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Product Code LP0914611474I1B
Published Date 2023/3/21
English123 PagesGlobal

Global Turn-based Game Market Growth (Status and Outlook) 2023-2029ConsumerGoods_Retail Market


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Product Code LP0914611474I1B◆The Mar 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2023/3/21
English 123 PagesGlobal

Global Turn-based Game Market Growth (Status and Outlook) 2023-2029ConsumerGoods_Retail Market



Abstract


Summary

The global Turn-based Game market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Turn-based Game is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Turn-based Game players cover KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
LPI (LP Information)' newest research report, the “Turn-based Game Industry Forecast” looks at past sales and reviews total world Turn-based Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Turn-based Game sales for 2023 through 2029. With Turn-based Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Turn-based Game industry.
This Insight Report provides a comprehensive analysis of the global Turn-based Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Turn-based Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Turn-based Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Turn-based Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Turn-based Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Turn-based Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Web Game
Mobile Game
Segmentation by application
Teenager
Aldult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Turn-based Game Market Size 2018-2029
      • 2.1.2 Turn-based Game Market Size CAGR by Region 2018 VS 2022 VS 2029
    • 2.2 Turn-based Game Segment by Type
      • 2.2.1 Web Game
      • 2.2.2 Mobile Game
    • 2.3 Turn-based Game Market Size by Type
      • 2.3.1 Turn-based Game Market Size CAGR by Type (2018 VS 2022 VS 2029)
      • 2.3.2 Global Turn-based Game Market Size Market Share by Type (2018-2023)
    • 2.4 Turn-based Game Segment by Application
      • 2.4.1 Teenager
      • 2.4.2 Aldult
    • 2.5 Turn-based Game Market Size by Application
      • 2.5.1 Turn-based Game Market Size CAGR by Application (2018 VS 2022 VS 2029)
      • 2.5.2 Global Turn-based Game Market Size Market Share by Application (2018-2023)
  • 3 Turn-based Game Market Size by Player

    • 3.1 Turn-based Game Market Size Market Share by Players
      • 3.1.1 Global Turn-based Game Revenue by Players (2018-2023)
      • 3.1.2 Global Turn-based Game Revenue Market Share by Players (2018-2023)
    • 3.2 Global Turn-based Game Key Players Head office and Products Offered
    • 3.3 Market Concentration Rate Analysis
      • 3.3.1 Competition Landscape Analysis
      • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
    • 3.4 New Products and Potential Entrants
    • 3.5 Mergers & Acquisitions, Expansion
  • 4 Turn-based Game by Regions

    • 4.1 Turn-based Game Market Size by Regions (2018-2023)
    • 4.2 Americas Turn-based Game Market Size Growth (2018-2023)
    • 4.3 APAC Turn-based Game Market Size Growth (2018-2023)
    • 4.4 Europe Turn-based Game Market Size Growth (2018-2023)
    • 4.5 Middle East & Africa Turn-based Game Market Size Growth (2018-2023)
  • 5 Americas

    • 5.1 Americas Turn-based Game Market Size by Country (2018-2023)
    • 5.2 Americas Turn-based Game Market Size by Type (2018-2023)
    • 5.3 Americas Turn-based Game Market Size by Application (2018-2023)
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Turn-based Game Market Size by Region (2018-2023)
    • 6.2 APAC Turn-based Game Market Size by Type (2018-2023)
    • 6.3 APAC Turn-based Game Market Size by Application (2018-2023)
    • 6.4 China
    • 6.5 Japan
    • 6.6 Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
  • 7 Europe

    • 7.1 Europe Turn-based Game by Country (2018-2023)
    • 7.2 Europe Turn-based Game Market Size by Type (2018-2023)
    • 7.3 Europe Turn-based Game Market Size by Application (2018-2023)
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Turn-based Game by Region (2018-2023)
    • 8.2 Middle East & Africa Turn-based Game Market Size by Type (2018-2023)
    • 8.3 Middle East & Africa Turn-based Game Market Size by Application (2018-2023)
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Global Turn-based Game Market Forecast

