Abstract
This comprehensive report provides an in-depth analysis of the global online esports betting market, forecasting its trajectory and growth through 2032. The study examines key market dynamics, including emerging trends, competitive landscapes, and major drivers within the competitive gaming sector. By segmenting the market by game type, age demographics, and geography, the research identifies significant opportunities across the Americas, APAC, Europe, and MEA. Additionally, it profiles leading industry players to evaluate their strategic positioning and market capabilities.
Related Questions
Entain, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, EveryGame, Betcris, Thunderpick, Rivalry
Summary
Market Overview
The global Online Esports Betting market is projected to experience significant growth from 2025 through 2032, expanding at a steady compound annual growth rate throughout the forecast period.
Esports betting represents a relatively new form of entertainment enjoyed by millions of people worldwide. Esports, a term for competitive gaming, functions in many ways similarly to traditional sports, with dedicated fans following specific teams, watching live matches, and placing bets on outcomes.
Esports are streamed live, attracting millions of concurrent viewers globally, which has propelled the sector into a billion-dollar industry in recent years. The industry primarily consists of two main types:
- Simulation of real-life sports: (e.g., FIFA, NBA, and MLS, which have their own dedicated esports teams).
- Classic esports games: (e.g., League of Legends, DOTA 2, and CS:GO).
Report Scope and Methodology
LPI (LP Information)' newest research report, the “Online Esports Betting Industry Forecast,” reviews total world Online Esports Betting sales in 2025. The report provides a comprehensive analysis of projected Online Esports Betting sales from 2026 through 2032, broken down by region, market sector, and sub-sector, providing detailed analysis in US$ millions.
This Insight Report provides a comprehensive analysis of the global Online Esports Betting landscape and highlights key trends related to:
- Product segmentation
- Company formation
- Revenue and market share
- Latest developments
- M&A activity
Furthermore, the report analyzes the strategies of leading global companies, focusing on their Online Esports Betting portfolios and capabilities, market entry strategies, market positions, and geographic footprints to better understand their unique positions in an accelerating global market.
The report evaluates key market trends, drivers, and affecting factors shaping the global outlook for Online Esports Betting. It breaks down the forecast by Type, Application, geography, and market size to highlight emerging pockets of opportunity. Utilizing a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study offers a highly nuanced view of the current state and future trajectory of the global Online Esports Betting industry. It presents a comprehensive overview, market shares, and growth opportunities by product type, application, key players, and key regions and countries.
Market Segmentation
By Type
- League of Legends
- Dota 2
- CS: GO
- Others
By Application
- Ages 18-25
- Ages 26-30
- Ages 31 and Above
By Region
- Americas
- United States
- Canada
- Mexico
- Brazil
- APAC
- China
- Japan
- Korea
- Southeast Asia
- India
- Australia
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Middle East & Africa
- Egypt
- South Africa
- Israel
- Turkey
- GCC Countries
Competitive Landscape
The following companies have been profiled based on inputs gathered from primary experts and an analysis of their coverage, product portfolio, and market penetration:
- Entain
- 888 Holdings
- Kindred Group
- Betsson AB
- Betway
- Pinnacle
- Bet365
- Bet-at-home.com
- Betfred
- BetWinner
- Betvictor
- GG.BET
- Buff.bet
- EveryGame
- Betcris
- Thunderpick
- Rivalry
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Online Esports Betting Market Size (2021-2032)
2.1.2 Online Esports Betting Market Size CAGR by Region (2021 VS 2025 VS 2032)
2.1.3 World Current & Future Analysis for Online Esports Betting by Country/Region (2021, 2025 & 2032)
2.2 Online Esports Betting Segment by Type
2.2.1 League of Legends
