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Product Code LP0915314527PS
Published Date 2026/5/28
English139 PagesGlobal

Global Online Esports Betting Market Growth (Status and Outlook) 2026-2032 ‐ Telecommunications/IT Market


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Product Code LP0915314527PS◆An updated version may be available. We will check for you.
Published Date 2026/5/28
English 139 PagesGlobal

Global Online Esports Betting Market Growth (Status and Outlook) 2026-2032 ‐ Telecommunications/IT Market



Abstract

This comprehensive report provides an in-depth analysis of the global online esports betting market, forecasting its trajectory and growth through 2032. The study examines key market dynamics, including emerging trends, competitive landscapes, and major drivers within the competitive gaming sector. By segmenting the market by game type, age demographics, and geography, the research identifies significant opportunities across the Americas, APAC, Europe, and MEA. Additionally, it profiles leading industry players to evaluate their strategic positioning and market capabilities.

Related Questions

Entain, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, EveryGame, Betcris, Thunderpick, Rivalry


Summary

Market Overview

The global Online Esports Betting market is projected to experience significant growth from 2025 through 2032, expanding at a steady compound annual growth rate throughout the forecast period.

Esports betting represents a relatively new form of entertainment enjoyed by millions of people worldwide. Esports, a term for competitive gaming, functions in many ways similarly to traditional sports, with dedicated fans following specific teams, watching live matches, and placing bets on outcomes.

Esports are streamed live, attracting millions of concurrent viewers globally, which has propelled the sector into a billion-dollar industry in recent years. The industry primarily consists of two main types:

  • Simulation of real-life sports: (e.g., FIFA, NBA, and MLS, which have their own dedicated esports teams).
  • Classic esports games: (e.g., League of Legends, DOTA 2, and CS:GO).

Report Scope and Methodology

LPI (LP Information)' newest research report, the “Online Esports Betting Industry Forecast,” reviews total world Online Esports Betting sales in 2025. The report provides a comprehensive analysis of projected Online Esports Betting sales from 2026 through 2032, broken down by region, market sector, and sub-sector, providing detailed analysis in US$ millions.

This Insight Report provides a comprehensive analysis of the global Online Esports Betting landscape and highlights key trends related to:

  • Product segmentation
  • Company formation
  • Revenue and market share
  • Latest developments
  • M&A activity

Furthermore, the report analyzes the strategies of leading global companies, focusing on their Online Esports Betting portfolios and capabilities, market entry strategies, market positions, and geographic footprints to better understand their unique positions in an accelerating global market.

The report evaluates key market trends, drivers, and affecting factors shaping the global outlook for Online Esports Betting. It breaks down the forecast by Type, Application, geography, and market size to highlight emerging pockets of opportunity. Utilizing a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study offers a highly nuanced view of the current state and future trajectory of the global Online Esports Betting industry. It presents a comprehensive overview, market shares, and growth opportunities by product type, application, key players, and key regions and countries.

Market Segmentation

By Type

  • League of Legends
  • Dota 2
  • CS: GO
  • Others

By Application

  • Ages 18-25
  • Ages 26-30
  • Ages 31 and Above

By Region

  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries

Competitive Landscape

The following companies have been profiled based on inputs gathered from primary experts and an analysis of their coverage, product portfolio, and market penetration:

  • Entain
  • 888 Holdings
  • Kindred Group
  • Betsson AB
  • Betway
  • Pinnacle
  • Bet365
  • Bet-at-home.com
  • Betfred
  • BetWinner
  • Betvictor
  • GG.BET
  • Buff.bet
  • EveryGame
  • Betcris
  • Thunderpick
  • Rivalry

Table of Contents

  • 1 Scope of the Report

    • 1.1 Market Introduction
    • 1.2 Years Considered
    • 1.3 Research Objectives
    • 1.4 Market Research Methodology
    • 1.5 Research Process and Data Source
    • 1.6 Economic Indicators
    • 1.7 Currency Considered
    • 1.8 Market Estimation Caveats
  • 2 Executive Summary

    • 2.1 World Market Overview
      • 2.1.1 Global Online Esports Betting Market Size (2021-2032)
      • 2.1.2 Online Esports Betting Market Size CAGR by Region (2021 VS 2025 VS 2032)
      • 2.1.3 World Current & Future Analysis for Online Esports Betting by Country/Region (2021, 2025 & 2032)
    • 2.2 Online Esports Betting Segment by Type
      • 2.2.1 League of Legends
      • 2.2.2 Dota 2
      • 2.2.3 CS: GO
      • 2.2.4 Others
      • 2.2.5 Online Esports Betting Market Size by Type
        • 2.2.5.1 Online Esports Betting Market Size CAGR by Type (2021 VS 2025 VS 2032)
        • 2.2.5.2 Global Online Esports Betting Market Size Market Share by Type (2021-2026)
    • 2.3 Online Esports Betting Segment by Application
      • 2.3.1 Ages 18-25
      • 2.3.2 Ages 26-30
      • 2.3.3 Ages 31 and Above
      • 2.3.4 Online Esports Betting Market Size by Application
        • 2.3.4.1 Online Esports Betting Market Size CAGR by Application (2021 VS 2025 VS 2032)
        • 2.3.4.2 Global Online Esports Betting Market Size Market Share by Application (2021-2026)
  • 3 Online Esports Betting Market Size by Player