    • 10.1 Global Turn-based Game Forecast by Regions (2024-2029)
      • 10.1.1 Global Turn-based Game Forecast by Regions (2024-2029)
      • 10.1.2 Americas Turn-based Game Forecast
      • 10.1.3 APAC Turn-based Game Forecast
      • 10.1.4 Europe Turn-based Game Forecast
      • 10.1.5 Middle East & Africa Turn-based Game Forecast
    • 10.2 Americas Turn-based Game Forecast by Country (2024-2029)
      • 10.2.1 United States Turn-based Game Market Forecast
      • 10.2.2 Canada Turn-based Game Market Forecast
      • 10.2.3 Mexico Turn-based Game Market Forecast
      • 10.2.4 Brazil Turn-based Game Market Forecast
    • 10.3 APAC Turn-based Game Forecast by Region (2024-2029)
      • 10.3.1 China Turn-based Game Market Forecast
      • 10.3.2 Japan Turn-based Game Market Forecast
      • 10.3.3 Korea Turn-based Game Market Forecast
      • 10.3.4 Southeast Asia Turn-based Game Market Forecast
      • 10.3.5 India Turn-based Game Market Forecast
      • 10.3.6 Australia Turn-based Game Market Forecast
    • 10.4 Europe Turn-based Game Forecast by Country (2024-2029)
      • 10.4.1 Germany Turn-based Game Market Forecast
      • 10.4.2 France Turn-based Game Market Forecast
      • 10.4.3 UK Turn-based Game Market Forecast
      • 10.4.4 Italy Turn-based Game Market Forecast
      • 10.4.5 Russia Turn-based Game Market Forecast
    • 10.5 Middle East & Africa Turn-based Game Forecast by Region (2024-2029)
      • 10.5.1 Egypt Turn-based Game Market Forecast
      • 10.5.2 South Africa Turn-based Game Market Forecast
      • 10.5.3 Israel Turn-based Game Market Forecast
      • 10.5.4 Turkey Turn-based Game Market Forecast
      • 10.5.5 GCC Countries Turn-based Game Market Forecast
    • 10.6 Global Turn-based Game Forecast by Type (2024-2029)
    • 10.7 Global Turn-based Game Forecast by Application (2024-2029)
  • 11 Key Players Analysis