2.2.2 Dota 2
2.2.3 CS: GO
2.2.4 Others
2.2.5 Online Esports Betting Market Size by Type
- 2.2.5.1 Online Esports Betting Market Size CAGR by Type (2021 VS 2025 VS 2032)
- 2.2.5.2 Global Online Esports Betting Market Size Market Share by Type (2021-2026)
2.3 Online Esports Betting Segment by Application
2.3.1 Ages 18-25
2.3.2 Ages 26-30
2.3.3 Ages 31 and Above
2.3.4 Online Esports Betting Market Size by Application
- 2.3.4.1 Online Esports Betting Market Size CAGR by Application (2021 VS 2025 VS 2032)
- 2.3.4.2 Global Online Esports Betting Market Size Market Share by Application (2021-2026)
3 Online Esports Betting Market Size by Player
3.1 Online Esports Betting Market Size Market Share by Player
3.1.1 Global Online Esports Betting Revenue by Player (2021-2026)
3.1.2 Global Online Esports Betting Revenue Market Share by Player (2021-2026)
3.2 Global Online Esports Betting Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Online Esports Betting by Region
4.1 Online Esports Betting Market Size by Region (2021-2026)
4.2 Global Online Esports Betting Annual Revenue by Country/Region (2021-2026)
4.3 Americas Online Esports Betting Market Size Growth (2021-2026)
4.4 APAC Online Esports Betting Market Size Growth (2021-2026)
4.5 Europe Online Esports Betting Market Size Growth (2021-2026)
4.6 Middle East & Africa Online Esports Betting Market Size Growth (2021-2026)
5 Americas
5.1 Americas Online Esports Betting Market Size by Country (2021-2026)
5.2 Americas Online Esports Betting Market Size by Type (2021-2026)
5.3 Americas Online Esports Betting Market Size by Application (2021-2026)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Online Esports Betting Market Size by Region (2021-2026)
6.2 APAC Online Esports Betting Market Size by Type (2021-2026)
6.3 APAC Online Esports Betting Market Size by Application (2021-2026)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Online Esports Betting Market Size by Country (2021-2026)
7.2 Europe Online Esports Betting Market Size by Type (2021-2026)
7.3 Europe Online Esports Betting Market Size by Application (2021-2026)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Online Esports Betting by Region (2021-2026)
8.2 Middle East & Africa Online Esports Betting Market Size by Type (2021-2026)
8.3 Middle East & Africa Online Esports Betting Market Size by Application (2021-2026)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Online Esports Betting Market Forecast
10.1 Global Online Esports Betting Forecast by Region (2027-2032)
10.1.1 Global Online Esports Betting Forecast by Region (2027-2032)
10.1.2 Americas Online Esports Betting Forecast
10.1.3 APAC Online Esports Betting Forecast
10.1.4 Europe Online Esports Betting Forecast
10.1.5 Middle East & Africa Online Esports Betting Forecast
10.2 Americas Online Esports Betting Forecast by Country (2027-2032)
10.2.1 United States Market Online Esports Betting Forecast
10.2.2 Canada Market Online Esports Betting Forecast
10.2.3 Mexico Market Online Esports Betting Forecast
10.2.4 Brazil Market Online Esports Betting Forecast
10.3 APAC Online Esports Betting Forecast by Region (2027-2032)
10.3.1 China Online Esports Betting Market Forecast
10.3.2 Japan Market Online Esports Betting Forecast
10.3.3 Korea Market Online Esports Betting Forecast
10.3.4 Southeast Asia Market Online Esports Betting Forecast
10.3.5 India Market Online Esports Betting Forecast
10.3.6 Australia Market Online Esports Betting Forecast
10.4 Europe Online Esports Betting Forecast by Country (2027-2032)
10.4.1 Germany Market Online Esports Betting Forecast
10.4.2 France Market Online Esports Betting Forecast
10.4.3 UK Market Online Esports Betting Forecast
10.4.4 Italy Market Online Esports Betting Forecast
10.4.5 Russia Market Online Esports Betting Forecast
10.5 Middle East & Africa Online Esports Betting Forecast by Region (2027-2032)
10.5.1 Egypt Market Online Esports Betting Forecast
10.5.2 South Africa Market Online Esports Betting Forecast
10.5.3 Israel Market Online Esports Betting Forecast
10.5.4 Turkey Market Online Esports Betting Forecast
10.6 Global Online Esports Betting Forecast by Type (2027-2032)
10.7 Global Online Esports Betting Forecast by Application (2027-2032)
10.7.1 GCC Countries Market Online Esports Betting Forecast
