Report Thumbnail
Product Code LP09140175281W
Published Date 2026/8/13
English136 PagesGlobal

Global Esports Gaming Peripheral Market Growth 2026-2032 ‐ Telecommunications/IT Market


Report Thumbnail
Product Code LP09140175281W
Published Date 2026/8/13
English 136 PagesGlobal

Global Esports Gaming Peripheral Market Growth 2026-2032 ‐ Telecommunications/IT Market



Abstract

This comprehensive report provides a detailed analysis of the global esports gaming peripheral market, forecasting its trajectory from 2025 through 2032. The study examines key product segments, including gaming mice, keyboards, headsets, and controllers, across diverse applications such as professional tournaments and personal leisure. By evaluating major players like Razer and Logitech, the research highlights regional growth trends in the Americas, APAC, and Europe while identifying emerging opportunities and competitive strategies shaping the industry's future.

Related Questions

Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly, Mad Catz, Roccat, Thrustmaster, Cooler Master, Sharkoon, Pulsar, Fnatic, Viper Gaming, Dell, Skyloong, Ant Esports


Summary

Executive Overview

Global Market Outlook

The global Esports Gaming Peripheral market is projected to experience significant growth from 2025 through 2032, expanding at a steady compound annual growth rate during the forecast period.

Regional Market Projections

  • United States: The market for Esports Gaming Peripherals in the United States is estimated to increase from 2025 through 2032, maintaining a consistent compound annual growth rate.
  • China: The Chinese market for Esports Gaming Peripherals is expected to see an increase in value from 2025 to 2032, growing at a sustained compound annual growth rate.
  • Europe: The European market for Esports Gaming Peripherals is projected to expand from 2025 to 2032, characterized by a steady compound annual growth rate.

About the Report

Research Scope and Methodology

LP Information, Inc. (LPI) presents its newest research report, the “Esports Gaming Peripheral Industry Forecast.” This report reviews total global Esports Gaming Peripheral sales in 2025 and provides a comprehensive analysis of projected sales for the period of 2026 through 2032. The study utilizes a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs to offer a highly nuanced view of the current state and future trajectory of the industry. All sales analyses are provided in US$ millions.

Key Analytical Focus

This Insight Report provides a comprehensive analysis of the global Esports Gaming Peripheral landscape, highlighting key trends related to:

  • Product segmentation
  • Company formation
  • Revenue and market share
  • Latest developments
  • M&A activity

Furthermore, the report analyzes the strategies of leading global companies, focusing on their Esports Gaming Peripheral portfolios and capabilities, market entry strategies, market positions, and geographic footprints to understand their unique positions in an accelerating global market. The report evaluates key market trends, drivers, and affecting factors to highlight emerging pockets of opportunity.

Market Segmentation

By Type

  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others

By Application

  • Gaming Tournaments
  • Training and Boot Camps
  • Personal Leisure
  • Other

By Region

  • Americas: United States, Canada, Mexico, Brazil
  • APAC: China, Japan, Korea, Southeast Asia, India, Australia
  • Europe: Germany, France, UK, Italy, Russia
  • Middle East & Africa: Egypt, South Africa, Israel, Turkey, GCC Countries

Competitive Landscape

Market Share and Key Players

The report provides an overview of market shares and growth opportunities among key manufacturers. In 2025, the two largest global companies occupied a significant portion of the market share. The following companies have been profiled based on primary expert input and analysis of their coverage, product portfolio, and market penetration:

  • Razer
  • Logitech
  • SteelSeries
  • HyperX
  • Corsair
  • ASUS
  • Turtle Beach
  • Poly
  • Mad Catz
  • Roccat
  • Thrustmaster
  • Cooler Master
  • Sharkoon
  • Pulsar
  • Fnatic
  • Viper Gaming
  • Dell
  • Skyloong
  • Ant Esports

Key Questions Addressed

  • What is the 10-year outlook for the global Esports Gaming Peripheral market?
  • What factors are driving Esports Gaming Peripheral market growth, globally and by region?
  • Which technologies are poised for the fastest growth by market and region?
  • How do Esports Gaming Peripheral market opportunities vary by end market size?
  • How does Esports Gaming Peripheral break out by Type and by Application?