    • 11.1 KRAFTON, INC
      • 11.1.1 KRAFTON, INC Company Information
      • 11.1.2 KRAFTON, INC Turn-based Game Product Offered
      • 11.1.3 KRAFTON, INC Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.1.4 KRAFTON, INC Main Business Overview
      • 11.1.5 KRAFTON, INC Latest Developments
    • 11.2 Changyou Company
      • 11.2.1 Changyou Company Company Information
      • 11.2.2 Changyou Company Turn-based Game Product Offered
      • 11.2.3 Changyou Company Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.2.4 Changyou Company Main Business Overview
      • 11.2.5 Changyou Company Latest Developments
    • 11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
      • 11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Information
      • 11.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product Offered
      • 11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Main Business Overview
      • 11.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Latest Developments
    • 11.4 Playkot
      • 11.4.1 Playkot Company Information
      • 11.4.2 Playkot Turn-based Game Product Offered
      • 11.4.3 Playkot Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.4.4 Playkot Main Business Overview
      • 11.4.5 Playkot Latest Developments
    • 11.5 Tencent Games
      • 11.5.1 Tencent Games Company Information
      • 11.5.2 Tencent Games Turn-based Game Product Offered
      • 11.5.3 Tencent Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.5.4 Tencent Games Main Business Overview
      • 11.5.5 Tencent Games Latest Developments
    • 11.6 Notagamestudio
      • 11.6.1 Notagamestudio Company Information
      • 11.6.2 Notagamestudio Turn-based Game Product Offered
      • 11.6.3 Notagamestudio Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.6.4 Notagamestudio Main Business Overview
      • 11.6.5 Notagamestudio Latest Developments
    • 11.7 Konami Holdings Corporation
      • 11.7.1 Konami Holdings Corporation Company Information
      • 11.7.2 Konami Holdings Corporation Turn-based Game Product Offered
      • 11.7.3 Konami Holdings Corporation Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.7.4 Konami Holdings Corporation Main Business Overview
      • 11.7.5 Konami Holdings Corporation Latest Developments
    • 11.8 Blizzard Entertainment
      • 11.8.1 Blizzard Entertainment Company Information
      • 11.8.2 Blizzard Entertainment Turn-based Game Product Offered
      • 11.8.3 Blizzard Entertainment Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.8.4 Blizzard Entertainment Main Business Overview
      • 11.8.5 Blizzard Entertainment Latest Developments
    • 11.9 Bushiroad
      • 11.9.1 Bushiroad Company Information
      • 11.9.2 Bushiroad Turn-based Game Product Offered
      • 11.9.3 Bushiroad Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.9.4 Bushiroad Main Business Overview
      • 11.9.5 Bushiroad Latest Developments
    • 11.10 Cyber​​Agent, Inc
      • 11.10.1 Cyber​​Agent, Inc Company Information
      • 11.10.2 Cyber​​Agent, Inc Turn-based Game Product Offered
      • 11.10.3 Cyber​​Agent, Inc Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.10.4 Cyber​​Agent, Inc Main Business Overview
      • 11.10.5 Cyber​​Agent, Inc Latest Developments
    • 11.11 Fantasy Flight Games
      • 11.11.1 Fantasy Flight Games Company Information
      • 11.11.2 Fantasy Flight Games Turn-based Game Product Offered
      • 11.11.3 Fantasy Flight Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.11.4 Fantasy Flight Games Main Business Overview
      • 11.11.5 Fantasy Flight Games Latest Developments
    • 11.12 Riot Games
      • 11.12.1 Riot Games Company Information
      • 11.12.2 Riot Games Turn-based Game Product Offered
      • 11.12.3 Riot Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.12.4 Riot Games Main Business Overview
      • 11.12.5 Riot Games Latest Developments
    • 11.13 Kyy Games
      • 11.13.1 Kyy Games Company Information
      • 11.13.2 Kyy Games Turn-based Game Product Offered
      • 11.13.3 Kyy Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.13.4 Kyy Games Main Business Overview
      • 11.13.5 Kyy Games Latest Developments
    • 11.14 Legend Story Studios
      • 11.14.1 Legend Story Studios Company Information
      • 11.14.2 Legend Story Studios Turn-based Game Product Offered
      • 11.14.3 Legend Story Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.14.4 Legend Story Studios Main Business Overview
      • 11.14.5 Legend Story Studios Latest Developments
    • 11.15 Sorare
      • 11.15.1 Sorare Company Information
      • 11.15.2 Sorare Turn-based Game Product Offered
