Abstract
Summary
The global Casual Game market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Casual Game players cover Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill, Zynga Inc, SayGames, Gismart, BoomBit and Voodoo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Casual Game Industry Forecast” looks at past sales and reviews total world Casual Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Casual Game sales for 2023 through 2029. With Casual Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Casual Game industry.
This Insight Report provides a comprehensive analysis of the global Casual Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Casual Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Casual Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Casual Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Casual Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Casual Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Segmentation by application
Online Game
Stand-Alone Game
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
United States market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Casual Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Casual Game players cover Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill, Zynga Inc, SayGames, Gismart, BoomBit and Voodoo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Casual Game Industry Forecast” looks at past sales and reviews total world Casual Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Casual Game sales for 2023 through 2029. With Casual Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Casual Game industry.
This Insight Report provides a comprehensive analysis of the global Casual Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Casual Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Casual Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Casual Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Casual Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Casual Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Segmentation by application
Online Game
Stand-Alone Game
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Casual Game Market Size 2018-2029
2.1.2 Casual Game Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Casual Game Segment by Type
2.2.1 Match-3 Game
2.2.2 Puzzle Game
2.2.3 Card Game
2.2.4 Board Game
2.2.5 Others
2.3 Casual Game Market Size by Type
2.3.1 Casual Game Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Casual Game Market Size Market Share by Type (2018-2023)
2.4 Casual Game Segment by Application
2.4.1 Online Game
2.4.2 Stand-Alone Game
2.5 Casual Game Market Size by Application
2.5.1 Casual Game Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Casual Game Market Size Market Share by Application (2018-2023)
3 Casual Game Market Size by Player
3.1 Casual Game Market Size Market Share by Players
3.1.1 Global Casual Game Revenue by Players (2018-2023)
3.1.2 Global Casual Game Revenue Market Share by Players (2018-2023)
3.2 Global Casual Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Casual Game by Regions
4.1 Casual Game Market Size by Regions (2018-2023)
4.2 Americas Casual Game Market Size Growth (2018-2023)
4.3 APAC Casual Game Market Size Growth (2018-2023)
4.4 Europe Casual Game Market Size Growth (2018-2023)
4.5 Middle East & Africa Casual Game Market Size Growth (2018-2023)
5 Americas
5.1 Americas Casual Game Market Size by Country (2018-2023)
5.2 Americas Casual Game Market Size by Type (2018-2023)
5.3 Americas Casual Game Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Casual Game Market Size by Region (2018-2023)
6.2 APAC Casual Game Market Size by Type (2018-2023)
6.3 APAC Casual Game Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Casual Game by Country (2018-2023)
7.2 Europe Casual Game Market Size by Type (2018-2023)
7.3 Europe Casual Game Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Casual Game by Region (2018-2023)
8.2 Middle East & Africa Casual Game Market Size by Type (2018-2023)
8.3 Middle East & Africa Casual Game Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Casual Game Market Forecast
10.1 Global Casual Game Forecast by Regions (2024-2029)
10.1.1 Global Casual Game Forecast by Regions (2024-2029)
10.1.2 Americas Casual Game Forecast
10.1.3 APAC Casual Game Forecast
10.1.4 Europe Casual Game Forecast
10.1.5 Middle East & Africa Casual Game Forecast
10.2 Americas Casual Game Forecast by Country (2024-2029)
10.2.1 United States Casual Game Market Forecast
10.2.2 Canada Casual Game Market Forecast
10.2.3 Mexico Casual Game Market Forecast
10.2.4 Brazil Casual Game Market Forecast
10.3 APAC Casual Game Forecast by Region (2024-2029)
10.3.1 China Casual Game Market Forecast
10.3.2 Japan Casual Game Market Forecast
