 11.7.1 Activision Blizzard Company Information
      • 11.7.2 Activision Blizzard Artificial Intelligence in Gaming Product Offered
      • 11.7.3 Activision Blizzard Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.7.4 Activision Blizzard Main Business Overview
      • 11.7.5 Activision Blizzard Latest Developments
    • 11.8 NetEase
      • 11.8.1 NetEase Company Information
      • 11.8.2 NetEase Artificial Intelligence in Gaming Product Offered
      • 11.8.3 NetEase Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.8.4 NetEase Main Business Overview
      • 11.8.5 NetEase Latest Developments
    • 11.9 Nintendo
      • 11.9.1 Nintendo Company Information
      • 11.9.2 Nintendo Artificial Intelligence in Gaming Product Offered
      • 11.9.3 Nintendo Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.9.4 Nintendo Main Business Overview
      • 11.9.5 Nintendo Latest Developments
    • 11.10 Square Enix
      • 11.10.1 Square Enix Company Information
      • 11.10.2 Square Enix Artificial Intelligence in Gaming Product Offered
      • 11.10.3 Square Enix Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.10.4 Square Enix Main Business Overview
      • 11.10.5 Square Enix Latest Developments
    • 11.11 Konami
      • 11.11.1 Konami Company Information
      • 11.11.2 Konami Artificial Intelligence in Gaming Product Offered
      • 11.11.3 Konami Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.11.4 Konami Main Business Overview
      • 11.11.5 Konami Latest Developments
    • 11.12 Take-Two Interactive
      • 11.12.1 Take-Two Interactive Company Information
      • 11.12.2 Take-Two Interactive Artificial Intelligence in Gaming Product Offered
      • 11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.12.4 Take-Two Interactive Main Business Overview
      • 11.12.5 Take-Two Interactive Latest Developments
    • 11.13 NCSoft
      • 11.13.1 NCSoft Company Information
      • 11.13.2 NCSoft Artificial Intelligence in Gaming Product Offered
      • 11.13.3 NCSoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.13.4 NCSoft Main Business Overview
      • 11.13.5 NCSoft Latest Developments
    • 11.14 Google
      • 11.14.1 Google Company Information
      • 11.14.2 Google Artificial Intelligence in Gaming Product Offered
      • 11.14.3 Google Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.14.4 Google Main Business Overview
      • 11.14.5 Google Latest Developments
    • 11.15 Baidu
      • 11.15.1 Baidu Company Information
      • 11.15.2 Baidu Artificial Intelligence in Gaming Product Offered
      • 11.15.3 Baidu Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.15.4 Baidu Main Business Overview
      • 11.15.5 Baidu Latest Developments
    • 11.16 IBM
      • 11.16.1 IBM Company Information
      • 11.16.2 IBM Artificial Intelligence in Gaming Product Offered
      • 11.16.3 IBM Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.16.4 IBM Main Business Overview
      • 11.16.5 IBM Latest Developments
    • 11.17 SAP
      • 11.17.1 SAP Company Information
      • 11.17.2 SAP Artificial Intelligence in Gaming Product Offered
      • 11.17.3 SAP Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.17.4 SAP Main Business Overview
      • 11.17.5 SAP Latest Developments
    • 11.18 Intel
      • 11.18.1 Intel Company Information
      • 11.18.2 Intel Artificial Intelligence in Gaming Product Offered
      • 11.18.3 Intel Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.18.4 Intel Main Business Overview
      • 11.18.5 Intel Latest Developments
    • 11.19 Salesforce
      • 11.19.1 Salesforce Company Information
      • 11.19.2 Salesforce Artificial Intelligence in Gaming Product Offered
      • 11.19.3 Salesforce Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.19.4 Salesforce Main Business Overview
      • 11.19.5 Salesforce Latest Developments
    • 11.20 Brighterion
      • 11.20.1 Brighterion Company Information
      • 11.20.2 Brighterion Artificial Intelligence in Gaming Product Offered
      • 11.20.3 Brighterion Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.20.4 Brighterion Main Business Overview
      • 11.20.5 Brighterion Latest Developments
    • 11.21 KITT.AI
      • 11.21.1 KITT.AI Company Information
      • 11.21.2 KITT.AI Artificial Intelligence in Gaming Product Offered
      • 11.21.3 KITT.AI Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2018-2023)
      • 11.21.4 KITT.AI Main Business Overview
      • 11.21.5 KITT.AI Latest Developments
  • 12 Research Findings and Conclusion

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