Abstract
This comprehensive report provides a detailed analysis of the global esports gaming peripheral market, forecasting its trajectory from 2025 through 2032. The study examines key product segments, including gaming mice, keyboards, headsets, and controllers, across diverse applications such as professional tournaments and personal leisure. By evaluating major players like Razer and Logitech, the research highlights regional growth trends in the Americas, APAC, and Europe while identifying emerging opportunities and competitive strategies shaping the industry's future.
Related Questions
Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly, Mad Catz, Roccat, Thrustmaster, Cooler Master, Sharkoon, Pulsar, Fnatic, Viper Gaming, Dell, Skyloong, Ant Esports
Summary
Executive Overview
Global Market Outlook
The global Esports Gaming Peripheral market is projected to experience significant growth from 2025 through 2032, expanding at a steady compound annual growth rate during the forecast period.
Regional Market Projections
- United States: The market for Esports Gaming Peripherals in the United States is estimated to increase from 2025 through 2032, maintaining a consistent compound annual growth rate.
- China: The Chinese market for Esports Gaming Peripherals is expected to see an increase in value from 2025 to 2032, growing at a sustained compound annual growth rate.
- Europe: The European market for Esports Gaming Peripherals is projected to expand from 2025 to 2032, characterized by a steady compound annual growth rate.
About the Report
Research Scope and Methodology
LP Information, Inc. (LPI) presents its newest research report, the “Esports Gaming Peripheral Industry Forecast.” This report reviews total global Esports Gaming Peripheral sales in 2025 and provides a comprehensive analysis of projected sales for the period of 2026 through 2032. The study utilizes a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs to offer a highly nuanced view of the current state and future trajectory of the industry. All sales analyses are provided in US$ millions.
Key Analytical Focus
This Insight Report provides a comprehensive analysis of the global Esports Gaming Peripheral landscape, highlighting key trends related to:
- Product segmentation
- Company formation
- Revenue and market share
- Latest developments
- M&A activity
Furthermore, the report analyzes the strategies of leading global companies, focusing on their Esports Gaming Peripheral portfolios and capabilities, market entry strategies, market positions, and geographic footprints to understand their unique positions in an accelerating global market. The report evaluates key market trends, drivers, and affecting factors to highlight emerging pockets of opportunity.
Market Segmentation
By Type
- Gaming Mouse
- Gaming Keyboards
- Headset
- Controllers
- Others
By Application
- Gaming Tournaments
- Training and Boot Camps
- Personal Leisure
- Other
By Region
- Americas: United States, Canada, Mexico, Brazil
- APAC: China, Japan, Korea, Southeast Asia, India, Australia
- Europe: Germany, France, UK, Italy, Russia
- Middle East & Africa: Egypt, South Africa, Israel, Turkey, GCC Countries
Competitive Landscape
Market Share and Key Players
The report provides an overview of market shares and growth opportunities among key manufacturers. In 2025, the two largest global companies occupied a significant portion of the market share. The following companies have been profiled based on primary expert input and analysis of their coverage, product portfolio, and market penetration:
- Razer
- Logitech
- SteelSeries
- HyperX
- Corsair
- ASUS
- Turtle Beach
- Poly
- Mad Catz
- Roccat
- Thrustmaster
- Cooler Master
- Sharkoon
- Pulsar
- Fnatic
- Viper Gaming
- Dell
- Skyloong
- Ant Esports
Key Questions Addressed
- What is the 10-year outlook for the global Esports Gaming Peripheral market?
- What factors are driving Esports Gaming Peripheral market growth, globally and by region?
- Which technologies are poised for the fastest growth by market and region?
- How do Esports Gaming Peripheral market opportunities vary by end market size?
- How does Esports Gaming Peripheral break out by Type and by Application?