10.3.3 Korea Casual Game Market Forecast
10.3.4 Southeast Asia Casual Game Market Forecast
10.3.5 India Casual Game Market Forecast
10.3.6 Australia Casual Game Market Forecast
10.4 Europe Casual Game Forecast by Country (2024-2029)
10.4.1 Germany Casual Game Market Forecast
10.4.2 France Casual Game Market Forecast
10.4.3 UK Casual Game Market Forecast
10.4.4 Italy Casual Game Market Forecast
10.4.5 Russia Casual Game Market Forecast
10.5 Middle East & Africa Casual Game Forecast by Region (2024-2029)
10.5.1 Egypt Casual Game Market Forecast
10.5.2 South Africa Casual Game Market Forecast
10.5.3 Israel Casual Game Market Forecast
10.5.4 Turkey Casual Game Market Forecast
10.5.5 GCC Countries Casual Game Market Forecast
10.6 Global Casual Game Forecast by Type (2024-2029)
10.7 Global Casual Game Forecast by Application (2024-2029)
11 Key Players Analysis
11.1 Kwalee
11.1.1 Kwalee Company Information
11.1.2 Kwalee Casual Game Product Offered
11.1.3 Kwalee Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Kwalee Main Business Overview
11.1.5 Kwalee Latest Developments
11.2 Supersonic Studios
11.2.1 Supersonic Studios Company Information
11.2.2 Supersonic Studios Casual Game Product Offered
11.2.3 Supersonic Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Supersonic Studios Main Business Overview
11.2.5 Supersonic Studios Latest Developments
11.3 Ubisoft Entertainment
11.3.1 Ubisoft Entertainment Company Information
11.3.2 Ubisoft Entertainment Casual Game Product Offered
11.3.3 Ubisoft Entertainment Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Ubisoft Entertainment Main Business Overview
11.3.5 Ubisoft Entertainment Latest Developments
11.4 Tastypill
11.4.1 Tastypill Company Information
11.4.2 Tastypill Casual Game Product Offered
11.4.3 Tastypill Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Tastypill Main Business Overview
11.4.5 Tastypill Latest Developments
11.5 Zynga Inc
11.5.1 Zynga Inc Company Information
11.5.2 Zynga Inc Casual Game Product Offered
11.5.3 Zynga Inc Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 Zynga Inc Main Business Overview
11.5.5 Zynga Inc Latest Developments
11.6 SayGames
11.6.1 SayGames Company Information
11.6.2 SayGames Casual Game Product Offered
11.6.3 SayGames Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 SayGames Main Business Overview
11.6.5 SayGames Latest Developments
11.7 Gismart
11.7.1 Gismart Company Information
11.7.2 Gismart Casual Game Product Offered
11.7.3 Gismart Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Gismart Main Business Overview
11.7.5 Gismart Latest Developments
11.8 BoomBit
11.8.1 BoomBit Company Information
11.8.2 BoomBit Casual Game Product Offered
11.8.3 BoomBit Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 BoomBit Main Business Overview
11.8.5 BoomBit Latest Developments
11.9 Voodoo
11.9.1 Voodoo Company Information
11.9.2 Voodoo Casual Game Product Offered
11.9.3 Voodoo Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Voodoo Main Business Overview
11.9.5 Voodoo Latest Developments
11.10 JoyPac
11.10.1 JoyPac Company Information
11.10.2 JoyPac Casual Game Product Offered
11.10.3 JoyPac Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 JoyPac Main Business Overview
11.10.5 JoyPac Latest Developments
11.11 YSO Corp
11.11.1 YSO Corp Company Information
11.11.2 YSO Corp Casual Game Product Offered
11.11.3 YSO Corp Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 YSO Corp Main Business Overview
11.11.5 YSO Corp Latest Developments
11.12 Kevuru Games
11.12.1 Kevuru Games Company Information
11.12.2 Kevuru Games Casual Game Product Offered
11.12.3 Kevuru Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Kevuru Games Main Business Overview
11.12.5 Kevuru Games Latest Developments
11.13 Good Job Games
11.13.1 Good Job Games Company Information
11.13.2 Good Job Games Casual Game Product Offered
11.13.3 Good Job Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Good Job Games Main Business Overview
11.13.5 Good Job Games Latest Developments
11.14 Lion Studios
11.14.1 Lion Studios Company Information
11.14.2 Lion Studios Casual Game Product Offered
11.14.3 Lion Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Lion Studios Main Business Overview
11.14.5 Lion Studios Latest Developments
11.15 Playgendary
11.15.1 Playgendary Company Information
11.15.2 Playgendary Casual Game Product Offered
11.15.3 Playgendary Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 Playgendary Main Business Overview
11.15.5 Playgendary Latest Developments
11.16 Goodoo Games
11.16.1 Goodoo Games Company Information
11.16.2 Goodoo Games Casual Game Product Offered
11.16.3 Goodoo Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Goodoo Games Main Business Overview
11.16.5 Goodoo Games Latest Developments
12 Research Findings and Conclusion