Report Thumbnail
Product Code LP0914511474GPC
Published Date 2023/3/20
English111 PagesGlobal

Global Casual Game Market Growth (Status and Outlook) 2023-2029ConsumerGoods_Retail Market


Report Thumbnail
Product Code LP0914511474GPC◆The Mar 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2023/3/20
English 111 PagesGlobal

Global Casual Game Market Growth (Status and Outlook) 2023-2029ConsumerGoods_Retail Market



Abstract


Summary

The global Casual Game market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Casual Game players cover Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill, Zynga Inc, SayGames, Gismart, BoomBit and Voodoo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Casual Game Industry Forecast” looks at past sales and reviews total world Casual Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Casual Game sales for 2023 through 2029. With Casual Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Casual Game industry.
This Insight Report provides a comprehensive analysis of the global Casual Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Casual Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Casual Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Casual Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Casual Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Casual Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Segmentation by application
Online Game
Stand-Alone Game
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Casual Game Market Size 2018-2029
      • 2.1.2 Casual Game Market Size CAGR by Region 2018 VS 2022 VS 2029
    • 2.2 Casual Game Segment by Type
      • 2.2.1 Match-3 Game
      • 2.2.2 Puzzle Game
      • 2.2.3 Card Game
      • 2.2.4 Board Game
      • 2.2.5 Others
    • 2.3 Casual Game Market Size by Type
      • 2.3.1 Casual Game Market Size CAGR by Type (2018 VS 2022 VS 2029)
      • 2.3.2 Global Casual Game Market Size Market Share by Type (2018-2023)
    • 2.4 Casual Game Segment by Application
      • 2.4.1 Online Game
      • 2.4.2 Stand-Alone Game
    • 2.5 Casual Game Market Size by Application
      • 2.5.1 Casual Game Market Size CAGR by Application (2018 VS 2022 VS 2029)
      • 2.5.2 Global Casual Game Market Size Market Share by Application (2018-2023)
  • 3 Casual Game Market Size by Player

    • 3.1 Casual Game Market Size Market Share by Players
      • 3.1.1 Global Casual Game Revenue by Players (2018-2023)
      • 3.1.2 Global Casual Game Revenue Market Share by Players (2018-2023)
    • 3.2 Global Casual Game Key Players Head office and Products Offered
    • 3.3 Market Concentration Rate Analysis
      • 3.3.1 Competition Landscape Analysis
      • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
    • 3.4 New Products and Potential Entrants
    • 3.5 Mergers & Acquisitions, Expansion
  • 4 Casual Game by Regions

    • 4.1 Casual Game Market Size by Regions (2018-2023)
    • 4.2 Americas Casual Game Market Size Growth (2018-2023)
    • 4.3 APAC Casual Game Market Size Growth (2018-2023)
    • 4.4 Europe Casual Game Market Size Growth (2018-2023)
    • 4.5 Middle East & Africa Casual Game Market Size Growth (2018-2023)
  • 5 Americas

    • 5.1 Americas Casual Game Market Size by Country (2018-2023)
    • 5.2 Americas Casual Game Market Size by Type (2018-2023)
    • 5.3 Americas Casual Game Market Size by Application (2018-2023)
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Casual Game Market Size by Region (2018-2023)
    • 6.2 APAC Casual Game Market Size by Type (2018-2023)
    • 6.3 APAC Casual Game Market Size by Application (2018-2023)
    • 6.4 China
    • 6.5 Japan
    • 6.6 Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
  • 7 Europe

    • 7.1 Europe Casual Game by Country (2018-2023)
    • 7.2 Europe Casual Game Market Size by Type (2018-2023)
    • 7.3 Europe Casual Game Market Size by Application (2018-2023)
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Casual Game by Region (2018-2023)
    • 8.2 Middle East & Africa Casual Game Market Size by Type (2018-2023)
    • 8.3 Middle East & Africa Casual Game Market Size by Application (2018-2023)
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Global Casual Game Market Forecast

    • 10.1 Global Casual Game Forecast by Regions (2024-2029)
      • 10.1.1 Global Casual Game Forecast by Regions (2024-2029)
      • 10.1.2 Americas Casual Game Forecast
      • 10.1.3 APAC Casual Game Forecast
      • 10.1.4 Europe Casual Game Forecast
      • 10.1.5 Middle East & Africa Casual Game Forecast
    • 10.2 Americas Casual Game Forecast by Country (2024-2029)
      • 10.2.1 United States Casual Game Market Forecast
      • 10.2.2 Canada Casual Game Market Forecast
      • 10.2.3 Mexico Casual Game Market Forecast
      • 10.2.4 Brazil Casual Game Market Forecast
    • 10.3 APAC Casual Game Forecast by Region (2024-2029)
      • 10.3.1 China Casual Game Market Forecast
      • 10.3.2 Japan Casual Game Market Forecast
      • 10.3.3 Korea Casual Game Market Forecast
      • 10.3.4 Southeast Asia Casual Game Market Forecast
      • 10.3.5 India Casual Game Market Forecast
      • 10.3.6 Australia Casual Game Market Forecast
    • 10.4 Europe Casual Game Forecast by Country (2024-2029)
      • 10.4.1 Germany Casual Game Market Forecast
      • 10.4.2 France Casual Game Market Forecast
      • 10.4.3 UK Casual Game Market Forecast
      • 10.4.4 Italy Casual Game Market Forecast
      • 10.4.5 Russia Casual Game Market Forecast
    • 10.5 Middle East & Africa Casual Game Forecast by Region (2024-2029)
      • 10.5.1 Egypt Casual Game Market Forecast
      • 10.5.2 South Africa Casual Game Market Forecast
      • 10.5.3 Israel Casual Game Market Forecast
      • 10.5.4 Turkey Casual Game Market Forecast
      • 10.5.5 GCC Countries Casual Game Market Forecast
    • 10.6 Global Casual Game Forecast by Type (2024-2029)
    • 10.7 Global Casual Game Forecast by Application (2024-2029)
  • 11 Key Players Analysis