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Esports Gaming Peripheral Annual Sales 2021-2032
2.1.2 World Current & Future Analysis for Esports Gaming Peripheral by Geographic Region, 2021, 2025 & 2032
2.1.3 World Current & Future Analysis for Esports Gaming Peripheral by Country/Region, 2021, 2025 & 2032
2.2 Esports Gaming Peripheral Segment by Type
2.2.1 Gaming Mouse
2.2.2 Gaming Keyboards
2.2.3 Headset
2.2.4 Controllers
2.2.5 Others
2.2.6 Esports Gaming Peripheral Sales by Type
- 2.2.6.1 Global Esports Gaming Peripheral Sales Market Share by Type (2021-2026)
- 2.2.6.2 Global Esports Gaming Peripheral Revenue and Market Share by Type (2021-2026)
- 2.2.6.3 Global Esports Gaming Peripheral Sale Price by Type (2021-2026)
2.3 Esports Gaming Peripheral Segment by Application
2.3.1 Gaming Tournaments
2.3.2 Training and Boot Camps
2.3.3 Personal Leisure
2.3.4 Other
2.3.5 Esports Gaming Peripheral Sales by Application
- 2.3.5.1 Global Esports Gaming Peripheral Sale Market Share by Application (2021-2026)
- 2.3.5.2 Global Esports Gaming Peripheral Revenue and Market Share by Application (2021-2026)
- 2.3.5.3 Global Esports Gaming Peripheral Sale Price by Application (2021-2026)
3 Global by Company
3.1 Global Esports Gaming Peripheral Breakdown Data by Company
3.1.1 Global Esports Gaming Peripheral Annual Sales by Company (2021-2026)
3.1.2 Global Esports Gaming Peripheral Sales Market Share by Company (2021-2026)
3.2 Global Esports Gaming Peripheral Annual Revenue by Company (2021-2026)
3.2.1 Global Esports Gaming Peripheral Revenue by Company (2021-2026)
3.2.2 Global Esports Gaming Peripheral Revenue Market Share by Company (2021-2026)
3.3 Global Esports Gaming Peripheral Sale Price by Company
3.4 Key Manufacturers Esports Gaming Peripheral Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Esports Gaming Peripheral Product Location Distribution
3.4.2 Players Esports Gaming Peripheral Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Esports Gaming Peripheral by Geographic Region
4.1 World Historic Esports Gaming Peripheral Market Size by Geographic Region (2021-2026)
4.1.1 Global Esports Gaming Peripheral Annual Sales by Geographic Region (2021-2026)
4.1.2 Global Esports Gaming Peripheral Annual Revenue by Geographic Region (2021-2026)
4.2 World Historic Esports Gaming Peripheral Market Size by Country/Region (2021-2026)
4.2.1 Global Esports Gaming Peripheral Annual Sales by Country/Region (2021-2026)
4.2.2 Global Esports Gaming Peripheral Annual Revenue by Country/Region (2021-2026)
4.3 Americas Esports Gaming Peripheral Sales Growth
4.4 APAC Esports Gaming Peripheral Sales Growth
4.5 Europe Esports Gaming Peripheral Sales Growth
4.6 Middle East & Africa Esports Gaming Peripheral Sales Growth
5 Americas
5.1 Americas Esports Gaming Peripheral Sales by Country
5.1.1 Americas Esports Gaming Peripheral Sales by Country (2021-2026)
5.1.2 Americas Esports Gaming Peripheral Revenue by Country (2021-2026)
5.2 Americas Esports Gaming Peripheral Sales by Type (2021-2026)
5.3 Americas Esports Gaming Peripheral Sales by Application (2021-2026)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Esports Gaming Peripheral Sales by Region
6.1.1 APAC Esports Gaming Peripheral Sales by Region (2021-2026)
6.1.2 APAC Esports Gaming Peripheral Revenue by Region (2021-2026)
6.2 APAC Esports Gaming Peripheral Sales by Type (2021-2026)
6.3 APAC Esports Gaming Peripheral Sales by Application (2021-2026)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Esports Gaming Peripheral by Country
7.1.1 Europe Esports Gaming Peripheral Sales by Country (2021-2026)
7.1.2 Europe Esports Gaming Peripheral Revenue by Country (2021-2026)
7.2 Europe Esports Gaming Peripheral Sales by Type (2021-2026)
7.3 Europe Esports Gaming Peripheral Sales by Application (2021-2026)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Esports Gaming Peripheral by Country
8.1.1 Middle East & Africa Esports Gaming Peripheral Sales by Country (2021-2026)
8.1.2 Middle East & Africa Esports Gaming Peripheral Revenue by Country (2021-2026)
8.2 Middle East & Africa Esports Gaming Peripheral Sales by Type (2021-2026)
8.3 Middle East & Africa Esports Gaming Peripheral Sales by Application (2021-2026)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Esports Gaming Peripheral
10.3 Manufacturing Process Analysis of Esports Gaming Peripheral
10.4 Industry Chain Structure of Esports Gaming Peripheral
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Esports Gaming Peripheral Distributors
11.3 Esports Gaming Peripheral Customer
12 World Forecast Review for Esports Gaming Peripheral by Geographic Region
12.1 Global Esports Gaming Peripheral Market Size Forecast by Region
12.1.1 Global Esports Gaming Peripheral Forecast by Region (2027-2032)
12.1.2 Global Esports Gaming Peripheral Annual Revenue Forecast by Region (2027-2032)
12.2 Americas Forecast by Country (2027-2032)
12.3 APAC Forecast by Region (2027-2032)
12.4 Europe Forecast by Country (2027-2032)
12.5 Middle East & Africa Forecast by Country (2027-2032)
12.6 Global Esports Gaming Peripheral Forecast by Type (2027-2032)
12.7 Global Esports Gaming Peripheral Forecast by Application (2027-2032)
13 Key Players Analysis
13.1 Razer