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Esports Gaming Peripheral Annual Sales 2021-2032
      • 2.1.2 World Current & Future Analysis for Esports Gaming Peripheral by Geographic Region, 2021, 2025 & 2032
      • 2.1.3 World Current & Future Analysis for Esports Gaming Peripheral by Country/Region, 2021, 2025 & 2032
    • 2.2 Esports Gaming Peripheral Segment by Type
      • 2.2.1 Gaming Mouse
      • 2.2.2 Gaming Keyboards
      • 2.2.3 Headset
      • 2.2.4 Controllers
      • 2.2.5 Others
      • 2.2.6 Esports Gaming Peripheral Sales by Type
        • 2.2.6.1 Global Esports Gaming Peripheral Sales Market Share by Type (2021-2026)
        • 2.2.6.2 Global Esports Gaming Peripheral Revenue and Market Share by Type (2021-2026)
        • 2.2.6.3 Global Esports Gaming Peripheral Sale Price by Type (2021-2026)
    • 2.3 Esports Gaming Peripheral Segment by Application
      • 2.3.1 Gaming Tournaments
      • 2.3.2 Training and Boot Camps
      • 2.3.3 Personal Leisure
      • 2.3.4 Other
      • 2.3.5 Esports Gaming Peripheral Sales by Application
        • 2.3.5.1 Global Esports Gaming Peripheral Sale Market Share by Application (2021-2026)
        • 2.3.5.2 Global Esports Gaming Peripheral Revenue and Market Share by Application (2021-2026)
        • 2.3.5.3 Global Esports Gaming Peripheral Sale Price by Application (2021-2026)
  • 3 Global by Company

    • 3.1 Global Esports Gaming Peripheral Breakdown Data by Company
      • 3.1.1 Global Esports Gaming Peripheral Annual Sales by Company (2021-2026)
      • 3.1.2 Global Esports Gaming Peripheral Sales Market Share by Company (2021-2026)
    • 3.2 Global Esports Gaming Peripheral Annual Revenue by Company (2021-2026)
      • 3.2.1 Global Esports Gaming Peripheral Revenue by Company (2021-2026)
      • 3.2.2 Global Esports Gaming Peripheral Revenue Market Share by Company (2021-2026)
    • 3.3 Global Esports Gaming Peripheral Sale Price by Company
    • 3.4 Key Manufacturers Esports Gaming Peripheral Producing Area Distribution, Sales Area, Product Type
      • 3.4.1 Key Manufacturers Esports Gaming Peripheral Product Location Distribution
      • 3.4.2 Players Esports Gaming Peripheral Products Offered
    • 3.5 Market Concentration Rate Analysis
      • 3.5.1 Competition Landscape Analysis
      • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
    • 3.6 New Products and Potential Entrants
    • 3.7 Market M&A Activity & Strategy
  • 4 World Historic Review for Esports Gaming Peripheral by Geographic Region

    • 4.1 World Historic Esports Gaming Peripheral Market Size by Geographic Region (2021-2026)
      • 4.1.1 Global Esports Gaming Peripheral Annual Sales by Geographic Region (2021-2026)
      • 4.1.2 Global Esports Gaming Peripheral Annual Revenue by Geographic Region (2021-2026)
    • 4.2 World Historic Esports Gaming Peripheral Market Size by Country/Region (2021-2026)
      • 4.2.1 Global Esports Gaming Peripheral Annual Sales by Country/Region (2021-2026)
      • 4.2.2 Global Esports Gaming Peripheral Annual Revenue by Country/Region (2021-2026)
    • 4.3 Americas Esports Gaming Peripheral Sales Growth
    • 4.4 APAC Esports Gaming Peripheral Sales Growth
    • 4.5 Europe Esports Gaming Peripheral Sales Growth
    • 4.6 Middle East & Africa Esports Gaming Peripheral Sales Growth
  • 5 Americas

