Abstract
Summary
The global Turn-based Game market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Turn-based Game players cover KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Turn-based Game Industry Forecast” looks at past sales and reviews total world Turn-based Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Turn-based Game sales for 2023 through 2029. With Turn-based Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Turn-based Game industry.
This Insight Report provides a comprehensive analysis of the global Turn-based Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Turn-based Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Turn-based Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Turn-based Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Turn-based Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Turn-based Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Web Game
Mobile Game
Segmentation by application
Teenager
Aldult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
CyberAgent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
United States market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Turn-based Game players cover KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Turn-based Game Industry Forecast” looks at past sales and reviews total world Turn-based Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Turn-based Game sales for 2023 through 2029. With Turn-based Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Turn-based Game industry.
This Insight Report provides a comprehensive analysis of the global Turn-based Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Turn-based Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Turn-based Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Turn-based Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Turn-based Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Turn-based Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Web Game
Mobile Game
Segmentation by application
Teenager
Aldult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
CyberAgent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Turn-based Game Market Size 2018-2029
2.1.2 Turn-based Game Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Turn-based Game Segment by Type
2.2.1 Web Game
2.2.2 Mobile Game
2.3 Turn-based Game Market Size by Type
2.3.1 Turn-based Game Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Turn-based Game Market Size Market Share by Type (2018-2023)
2.4 Turn-based Game Segment by Application
2.4.1 Teenager
2.4.2 Aldult
2.5 Turn-based Game Market Size by Application
2.5.1 Turn-based Game Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Turn-based Game Market Size Market Share by Application (2018-2023)
3 Turn-based Game Market Size by Player
3.1 Turn-based Game Market Size Market Share by Players
3.1.1 Global Turn-based Game Revenue by Players (2018-2023)
3.1.2 Global Turn-based Game Revenue Market Share by Players (2018-2023)
3.2 Global Turn-based Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Turn-based Game by Regions
4.1 Turn-based Game Market Size by Regions (2018-2023)
4.2 Americas Turn-based Game Market Size Growth (2018-2023)
4.3 APAC Turn-based Game Market Size Growth (2018-2023)
4.4 Europe Turn-based Game Market Size Growth (2018-2023)
4.5 Middle East & Africa Turn-based Game Market Size Growth (2018-2023)
5 Americas
5.1 Americas Turn-based Game Market Size by Country (2018-2023)
5.2 Americas Turn-based Game Market Size by Type (2018-2023)
5.3 Americas Turn-based Game Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Turn-based Game Market Size by Region (2018-2023)
6.2 APAC Turn-based Game Market Size by Type (2018-2023)
6.3 APAC Turn-based Game Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Turn-based Game by Country (2018-2023)
7.2 Europe Turn-based Game Market Size by Type (2018-2023)
7.3 Europe Turn-based Game Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Turn-based Game by Region (2018-2023)
8.2 Middle East & Africa Turn-based Game Market Size by Type (2018-2023)
8.3 Middle East & Africa Turn-based Game Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Turn-based Game Market Forecast
10.1 Global Turn-based Game Forecast by Regions (2024-2029)
10.1.1 Global Turn-based Game Forecast by Regions (2024-2029)
10.1.2 Americas Turn-based Game Forecast
10.1.3 APAC Turn-based Game Forecast
10.1.4 Europe Turn-based Game Forecast
10.1.5 Middle East & Africa Turn-based Game Forecast
10.2 Americas Turn-based Game Forecast by Country (2024-2029)
10.2.1 United States Turn-based Game Market Forecast
10.2.2 Canada Turn-based Game Market Forecast