13.1.1 Razer Company Information
13.1.2 Razer Esports Gaming Peripheral Product Portfolios and Specifications
13.1.3 Razer Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.1.4 Razer Main Business Overview
13.1.5 Razer Latest Developments
13.2 Logitech
13.2.1 Logitech Company Information
13.2.2 Logitech Esports Gaming Peripheral Product Portfolios and Specifications
13.2.3 Logitech Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.2.4 Logitech Main Business Overview
13.2.5 Logitech Latest Developments
13.3 SteelSeries
13.3.1 SteelSeries Company Information
13.3.2 SteelSeries Esports Gaming Peripheral Product Portfolios and Specifications
13.3.3 SteelSeries Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.3.4 SteelSeries Main Business Overview
13.3.5 SteelSeries Latest Developments
13.4 HyperX
13.4.1 HyperX Company Information
13.4.2 HyperX Esports Gaming Peripheral Product Portfolios and Specifications
13.4.3 HyperX Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.4.4 HyperX Main Business Overview
13.4.5 HyperX Latest Developments
13.5 Corsair
13.5.1 Corsair Company Information
13.5.2 Corsair Esports Gaming Peripheral Product Portfolios and Specifications
13.5.3 Corsair Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.5.4 Corsair Main Business Overview
13.5.5 Corsair Latest Developments
13.6 ASUS
13.6.1 ASUS Company Information
13.6.2 ASUS Esports Gaming Peripheral Product Portfolios and Specifications
13.6.3 ASUS Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.6.4 ASUS Main Business Overview
13.6.5 ASUS Latest Developments
13.7 Turtle Beach
13.7.1 Turtle Beach Company Information
13.7.2 Turtle Beach Esports Gaming Peripheral Product Portfolios and Specifications
13.7.3 Turtle Beach Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.7.4 Turtle Beach Main Business Overview
13.7.5 Turtle Beach Latest Developments
13.8 Poly
13.8.1 Poly Company Information
13.8.2 Poly Esports Gaming Peripheral Product Portfolios and Specifications
13.8.3 Poly Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.8.4 Poly Main Business Overview
13.8.5 Poly Latest Developments
13.9 Mad Catz
13.9.1 Mad Catz Company Information
13.9.2 Mad Catz Esports Gaming Peripheral Product Portfolios and Specifications
13.9.3 Mad Catz Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.9.4 Mad Catz Main Business Overview
13.9.5 Mad Catz Latest Developments
13.10 Roccat
13.10.1 Roccat Company Information
13.10.2 Roccat Esports Gaming Peripheral Product Portfolios and Specifications
13.10.3 Roccat Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.10.4 Roccat Main Business Overview
13.10.5 Roccat Latest Developments
13.11 Thrustmaster
13.11.1 Thrustmaster Company Information
13.11.2 Thrustmaster Esports Gaming Peripheral Product Portfolios and Specifications
13.11.3 Thrustmaster Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.11.4 Thrustmaster Main Business Overview
13.11.5 Thrustmaster Latest Developments
13.12 Cooler Master
13.12.1 Cooler Master Company Information
13.12.2 Cooler Master Esports Gaming Peripheral Product Portfolios and Specifications
13.12.3 Cooler Master Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.12.4 Cooler Master Main Business Overview
13.12.5 Cooler Master Latest Developments
13.13 Sharkoon
13.13.1 Sharkoon Company Information
13.13.2 Sharkoon Esports Gaming Peripheral Product Portfolios and Specifications
13.13.3 Sharkoon Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.13.4 Sharkoon Main Business Overview
13.13.5 Sharkoon Latest Developments
13.14 Pulsar
13.14.1 Pulsar Company Information
13.14.2 Pulsar Esports Gaming Peripheral Product Portfolios and Specifications
13.14.3 Pulsar Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.14.4 Pulsar Main Business Overview
13.14.5 Pulsar Latest Developments
13.15 Fnatic
13.15.1 Fnatic Company Information
13.15.2 Fnatic Esports Gaming Peripheral Product Portfolios and Specifications
13.15.3 Fnatic Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.15.4 Fnatic Main Business Overview
13.15.5 Fnatic Latest Developments
13.16 Viper Gaming
13.16.1 Viper Gaming Company Information
13.16.2 Viper Gaming Esports Gaming Peripheral Product Portfolios and Specifications
13.16.3 Viper Gaming Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.16.4 Viper Gaming Main Business Overview
13.16.5 Viper Gaming Latest Developments
13.17 Dell
13.17.1 Dell Company Information
13.17.2 Dell Esports Gaming Peripheral Product Portfolios and Specifications
13.17.3 Dell Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.17.4 Dell Main Business Overview
13.17.5 Dell Latest Developments
13.18 Skyloong
13.18.1 Skyloong Company Information
13.18.2 Skyloong Esports Gaming Peripheral Product Portfolios and Specifications
13.18.3 Skyloong Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.18.4 Skyloong Main Business Overview
13.18.5 Skyloong Latest Developments
13.19 Ant Esports
13.19.1 Ant Esports Company Information
13.19.2 Ant Esports Esports Gaming Peripheral Product Portfolios and Specifications
13.19.3 Ant Esports Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
13.19.4 Ant Esports Main Business Overview
13.19.5 Ant Esports Latest Developments
14 Research Findings and Conclusion