    • 5.1 Americas Esports Gaming Peripheral Sales by Country
      • 5.1.1 Americas Esports Gaming Peripheral Sales by Country (2021-2026)
      • 5.1.2 Americas Esports Gaming Peripheral Revenue by Country (2021-2026)
    • 5.2 Americas Esports Gaming Peripheral Sales by Type (2021-2026)
    • 5.3 Americas Esports Gaming Peripheral Sales by Application (2021-2026)
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Esports Gaming Peripheral Sales by Region
      • 6.1.1 APAC Esports Gaming Peripheral Sales by Region (2021-2026)
      • 6.1.2 APAC Esports Gaming Peripheral Revenue by Region (2021-2026)
    • 6.2 APAC Esports Gaming Peripheral Sales by Type (2021-2026)
    • 6.3 APAC Esports Gaming Peripheral Sales by Application (2021-2026)
    • 6.4 China
    • 6.5 Japan
    • 6.6 South Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
    • 6.10 China Taiwan
  • 7 Europe

    • 7.1 Europe Esports Gaming Peripheral by Country
      • 7.1.1 Europe Esports Gaming Peripheral Sales by Country (2021-2026)
      • 7.1.2 Europe Esports Gaming Peripheral Revenue by Country (2021-2026)
    • 7.2 Europe Esports Gaming Peripheral Sales by Type (2021-2026)
    • 7.3 Europe Esports Gaming Peripheral Sales by Application (2021-2026)
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Esports Gaming Peripheral by Country
      • 8.1.1 Middle East & Africa Esports Gaming Peripheral Sales by Country (2021-2026)
      • 8.1.2 Middle East & Africa Esports Gaming Peripheral Revenue by Country (2021-2026)
    • 8.2 Middle East & Africa Esports Gaming Peripheral Sales by Type (2021-2026)
    • 8.3 Middle East & Africa Esports Gaming Peripheral Sales by Application (2021-2026)
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Manufacturing Cost Structure Analysis

    • 10.1 Raw Material and Suppliers
    • 10.2 Manufacturing Cost Structure Analysis of Esports Gaming Peripheral
    • 10.3 Manufacturing Process Analysis of Esports Gaming Peripheral
    • 10.4 Industry Chain Structure of Esports Gaming Peripheral
  • 11 Marketing, Distributors and Customer

    • 11.1 Sales Channel
      • 11.1.1 Direct Channels
      • 11.1.2 Indirect Channels
    • 11.2 Esports Gaming Peripheral Distributors
    • 11.3 Esports Gaming Peripheral Customer
  • 12 World Forecast Review for Esports Gaming Peripheral by Geographic Region

    • 12.1 Global Esports Gaming Peripheral Market Size Forecast by Region
      • 12.1.1 Global Esports Gaming Peripheral Forecast by Region (2027-2032)
      • 12.1.2 Global Esports Gaming Peripheral Annual Revenue Forecast by Region (2027-2032)
    • 12.2 Americas Forecast by Country (2027-2032)
    • 12.3 APAC Forecast by Region (2027-2032)
    • 12.4 Europe Forecast by Country (2027-2032)
    • 12.5 Middle East & Africa Forecast by Country (2027-2032)
    • 12.6 Global Esports Gaming Peripheral Forecast by Type (2027-2032)
    • 12.7 Global Esports Gaming Peripheral Forecast by Application (2027-2032)
  • 13 Key Players Analysis