      • 11.15.3 Sorare Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.15.4 Sorare Main Business Overview
      • 11.15.5 Sorare Latest Developments
    • 11.16 Splinterlands
      • 11.16.1 Splinterlands Company Information
      • 11.16.2 Splinterlands Turn-based Game Product Offered
      • 11.16.3 Splinterlands Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.16.4 Splinterlands Main Business Overview
      • 11.16.5 Splinterlands Latest Developments
    • 11.17 Gods Unchained
      • 11.17.1 Gods Unchained Company Information
      • 11.17.2 Gods Unchained Turn-based Game Product Offered
      • 11.17.3 Gods Unchained Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.17.4 Gods Unchained Main Business Overview
      • 11.17.5 Gods Unchained Latest Developments
    • 11.18 Crypto Spells
      • 11.18.1 Crypto Spells Company Information
      • 11.18.2 Crypto Spells Turn-based Game Product Offered
      • 11.18.3 Crypto Spells Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.18.4 Crypto Spells Main Business Overview
      • 11.18.5 Crypto Spells Latest Developments
    • 11.19 Dawn of Gods
      • 11.19.1 Dawn of Gods Company Information
      • 11.19.2 Dawn of Gods Turn-based Game Product Offered
      • 11.19.3 Dawn of Gods Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.19.4 Dawn of Gods Main Business Overview
      • 11.19.5 Dawn of Gods Latest Developments
    • 11.20 Metropolis Origins
      • 11.20.1 Metropolis Origins Company Information
      • 11.20.2 Metropolis Origins Turn-based Game Product Offered
      • 11.20.3 Metropolis Origins Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.20.4 Metropolis Origins Main Business Overview
      • 11.20.5 Metropolis Origins Latest Developments
    • 11.21 Kepithor Studios
      • 11.21.1 Kepithor Studios Company Information
      • 11.21.2 Kepithor Studios Turn-based Game Product Offered
      • 11.21.3 Kepithor Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.21.4 Kepithor Studios Main Business Overview
      • 11.21.5 Kepithor Studios Latest Developments
    • 11.22 Reality Gaming Group Limited
      • 11.22.1 Reality Gaming Group Limited Company Information
      • 11.22.2 Reality Gaming Group Limited Turn-based Game Product Offered
      • 11.22.3 Reality Gaming Group Limited Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.22.4 Reality Gaming Group Limited Main Business Overview
      • 11.22.5 Reality Gaming Group Limited Latest Developments
    • 11.23 Horizon Blockchain Games
      • 11.23.1 Horizon Blockchain Games Company Information
      • 11.23.2 Horizon Blockchain Games Turn-based Game Product Offered
      • 11.23.3 Horizon Blockchain Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.23.4 Horizon Blockchain Games Main Business Overview
      • 11.23.5 Horizon Blockchain Games Latest Developments
    • 11.24 AXEL MARK INC.
      • 11.24.1 AXEL MARK INC. Company Information
      • 11.24.2 AXEL MARK INC. Turn-based Game Product Offered
      • 11.24.3 AXEL MARK INC. Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.24.4 AXEL MARK INC. Main Business Overview
      • 11.24.5 AXEL MARK INC. Latest Developments
    • 11.25 TaleCraft
      • 11.25.1 TaleCraft Company Information
      • 11.25.2 TaleCraft Turn-based Game Product Offered
      • 11.25.3 TaleCraft Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.25.4 TaleCraft Main Business Overview
      • 11.25.5 TaleCraft Latest Developments
    • 11.26 Rose City Games(Floppy Knights)
      • 11.26.1 Rose City Games(Floppy Knights) Company Information
      • 11.26.2 Rose City Games(Floppy Knights) Turn-based Game Product Offered
      • 11.26.3 Rose City Games(Floppy Knights) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.26.4 Rose City Games(Floppy Knights) Main Business Overview
      • 11.26.5 Rose City Games(Floppy Knights) Latest Developments
    • 11.27 Cybernetic Walrus(Rise of Humanity)
      • 11.27.1 Cybernetic Walrus(Rise of Humanity) Company Information
      • 11.27.2 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product Offered
      • 11.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.27.4 Cybernetic Walrus(Rise of Humanity) Main Business Overview
      • 11.27.5 Cybernetic Walrus(Rise of Humanity) Latest Developments
    • 11.28 Doolittle Gaming
      • 11.28.1 Doolittle Gaming Company Information
      • 11.28.2 Doolittle Gaming Turn-based Game Product Offered
      • 11.28.3 Doolittle Gaming Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
      • 11.28.4 Doolittle Gaming Main Business Overview
      • 11.28.5 Doolittle Gaming Latest Developments
  • 12 Research Findings and Conclusion

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