10.2.3 Mexico Turn-based Game Market Forecast
10.2.4 Brazil Turn-based Game Market Forecast
10.3 APAC Turn-based Game Forecast by Region (2024-2029)
10.3.1 China Turn-based Game Market Forecast
10.3.2 Japan Turn-based Game Market Forecast
10.3.3 Korea Turn-based Game Market Forecast
10.3.4 Southeast Asia Turn-based Game Market Forecast
10.3.5 India Turn-based Game Market Forecast
10.3.6 Australia Turn-based Game Market Forecast
10.4 Europe Turn-based Game Forecast by Country (2024-2029)
10.4.1 Germany Turn-based Game Market Forecast
10.4.2 France Turn-based Game Market Forecast
10.4.3 UK Turn-based Game Market Forecast
10.4.4 Italy Turn-based Game Market Forecast
10.4.5 Russia Turn-based Game Market Forecast
10.5 Middle East & Africa Turn-based Game Forecast by Region (2024-2029)
10.5.1 Egypt Turn-based Game Market Forecast
10.5.2 South Africa Turn-based Game Market Forecast
10.5.3 Israel Turn-based Game Market Forecast
10.5.4 Turkey Turn-based Game Market Forecast
10.5.5 GCC Countries Turn-based Game Market Forecast
10.6 Global Turn-based Game Forecast by Type (2024-2029)
10.7 Global Turn-based Game Forecast by Application (2024-2029)
11 Key Players Analysis
11.1 KRAFTON, INC
11.1.1 KRAFTON, INC Company Information
11.1.2 KRAFTON, INC Turn-based Game Product Offered
11.1.3 KRAFTON, INC Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 KRAFTON, INC Main Business Overview
11.1.5 KRAFTON, INC Latest Developments
11.2 Changyou Company
11.2.1 Changyou Company Company Information
11.2.2 Changyou Company Turn-based Game Product Offered
11.2.3 Changyou Company Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Changyou Company Main Business Overview
11.2.5 Changyou Company Latest Developments
11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Information
11.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product Offered
11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Main Business Overview
11.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Latest Developments
11.4 Playkot
11.4.1 Playkot Company Information
11.4.2 Playkot Turn-based Game Product Offered
11.4.3 Playkot Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Playkot Main Business Overview
11.4.5 Playkot Latest Developments
11.5 Tencent Games
11.5.1 Tencent Games Company Information
11.5.2 Tencent Games Turn-based Game Product Offered
11.5.3 Tencent Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 Tencent Games Main Business Overview
11.5.5 Tencent Games Latest Developments
11.6 Notagamestudio
11.6.1 Notagamestudio Company Information
11.6.2 Notagamestudio Turn-based Game Product Offered
11.6.3 Notagamestudio Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Notagamestudio Main Business Overview
11.6.5 Notagamestudio Latest Developments
11.7 Konami Holdings Corporation
11.7.1 Konami Holdings Corporation Company Information
11.7.2 Konami Holdings Corporation Turn-based Game Product Offered
11.7.3 Konami Holdings Corporation Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Konami Holdings Corporation Main Business Overview
11.7.5 Konami Holdings Corporation Latest Developments
11.8 Blizzard Entertainment
11.8.1 Blizzard Entertainment Company Information
11.8.2 Blizzard Entertainment Turn-based Game Product Offered
11.8.3 Blizzard Entertainment Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Blizzard Entertainment Main Business Overview
11.8.5 Blizzard Entertainment Latest Developments
11.9 Bushiroad
11.9.1 Bushiroad Company Information
11.9.2 Bushiroad Turn-based Game Product Offered
11.9.3 Bushiroad Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Bushiroad Main Business Overview
11.9.5 Bushiroad Latest Developments
11.10 CyberAgent, Inc
11.10.1 CyberAgent, Inc Company Information
11.10.2 CyberAgent, Inc Turn-based Game Product Offered
11.10.3 CyberAgent, Inc Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 CyberAgent, Inc Main Business Overview
11.10.5 CyberAgent, Inc Latest Developments
11.11 Fantasy Flight Games
11.11.1 Fantasy Flight Games Company Information
11.11.2 Fantasy Flight Games Turn-based Game Product Offered
11.11.3 Fantasy Flight Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Fantasy Flight Games Main Business Overview
11.11.5 Fantasy Flight Games Latest Developments
11.12 Riot Games
11.12.1 Riot Games Company Information
11.12.2 Riot Games Turn-based Game Product Offered
11.12.3 Riot Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Riot Games Main Business Overview
11.12.5 Riot Games Latest Developments
11.13 Kyy Games
11.13.1 Kyy Games Company Information
11.13.2 Kyy Games Turn-based Game Product Offered
