Abstract
Summary
The Online Microtransaction market consists of sales of in-game virtual goods and its related services. Microtransactions are in-game purchases of virtual items for small amounts of money. These often appear in free-to-play games that do not have any cost for downloading the game and only includes the online cost for virtual goods. Microtransactions are done to unlock specific features or enhance the special abilities, content or character in a game.
LPI (LP Information)' newest research report, the “Online Microtransaction Industry Forecast” looks at past sales and reviews total world Online Microtransaction sales in 2022, providing a comprehensive analysis by region and market sector of projected Online Microtransaction sales for 2023 through 2029. With Online Microtransaction sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Microtransaction industry.
This Insight Report provides a comprehensive analysis of the global Online Microtransaction landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Online Microtransaction portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Online Microtransaction market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Microtransaction and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Microtransaction.
The global Online Microtransaction market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Online Microtransaction players cover SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation and Tencent Holdings Ltd, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Microtransaction market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
By Type
In-Game Curriencies
Random Chance Puchases
In-Game Items
Expiration
Othes
By Device
Mobile
Gaming Console
PC
Others
Segmentation by application
Teenager
Adult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
SmileGate (CrossFire)
Riot Games, Inc
Nexon Co. Ltd
Wargaming.net
NCSoft
Activision Blizzard Inc
Electronic Arts Inc
Valve Corporation
Tencent Holdings Ltd
NetEase Inc
Microsoft Corp
GungHo Online Entertainment Inc
CyberAgent Inc
Ubisoft Entertainment
Niantic Inc
Take-Two Interactive
LPI (LP Information)' newest research report, the “Online Microtransaction Industry Forecast” looks at past sales and reviews total world Online Microtransaction sales in 2022, providing a comprehensive analysis by region and market sector of projected Online Microtransaction sales for 2023 through 2029. With Online Microtransaction sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Microtransaction industry.
This Insight Report provides a comprehensive analysis of the global Online Microtransaction landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Online Microtransaction portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Online Microtransaction market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Microtransaction and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Microtransaction.
The global Online Microtransaction market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Online Microtransaction is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Online Microtransaction players cover SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation and Tencent Holdings Ltd, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Microtransaction market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
By Type
In-Game Curriencies
Random Chance Puchases
In-Game Items
Expiration
Othes
By Device
Mobile
Gaming Console
PC
Others
Segmentation by application
Teenager
Adult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
SmileGate (CrossFire)
Riot Games, Inc
Nexon Co. Ltd
Wargaming.net
NCSoft
Activision Blizzard Inc
Electronic Arts Inc
Valve Corporation
Tencent Holdings Ltd
NetEase Inc
Microsoft Corp
GungHo Online Entertainment Inc
CyberAgent Inc
Ubisoft Entertainment
Niantic Inc
Take-Two Interactive
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Online Microtransaction Market Size 2018-2029
2.1.2 Online Microtransaction Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Online Microtransaction Segment by Type
2.2.1 In-Game Curriencies
2.2.2 Random Chance Puchases
2.2.3 In-Game Items
2.2.4 Expiration
2.2.5 Othes
2.3 Online Microtransaction Market Size by Type
2.3.1 Online Microtransaction Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Online Microtransaction Market Size Market Share by Type (2018-2023)