    • 3.1 Online Esports Betting Market Size Market Share by Player
      • 3.1.1 Global Online Esports Betting Revenue by Player (2021-2026)
      • 3.1.2 Global Online Esports Betting Revenue Market Share by Player (2021-2026)
    • 3.2 Global Online Esports Betting Key Players Head office and Products Offered
    • 3.3 Market Concentration Rate Analysis
      • 3.3.1 Competition Landscape Analysis
      • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
    • 3.4 New Products and Potential Entrants
    • 3.5 Mergers & Acquisitions, Expansion
  • 4 Online Esports Betting by Region

    • 4.1 Online Esports Betting Market Size by Region (2021-2026)
    • 4.2 Global Online Esports Betting Annual Revenue by Country/Region (2021-2026)
    • 4.3 Americas Online Esports Betting Market Size Growth (2021-2026)
    • 4.4 APAC Online Esports Betting Market Size Growth (2021-2026)
    • 4.5 Europe Online Esports Betting Market Size Growth (2021-2026)
    • 4.6 Middle East & Africa Online Esports Betting Market Size Growth (2021-2026)
  • 5 Americas

    • 5.1 Americas Online Esports Betting Market Size by Country (2021-2026)
    • 5.2 Americas Online Esports Betting Market Size by Type (2021-2026)
    • 5.3 Americas Online Esports Betting Market Size by Application (2021-2026)
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Brazil
  • 6 APAC

    • 6.1 APAC Online Esports Betting Market Size by Region (2021-2026)
    • 6.2 APAC Online Esports Betting Market Size by Type (2021-2026)
    • 6.3 APAC Online Esports Betting Market Size by Application (2021-2026)
    • 6.4 China
    • 6.5 Japan
    • 6.6 South Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
  • 7 Europe

    • 7.1 Europe Online Esports Betting Market Size by Country (2021-2026)
    • 7.2 Europe Online Esports Betting Market Size by Type (2021-2026)
    • 7.3 Europe Online Esports Betting Market Size by Application (2021-2026)
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
  • 8 Middle East & Africa

    • 8.1 Middle East & Africa Online Esports Betting by Region (2021-2026)
    • 8.2 Middle East & Africa Online Esports Betting Market Size by Type (2021-2026)
    • 8.3 Middle East & Africa Online Esports Betting Market Size by Application (2021-2026)
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries
  • 9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers & Growth Opportunities
    • 9.2 Market Challenges & Risks
    • 9.3 Industry Trends
  • 10 Global Online Esports Betting Market Forecast

    • 10.1 Global Online Esports Betting Forecast by Region (2027-2032)
      • 10.1.1 Global Online Esports Betting Forecast by Region (2027-2032)
      • 10.1.2 Americas Online Esports Betting Forecast
      • 10.1.3 APAC Online Esports Betting Forecast
      • 10.1.4 Europe Online Esports Betting Forecast
      • 10.1.5 Middle East & Africa Online Esports Betting Forecast
    • 10.2 Americas Online Esports Betting Forecast by Country (2027-2032)
      • 10.2.1 United States Market Online Esports Betting Forecast
      • 10.2.2 Canada Market Online Esports Betting Forecast
      • 10.2.3 Mexico Market Online Esports Betting Forecast
      • 10.2.4 Brazil Market Online Esports Betting Forecast
    • 10.3 APAC Online Esports Betting Forecast by Region (2027-2032)
      • 10.3.1 China Online Esports Betting Market Forecast
      • 10.3.2 Japan Market Online Esports Betting Forecast
      • 10.3.3 Korea Market Online Esports Betting Forecast
      • 10.3.4 Southeast Asia Market Online Esports Betting Forecast
      • 10.3.5 India Market Online Esports Betting Forecast
      • 10.3.6 Australia Market Online Esports Betting Forecast
    • 10.4 Europe Online Esports Betting Forecast by Country (2027-2032)
      • 10.4.1 Germany Market Online Esports Betting Forecast
      • 10.4.2 France Market Online Esports Betting Forecast
      • 10.4.3 UK Market Online Esports Betting Forecast
      • 10.4.4 Italy Market Online Esports Betting Forecast
      • 10.4.5 Russia Market Online Esports Betting Forecast
    • 10.5 Middle East & Africa Online Esports Betting Forecast by Region (2027-2032)
      • 10.5.1 Egypt Market Online Esports Betting Forecast
      • 10.5.2 South Africa Market Online Esports Betting Forecast
      • 10.5.3 Israel Market Online Esports Betting Forecast
      • 10.5.4 Turkey Market Online Esports Betting Forecast
    • 10.6 Global Online Esports Betting Forecast by Type (2027-2032)
    • 10.7 Global Online Esports Betting Forecast by Application (2027-2032)
      • 10.7.1 GCC Countries Market Online Esports Betting Forecast
  • 11 Key Players Analysis