11.13.3 Kyy Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Kyy Games Main Business Overview
11.13.5 Kyy Games Latest Developments
11.14 Legend Story Studios
11.14.1 Legend Story Studios Company Information
11.14.2 Legend Story Studios Turn-based Game Product Offered
11.14.3 Legend Story Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Legend Story Studios Main Business Overview
11.14.5 Legend Story Studios Latest Developments
11.15 Sorare
11.15.1 Sorare Company Information
11.15.2 Sorare Turn-based Game Product Offered
11.15.3 Sorare Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 Sorare Main Business Overview
11.15.5 Sorare Latest Developments
11.16 Splinterlands
11.16.1 Splinterlands Company Information
11.16.2 Splinterlands Turn-based Game Product Offered
11.16.3 Splinterlands Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Splinterlands Main Business Overview
11.16.5 Splinterlands Latest Developments
11.17 Gods Unchained
11.17.1 Gods Unchained Company Information
11.17.2 Gods Unchained Turn-based Game Product Offered
11.17.3 Gods Unchained Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.17.4 Gods Unchained Main Business Overview
11.17.5 Gods Unchained Latest Developments
11.18 Crypto Spells
11.18.1 Crypto Spells Company Information
11.18.2 Crypto Spells Turn-based Game Product Offered
11.18.3 Crypto Spells Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.18.4 Crypto Spells Main Business Overview
11.18.5 Crypto Spells Latest Developments
11.19 Dawn of Gods
11.19.1 Dawn of Gods Company Information
11.19.2 Dawn of Gods Turn-based Game Product Offered
11.19.3 Dawn of Gods Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.19.4 Dawn of Gods Main Business Overview
11.19.5 Dawn of Gods Latest Developments
11.20 Metropolis Origins
11.20.1 Metropolis Origins Company Information
11.20.2 Metropolis Origins Turn-based Game Product Offered
11.20.3 Metropolis Origins Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.20.4 Metropolis Origins Main Business Overview
11.20.5 Metropolis Origins Latest Developments
11.21 Kepithor Studios
11.21.1 Kepithor Studios Company Information
11.21.2 Kepithor Studios Turn-based Game Product Offered
11.21.3 Kepithor Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.21.4 Kepithor Studios Main Business Overview
11.21.5 Kepithor Studios Latest Developments
11.22 Reality Gaming Group Limited
11.22.1 Reality Gaming Group Limited Company Information
11.22.2 Reality Gaming Group Limited Turn-based Game Product Offered
11.22.3 Reality Gaming Group Limited Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.22.4 Reality Gaming Group Limited Main Business Overview
11.22.5 Reality Gaming Group Limited Latest Developments
11.23 Horizon Blockchain Games
11.23.1 Horizon Blockchain Games Company Information
11.23.2 Horizon Blockchain Games Turn-based Game Product Offered
11.23.3 Horizon Blockchain Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.23.4 Horizon Blockchain Games Main Business Overview
11.23.5 Horizon Blockchain Games Latest Developments
11.24 AXEL MARK INC.
11.24.1 AXEL MARK INC. Company Information
11.24.2 AXEL MARK INC. Turn-based Game Product Offered
11.24.3 AXEL MARK INC. Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.24.4 AXEL MARK INC. Main Business Overview
11.24.5 AXEL MARK INC. Latest Developments
11.25 TaleCraft
11.25.1 TaleCraft Company Information
11.25.2 TaleCraft Turn-based Game Product Offered
11.25.3 TaleCraft Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.25.4 TaleCraft Main Business Overview
11.25.5 TaleCraft Latest Developments
11.26 Rose City Games(Floppy Knights)
11.26.1 Rose City Games(Floppy Knights) Company Information
11.26.2 Rose City Games(Floppy Knights) Turn-based Game Product Offered
11.26.3 Rose City Games(Floppy Knights) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.26.4 Rose City Games(Floppy Knights) Main Business Overview
11.26.5 Rose City Games(Floppy Knights) Latest Developments
11.27 Cybernetic Walrus(Rise of Humanity)
11.27.1 Cybernetic Walrus(Rise of Humanity) Company Information
11.27.2 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product Offered
11.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.27.4 Cybernetic Walrus(Rise of Humanity) Main Business Overview
11.27.5 Cybernetic Walrus(Rise of Humanity) Latest Developments
11.28 Doolittle Gaming
11.28.1 Doolittle Gaming Company Information
11.28.2 Doolittle Gaming Turn-based Game Product Offered
11.28.3 Doolittle Gaming Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
11.28.4 Doolittle Gaming Main Business Overview
11.28.5 Doolittle Gaming Latest Developments
12 Research Findings and Conclusion