2.4 Online Microtransaction Segment by Application
2.4.1 Teenager
2.4.2 Adult
2.5 Online Microtransaction Market Size by Application
2.5.1 Online Microtransaction Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Online Microtransaction Market Size Market Share by Application (2018-2023)
3 Online Microtransaction Market Size by Player
3.1 Online Microtransaction Market Size Market Share by Players
3.1.1 Global Online Microtransaction Revenue by Players (2018-2023)
3.1.2 Global Online Microtransaction Revenue Market Share by Players (2018-2023)
3.2 Global Online Microtransaction Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Online Microtransaction by Regions
4.1 Online Microtransaction Market Size by Regions (2018-2023)
4.2 Americas Online Microtransaction Market Size Growth (2018-2023)
4.3 APAC Online Microtransaction Market Size Growth (2018-2023)
4.4 Europe Online Microtransaction Market Size Growth (2018-2023)
4.5 Middle East & Africa Online Microtransaction Market Size Growth (2018-2023)
5 Americas
5.1 Americas Online Microtransaction Market Size by Country (2018-2023)
5.2 Americas Online Microtransaction Market Size by Type (2018-2023)
5.3 Americas Online Microtransaction Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Online Microtransaction Market Size by Region (2018-2023)
6.2 APAC Online Microtransaction Market Size by Type (2018-2023)
6.3 APAC Online Microtransaction Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Online Microtransaction by Country (2018-2023)
7.2 Europe Online Microtransaction Market Size by Type (2018-2023)
7.3 Europe Online Microtransaction Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Online Microtransaction by Region (2018-2023)
8.2 Middle East & Africa Online Microtransaction Market Size by Type (2018-2023)
8.3 Middle East & Africa Online Microtransaction Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Online Microtransaction Market Forecast
10.1 Global Online Microtransaction Forecast by Regions (2024-2029)
10.1.1 Global Online Microtransaction Forecast by Regions (2024-2029)
10.1.2 Americas Online Microtransaction Forecast
10.1.3 APAC Online Microtransaction Forecast
10.1.4 Europe Online Microtransaction Forecast
10.1.5 Middle East & Africa Online Microtransaction Forecast
10.2 Americas Online Microtransaction Forecast by Country (2024-2029)
10.2.1 United States Online Microtransaction Market Forecast
10.2.2 Canada Online Microtransaction Market Forecast
10.2.3 Mexico Online Microtransaction Market Forecast
10.2.4 Brazil Online Microtransaction Market Forecast
10.3 APAC Online Microtransaction Forecast by Region (2024-2029)
10.3.1 China Online Microtransaction Market Forecast
10.3.2 Japan Online Microtransaction Market Forecast
10.3.3 Korea Online Microtransaction Market Forecast
10.3.4 Southeast Asia Online Microtransaction Market Forecast
10.3.5 India Online Microtransaction Market Forecast
10.3.6 Australia Online Microtransaction Market Forecast
10.4 Europe Online Microtransaction Forecast by Country (2024-2029)
10.4.1 Germany Online Microtransaction Market Forecast
10.4.2 France Online Microtransaction Market Forecast
10.4.3 UK Online Microtransaction Market Forecast
10.4.4 Italy Online Microtransaction Market Forecast
10.4.5 Russia Online Microtransaction Market Forecast
10.5 Middle East & Africa Online Microtransaction Forecast by Region (2024-2029)
10.5.1 Egypt Online Microtransaction Market Forecast
10.5.2 South Africa Online Microtransaction Market Forecast
10.5.3 Israel Online Microtransaction Market Forecast
10.5.4 Turkey Online Microtransaction Market Forecast
10.5.5 GCC Countries Online Microtransaction Market Forecast
10.6 Global Online Microtransaction Forecast by Type (2024-2029)
10.7 Global Online Microtransaction Forecast by Application (2024-2029)
11 Key Players Analysis
11.1 SmileGate (CrossFire)
11.1.1 SmileGate (CrossFire) Company Information
11.1.2 SmileGate (CrossFire) Online Microtransaction Product Offered
11.1.3 SmileGate (CrossFire) Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 SmileGate (CrossFire) Main Business Overview
11.1.5 SmileGate (CrossFire) Latest Developments
11.2 Riot Games, Inc
11.2.1 Riot Games, Inc Company Information
11.2.2 Riot Games, Inc Online Microtransaction Product Offered