    • 11.1 Entain
      • 11.1.1 Entain Company Information
      • 11.1.2 Entain Online Esports Betting Product Offered
      • 11.1.3 Entain Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.1.4 Entain Main Business Overview
      • 11.1.5 Entain Latest Developments
    • 11.2 888 Holdings
      • 11.2.1 888 Holdings Company Information
      • 11.2.2 888 Holdings Online Esports Betting Product Offered
      • 11.2.3 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.2.4 888 Holdings Main Business Overview
      • 11.2.5 888 Holdings Latest Developments
    • 11.3 Kindred Group
      • 11.3.1 Kindred Group Company Information
      • 11.3.2 Kindred Group Online Esports Betting Product Offered
      • 11.3.3 Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.3.4 Kindred Group Main Business Overview
      • 11.3.5 Kindred Group Latest Developments
    • 11.4 Betsson AB
      • 11.4.1 Betsson AB Company Information
      • 11.4.2 Betsson AB Online Esports Betting Product Offered
      • 11.4.3 Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.4.4 Betsson AB Main Business Overview
      • 11.4.5 Betsson AB Latest Developments
    • 11.5 Betway
      • 11.5.1 Betway Company Information
      • 11.5.2 Betway Online Esports Betting Product Offered
      • 11.5.3 Betway Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.5.4 Betway Main Business Overview
      • 11.5.5 Betway Latest Developments
    • 11.6 Pinnacle
      • 11.6.1 Pinnacle Company Information
      • 11.6.2 Pinnacle Online Esports Betting Product Offered
      • 11.6.3 Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.6.4 Pinnacle Main Business Overview
      • 11.6.5 Pinnacle Latest Developments
    • 11.7 Bet365
      • 11.7.1 Bet365 Company Information
      • 11.7.2 Bet365 Online Esports Betting Product Offered
      • 11.7.3 Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.7.4 Bet365 Main Business Overview
      • 11.7.5 Bet365 Latest Developments
    • 11.8 Bet-at-home.com
      • 11.8.1 Bet-at-home.com Company Information
      • 11.8.2 Bet-at-home.com Online Esports Betting Product Offered
      • 11.8.3 Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.8.4 Bet-at-home.com Main Business Overview
      • 11.8.5 Bet-at-home.com Latest Developments
    • 11.9 Betfred
      • 11.9.1 Betfred Company Information
      • 11.9.2 Betfred Online Esports Betting Product Offered
      • 11.9.3 Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.9.4 Betfred Main Business Overview
      • 11.9.5 Betfred Latest Developments
    • 11.10 BetWinner
      • 11.10.1 BetWinner Company Information
      • 11.10.2 BetWinner Online Esports Betting Product Offered
      • 11.10.3 BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.10.4 BetWinner Main Business Overview
      • 11.10.5 BetWinner Latest Developments
    • 11.11 Betvictor
      • 11.11.1 Betvictor Company Information
      • 11.11.2 Betvictor Online Esports Betting Product Offered
      • 11.11.3 Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.11.4 Betvictor Main Business Overview
      • 11.11.5 Betvictor Latest Developments
    • 11.12 GG.BET
      • 11.12.1 GG.BET Company Information
      • 11.12.2 GG.BET Online Esports Betting Product Offered
      • 11.12.3 GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.12.4 GG.BET Main Business Overview
      • 11.12.5 GG.BET Latest Developments
    • 11.13 Buff.bet
      • 11.13.1 Buff.bet Company Information
      • 11.13.2 Buff.bet Online Esports Betting Product Offered
      • 11.13.3 Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.13.4 Buff.bet Main Business Overview
      • 11.13.5 Buff.bet Latest Developments
    • 11.14 EveryGame
      • 11.14.1 EveryGame Company Information
      • 11.14.2 EveryGame Online Esports Betting Product Offered
      • 11.14.3 EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.14.4 EveryGame Main Business Overview
      • 11.14.5 EveryGame Latest Developments
    • 11.15 Betcris
      • 11.15.1 Betcris Company Information
      • 11.15.2 Betcris Online Esports Betting Product Offered
      • 11.15.3 Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.15.4 Betcris Main Business Overview
      • 11.15.5 Betcris Latest Developments
    • 11.16 Thunderpick
      • 11.16.1 Thunderpick Company Information
      • 11.16.2 Thunderpick Online Esports Betting Product Offered
      • 11.16.3 Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.16.4 Thunderpick Main Business Overview
      • 11.16.5 Thunderpick Latest Developments
    • 11.17 Rivalry
      • 11.17.1 Rivalry Company Information
      • 11.17.2 Rivalry Online Esports Betting Product Offered
      • 11.17.3 Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
      • 11.17.4 Rivalry Main Business Overview
      • 11.17.5 Rivalry Latest Developments
  • 12 Research Findings and Conclusion

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