    • 11.1 Kwalee
      • 11.1.1 Kwalee Company Information
      • 11.1.2 Kwalee Casual Game Product Offered
      • 11.1.3 Kwalee Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.1.4 Kwalee Main Business Overview
      • 11.1.5 Kwalee Latest Developments
    • 11.2 Supersonic Studios
      • 11.2.1 Supersonic Studios Company Information
      • 11.2.2 Supersonic Studios Casual Game Product Offered
      • 11.2.3 Supersonic Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.2.4 Supersonic Studios Main Business Overview
      • 11.2.5 Supersonic Studios Latest Developments
    • 11.3 Ubisoft Entertainment
      • 11.3.1 Ubisoft Entertainment Company Information
      • 11.3.2 Ubisoft Entertainment Casual Game Product Offered
      • 11.3.3 Ubisoft Entertainment Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.3.4 Ubisoft Entertainment Main Business Overview
      • 11.3.5 Ubisoft Entertainment Latest Developments
    • 11.4 Tastypill
      • 11.4.1 Tastypill Company Information
      • 11.4.2 Tastypill Casual Game Product Offered
      • 11.4.3 Tastypill Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.4.4 Tastypill Main Business Overview
      • 11.4.5 Tastypill Latest Developments
    • 11.5 Zynga Inc
      • 11.5.1 Zynga Inc Company Information
      • 11.5.2 Zynga Inc Casual Game Product Offered
      • 11.5.3 Zynga Inc Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.5.4 Zynga Inc Main Business Overview
      • 11.5.5 Zynga Inc Latest Developments
    • 11.6 SayGames
      • 11.6.1 SayGames Company Information
      • 11.6.2 SayGames Casual Game Product Offered
      • 11.6.3 SayGames Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.6.4 SayGames Main Business Overview
      • 11.6.5 SayGames Latest Developments
    • 11.7 Gismart
      • 11.7.1 Gismart Company Information
      • 11.7.2 Gismart Casual Game Product Offered
      • 11.7.3 Gismart Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.7.4 Gismart Main Business Overview
      • 11.7.5 Gismart Latest Developments
    • 11.8 BoomBit
      • 11.8.1 BoomBit Company Information
      • 11.8.2 BoomBit Casual Game Product Offered
      • 11.8.3 BoomBit Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.8.4 BoomBit Main Business Overview
      • 11.8.5 BoomBit Latest Developments
    • 11.9 Voodoo
      • 11.9.1 Voodoo Company Information
      • 11.9.2 Voodoo Casual Game Product Offered
      • 11.9.3 Voodoo Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.9.4 Voodoo Main Business Overview
      • 11.9.5 Voodoo Latest Developments
    • 11.10 JoyPac
      • 11.10.1 JoyPac Company Information
      • 11.10.2 JoyPac Casual Game Product Offered
      • 11.10.3 JoyPac Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.10.4 JoyPac Main Business Overview
      • 11.10.5 JoyPac Latest Developments
    • 11.11 YSO Corp
      • 11.11.1 YSO Corp Company Information
      • 11.11.2 YSO Corp Casual Game Product Offered
      • 11.11.3 YSO Corp Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.11.4 YSO Corp Main Business Overview
      • 11.11.5 YSO Corp Latest Developments
    • 11.12 Kevuru Games
      • 11.12.1 Kevuru Games Company Information
      • 11.12.2 Kevuru Games Casual Game Product Offered
      • 11.12.3 Kevuru Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.12.4 Kevuru Games Main Business Overview
      • 11.12.5 Kevuru Games Latest Developments
    • 11.13 Good Job Games
      • 11.13.1 Good Job Games Company Information
      • 11.13.2 Good Job Games Casual Game Product Offered
      • 11.13.3 Good Job Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.13.4 Good Job Games Main Business Overview
      • 11.13.5 Good Job Games Latest Developments
    • 11.14 Lion Studios
      • 11.14.1 Lion Studios Company Information
      • 11.14.2 Lion Studios Casual Game Product Offered
      • 11.14.3 Lion Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.14.4 Lion Studios Main Business Overview
      • 11.14.5 Lion Studios Latest Developments
    • 11.15 Playgendary
      • 11.15.1 Playgendary Company Information
      • 11.15.2 Playgendary Casual Game Product Offered
      • 11.15.3 Playgendary Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.15.4 Playgendary Main Business Overview
      • 11.15.5 Playgendary Latest Developments
    • 11.16 Goodoo Games
      • 11.16.1 Goodoo Games Company Information
      • 11.16.2 Goodoo Games Casual Game Product Offered
      • 11.16.3 Goodoo Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.16.4 Goodoo Games Main Business Overview
      • 11.16.5 Goodoo Games Latest Developments
  • 12 Research Findings and Conclusion

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Global Casual Game Market Growth (Status and Outlook) 2023-2029 | ConsumerGoods_Retail Market Research Report - ShareFair Markets