11.2.3 Riot Games, Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Riot Games, Inc Main Business Overview
11.2.5 Riot Games, Inc Latest Developments
11.3 Nexon Co. Ltd
11.3.1 Nexon Co. Ltd Company Information
11.3.2 Nexon Co. Ltd Online Microtransaction Product Offered
11.3.3 Nexon Co. Ltd Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Nexon Co. Ltd Main Business Overview
11.3.5 Nexon Co. Ltd Latest Developments
11.4 Wargaming.net
11.4.1 Wargaming.net Company Information
11.4.2 Wargaming.net Online Microtransaction Product Offered
11.4.3 Wargaming.net Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Wargaming.net Main Business Overview
11.4.5 Wargaming.net Latest Developments
11.5 NCSoft
11.5.1 NCSoft Company Information
11.5.2 NCSoft Online Microtransaction Product Offered
11.5.3 NCSoft Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 NCSoft Main Business Overview
11.5.5 NCSoft Latest Developments
11.6 Activision Blizzard Inc
11.6.1 Activision Blizzard Inc Company Information
11.6.2 Activision Blizzard Inc Online Microtransaction Product Offered
11.6.3 Activision Blizzard Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Activision Blizzard Inc Main Business Overview
11.6.5 Activision Blizzard Inc Latest Developments
11.7 Electronic Arts Inc
11.7.1 Electronic Arts Inc Company Information
11.7.2 Electronic Arts Inc Online Microtransaction Product Offered
11.7.3 Electronic Arts Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Electronic Arts Inc Main Business Overview
11.7.5 Electronic Arts Inc Latest Developments
11.8 Valve Corporation
11.8.1 Valve Corporation Company Information
11.8.2 Valve Corporation Online Microtransaction Product Offered
11.8.3 Valve Corporation Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Valve Corporation Main Business Overview
11.8.5 Valve Corporation Latest Developments
11.9 Tencent Holdings Ltd
11.9.1 Tencent Holdings Ltd Company Information
11.9.2 Tencent Holdings Ltd Online Microtransaction Product Offered
11.9.3 Tencent Holdings Ltd Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Tencent Holdings Ltd Main Business Overview
11.9.5 Tencent Holdings Ltd Latest Developments
11.10 NetEase Inc
11.10.1 NetEase Inc Company Information
11.10.2 NetEase Inc Online Microtransaction Product Offered
11.10.3 NetEase Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 NetEase Inc Main Business Overview
11.10.5 NetEase Inc Latest Developments
11.11 Microsoft Corp
11.11.1 Microsoft Corp Company Information
11.11.2 Microsoft Corp Online Microtransaction Product Offered
11.11.3 Microsoft Corp Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Microsoft Corp Main Business Overview
11.11.5 Microsoft Corp Latest Developments
11.12 GungHo Online Entertainment Inc
11.12.1 GungHo Online Entertainment Inc Company Information
11.12.2 GungHo Online Entertainment Inc Online Microtransaction Product Offered
11.12.3 GungHo Online Entertainment Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 GungHo Online Entertainment Inc Main Business Overview
11.12.5 GungHo Online Entertainment Inc Latest Developments
11.13 CyberAgent Inc
11.13.1 CyberAgent Inc Company Information
11.13.2 CyberAgent Inc Online Microtransaction Product Offered
11.13.3 CyberAgent Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 CyberAgent Inc Main Business Overview
11.13.5 CyberAgent Inc Latest Developments
11.14 Ubisoft Entertainment
11.14.1 Ubisoft Entertainment Company Information
11.14.2 Ubisoft Entertainment Online Microtransaction Product Offered
11.14.3 Ubisoft Entertainment Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Ubisoft Entertainment Main Business Overview
11.14.5 Ubisoft Entertainment Latest Developments
11.15 Niantic Inc
11.15.1 Niantic Inc Company Information
11.15.2 Niantic Inc Online Microtransaction Product Offered
11.15.3 Niantic Inc Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 Niantic Inc Main Business Overview
11.15.5 Niantic Inc Latest Developments
11.16 Take-Two Interactive
11.16.1 Take-Two Interactive Company Information
11.16.2 Take-Two Interactive Online Microtransaction Product Offered
11.16.3 Take-Two Interactive Online Microtransaction Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Take-Two Interactive Main Business Overview
11.16.5 Take-Two Interactive Latest Developments
12 Research Findings and Conclusion