11 Key Players Analysis
11.1 Entain
11.1.1 Entain Company Information
11.1.2 Entain Online Esports Betting Product Offered
11.1.3 Entain Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.1.4 Entain Main Business Overview
11.1.5 Entain Latest Developments
11.2 888 Holdings
11.2.1 888 Holdings Company Information
11.2.2 888 Holdings Online Esports Betting Product Offered
11.2.3 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.2.4 888 Holdings Main Business Overview
11.2.5 888 Holdings Latest Developments
11.3 Kindred Group
11.3.1 Kindred Group Company Information
11.3.2 Kindred Group Online Esports Betting Product Offered
11.3.3 Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.3.4 Kindred Group Main Business Overview
11.3.5 Kindred Group Latest Developments
11.4 Betsson AB
11.4.1 Betsson AB Company Information
11.4.2 Betsson AB Online Esports Betting Product Offered
11.4.3 Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.4.4 Betsson AB Main Business Overview
11.4.5 Betsson AB Latest Developments
11.5 Betway
11.5.1 Betway Company Information
11.5.2 Betway Online Esports Betting Product Offered
11.5.3 Betway Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.5.4 Betway Main Business Overview
11.5.5 Betway Latest Developments
11.6 Pinnacle
11.6.1 Pinnacle Company Information
11.6.2 Pinnacle Online Esports Betting Product Offered
11.6.3 Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.6.4 Pinnacle Main Business Overview
11.6.5 Pinnacle Latest Developments
11.7 Bet365
11.7.1 Bet365 Company Information
11.7.2 Bet365 Online Esports Betting Product Offered
11.7.3 Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.7.4 Bet365 Main Business Overview
11.7.5 Bet365 Latest Developments
11.8 Bet-at-home.com
11.8.1 Bet-at-home.com Company Information
11.8.2 Bet-at-home.com Online Esports Betting Product Offered
11.8.3 Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.8.4 Bet-at-home.com Main Business Overview
11.8.5 Bet-at-home.com Latest Developments
11.9 Betfred
11.9.1 Betfred Company Information
11.9.2 Betfred Online Esports Betting Product Offered
11.9.3 Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.9.4 Betfred Main Business Overview
11.9.5 Betfred Latest Developments
11.10 BetWinner
11.10.1 BetWinner Company Information
11.10.2 BetWinner Online Esports Betting Product Offered
11.10.3 BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.10.4 BetWinner Main Business Overview
11.10.5 BetWinner Latest Developments
11.11 Betvictor
11.11.1 Betvictor Company Information
11.11.2 Betvictor Online Esports Betting Product Offered
11.11.3 Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.11.4 Betvictor Main Business Overview
11.11.5 Betvictor Latest Developments
11.12 GG.BET
11.12.1 GG.BET Company Information
11.12.2 GG.BET Online Esports Betting Product Offered
11.12.3 GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.12.4 GG.BET Main Business Overview
11.12.5 GG.BET Latest Developments
11.13 Buff.bet
11.13.1 Buff.bet Company Information
11.13.2 Buff.bet Online Esports Betting Product Offered
11.13.3 Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.13.4 Buff.bet Main Business Overview
11.13.5 Buff.bet Latest Developments
11.14 EveryGame
11.14.1 EveryGame Company Information
11.14.2 EveryGame Online Esports Betting Product Offered
11.14.3 EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.14.4 EveryGame Main Business Overview
11.14.5 EveryGame Latest Developments
11.15 Betcris
11.15.1 Betcris Company Information
11.15.2 Betcris Online Esports Betting Product Offered
11.15.3 Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.15.4 Betcris Main Business Overview
11.15.5 Betcris Latest Developments
11.16 Thunderpick
11.16.1 Thunderpick Company Information
11.16.2 Thunderpick Online Esports Betting Product Offered
11.16.3 Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.16.4 Thunderpick Main Business Overview
11.16.5 Thunderpick Latest Developments
11.17 Rivalry
11.17.1 Rivalry Company Information
11.17.2 Rivalry Online Esports Betting Product Offered
11.17.3 Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2021-2026)
11.17.4 Rivalry Main Business Overview
11.17.5 Rivalry Latest Developments
12 Research Findings and Conclusion