    • 13.1 Razer
      • 13.1.1 Razer Company Information
      • 13.1.2 Razer Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.1.3 Razer Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.1.4 Razer Main Business Overview
      • 13.1.5 Razer Latest Developments
    • 13.2 Logitech
      • 13.2.1 Logitech Company Information
      • 13.2.2 Logitech Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.2.3 Logitech Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.2.4 Logitech Main Business Overview
      • 13.2.5 Logitech Latest Developments
    • 13.3 SteelSeries
      • 13.3.1 SteelSeries Company Information
      • 13.3.2 SteelSeries Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.3.3 SteelSeries Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.3.4 SteelSeries Main Business Overview
      • 13.3.5 SteelSeries Latest Developments
    • 13.4 HyperX
      • 13.4.1 HyperX Company Information
      • 13.4.2 HyperX Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.4.3 HyperX Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.4.4 HyperX Main Business Overview
      • 13.4.5 HyperX Latest Developments
    • 13.5 Corsair
      • 13.5.1 Corsair Company Information
      • 13.5.2 Corsair Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.5.3 Corsair Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.5.4 Corsair Main Business Overview
      • 13.5.5 Corsair Latest Developments
    • 13.6 ASUS
      • 13.6.1 ASUS Company Information
      • 13.6.2 ASUS Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.6.3 ASUS Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.6.4 ASUS Main Business Overview
      • 13.6.5 ASUS Latest Developments
    • 13.7 Turtle Beach
      • 13.7.1 Turtle Beach Company Information
      • 13.7.2 Turtle Beach Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.7.3 Turtle Beach Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.7.4 Turtle Beach Main Business Overview
      • 13.7.5 Turtle Beach Latest Developments
    • 13.8 Poly
      • 13.8.1 Poly Company Information
      • 13.8.2 Poly Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.8.3 Poly Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.8.4 Poly Main Business Overview
      • 13.8.5 Poly Latest Developments
    • 13.9 Mad Catz
      • 13.9.1 Mad Catz Company Information
      • 13.9.2 Mad Catz Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.9.3 Mad Catz Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.9.4 Mad Catz Main Business Overview
      • 13.9.5 Mad Catz Latest Developments
    • 13.10 Roccat
      • 13.10.1 Roccat Company Information
      • 13.10.2 Roccat Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.10.3 Roccat Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.10.4 Roccat Main Business Overview
      • 13.10.5 Roccat Latest Developments
    • 13.11 Thrustmaster
      • 13.11.1 Thrustmaster Company Information
      • 13.11.2 Thrustmaster Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.11.3 Thrustmaster Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.11.4 Thrustmaster Main Business Overview
      • 13.11.5 Thrustmaster Latest Developments
    • 13.12 Cooler Master
      • 13.12.1 Cooler Master Company Information
      • 13.12.2 Cooler Master Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.12.3 Cooler Master Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.12.4 Cooler Master Main Business Overview
      • 13.12.5 Cooler Master Latest Developments
    • 13.13 Sharkoon
      • 13.13.1 Sharkoon Company Information
      • 13.13.2 Sharkoon Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.13.3 Sharkoon Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.13.4 Sharkoon Main Business Overview
      • 13.13.5 Sharkoon Latest Developments
    • 13.14 Pulsar
      • 13.14.1 Pulsar Company Information
      • 13.14.2 Pulsar Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.14.3 Pulsar Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.14.4 Pulsar Main Business Overview
      • 13.14.5 Pulsar Latest Developments
    • 13.15 Fnatic
      • 13.15.1 Fnatic Company Information
      • 13.15.2 Fnatic Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.15.3 Fnatic Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.15.4 Fnatic Main Business Overview
      • 13.15.5 Fnatic Latest Developments
    • 13.16 Viper Gaming
      • 13.16.1 Viper Gaming Company Information
      • 13.16.2 Viper Gaming Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.16.3 Viper Gaming Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.16.4 Viper Gaming Main Business Overview
      • 13.16.5 Viper Gaming Latest Developments
    • 13.17 Dell
      • 13.17.1 Dell Company Information
      • 13.17.2 Dell Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.17.3 Dell Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.17.4 Dell Main Business Overview
      • 13.17.5 Dell Latest Developments
    • 13.18 Skyloong
      • 13.18.1 Skyloong Company Information
      • 13.18.2 Skyloong Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.18.3 Skyloong Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.18.4 Skyloong Main Business Overview
      • 13.18.5 Skyloong Latest Developments
    • 13.19 Ant Esports
      • 13.19.1 Ant Esports Company Information
      • 13.19.2 Ant Esports Esports Gaming Peripheral Product Portfolios and Specifications
      • 13.19.3 Ant Esports Esports Gaming Peripheral Sales, Revenue, Price and Gross Margin (2021-2026)
      • 13.19.4 Ant Esports Main Business Overview
      • 13.19.5 Ant Esports Latest Developments
  • 14 Research Findings and Conclusion

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Global Esports Gaming Peripheral Market Growth 2026-2032 | Telecommunications/IT Market Research Report - ShareFair Markets