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Product Code MR09117124697N
Published Date 2023/5/10
English111 PagesMiddle East / Africa

Africa Metaverse Market Research Report Forecast to 2030Telecom_Media_ICT_Digital Market


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Product Code MR09117124697N◆The May 2026 edition is also likely available. We will check with the publisher immediately.
Published Date 2023/5/10
English 111 PagesMiddle East / Africa

Africa Metaverse Market Research Report Forecast to 2030Telecom_Media_ICT_Digital Market



Abstract


Summary

Africa Metaverse Market Research Report Forecast to 2030 Market Overview Metaverse is a sensation today, and major companies/investors are rushing to develop this technology and make it available for the end-users as early as possible. The term “Metaverse” was first used by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the Metaverse is presented as the ultimate development of the Internet— a type of virtual reality where any virtual interaction can directly impact the real world. This aspect of Metaverse technology can be found in some video games today. However, the real Metaverse could take two years to soft launch commercially in the market. Furthermore, increasing focus on converging digital and physical worlds using the Internet and rising traction and popularity of mixed reality (MR) are expected to be the major drivers of the market. However, cyber-threats and data security is anticipated to be the major hindering factors for the growth and adoption. Privacy concerns could be the major concern for the Metaverse world as it will collect more information about the individual than any other platform ever before. However, with the help of blockchain technology, decentralized Metaverse could overcome those privacy scandals and is expected to create a more secure Metaverse world for everyone. Metaverse's success depends on the pricing of hardware and associated software. Not every individual can afford the price of headsets and other wearables. Tech companies will have to create more affordable options to increase potential customers and penetrate this technology globally. Therefore, rapid technological advancements are the basic need for the market. The Africa Metaverse market is expected to account for USD 67.2 million in 2024 and is expected to surpass USD 1,391.7 million by 2030 with a significant CAGR of 65.7% during 2024-2030. Market Segmentation Based on the component, the market has been segmented into hardware and software. The software segment is expected to exhibit the fastest growth rate during the anticipated period. The platform has classified the market into desktop/laptops, mobile, and wearables. The wearable segment is expected to account for the major share during the projected period. Based on the technology, the market has been segmented into the blockchain, VR & AR, mixed reality, and others. Based on technology, blockchain technology is expected to exhibit the highest CAGR growth rate during the projected period. Based on the application, the market has been segmented into gaming, online shopping, content creation, social media, and others. Based on the end user, the market has been categorized into consumers and enterprises. The enterprise's segment is further broken down into BFSI, retail, media & entertainment, education, real estate, aerospace & defense, healthcare, engineering, and others. Regional Analysis The countries included in this study are South Africa, Nigeria, Kenya, Morocco, Algeria, Angola, and the rest of Africa. Currently, several companies are investing in Metaverse technology. However, the Meta stands as the dominant player in the Metaverse space. The Metaverse market is expected to be consolidated in its initial stage. However, by 2027 several key players will achieve a share within the market based on the offerings for the various industries. Major Players Meta Platforms Inc., NVIDIA, Microsoft Corporation, Tencent Holdings Ltd, ByteDance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., Unity Software Inc., and MTN Group.

Table of Contents

  • 1 EXECUTIVE SUMMARY

  • 2 MARKET INTRODUCTION

    • 2.1 DEFINITION
    • 2.2 SCOPE OF THE STUDY
    • 2.3 RESEARCH OBJECTIVE
    • 2.4 MARKET STRUCTURE
  • 3 RESEARCH METHODOLOGY

  • 4 MARKET DYNAMICS

    • 4.1 OVERVIEW
    • 4.2 DRIVERS
      • 4.2.1 INCREASING FOCUS ON CONVERGING DIGITAL AND PHYSICAL WORLDS USING THE INTERNET
      • 4.2.2 INCREASING TRACTION AND POPULARITY OF MIXED REALITY (MR)
    • 4.3 RESTRAINTS
      • 4.3.1 CYBER-THREATS
    • 4.4 OPPORTUNITY
      • 4.4.1 TECHNOLOGICAL ADVANCEMENT
    • 4.5 IMPACT ANALYSIS OF COVID-19
      • 4.5.1 IMPACT ON THE IT INDUSTRY
      • 4.5.2 IMPACT ON IT EXPENDITURE BY ORGANIZATIONS
      • 4.5.3 IMPACT ON METAVERSE DEVELOPMENTS
  • 5 MARKET FACTOR ANALYSIS

    • 5.1 VALUE CHAIN ANALYSIS
      • 5.1.1 RESEARCH & DEVELOPER
      • 5.1.2 SYSTEM INTEGRATORS
      • 5.1.3 END USERS
    • 5.2 PORTERS FIVE FORCES
      • 5.2.1 THREAT OF NEW ENTRANTS
      • 5.2.2 BARGAINING POWER OF SUPPLIERS
      • 5.2.3 THREAT OF SUBSTITUTES
      • 5.2.4 BARGAINING POWER OF BUYERS
      • 5.2.5 INTENSITY OF RIVALRY
  • 6 GLOBAL METAVERSE STATUS

    • 6.1 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE
    • 6.2 GLOBAL METAVERSE INVESTMENTS BY REGION
    • 6.3 GLOBAL METAVERSE PROJECTED USERS’ ANALYSIS
  • 7 AFRICA METAVERSE MARKET, BY COMPONENT

    • 7.1 OVERVIEW
      • 7.1.1 AFRICA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
    • 7.2 HARDWARE
    • 7.3 SOFTWARE
  • 8 AFRICA METAVERSE MARKET, BY PLATFORM

    • 8.1 OVERVIEW
      • 8.1.1 AFRICA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
    • 8.2 DESKTOP/LAPTOPS
    • 8.3 MOBILE
    • 8.4 WEARABLES
  • 9 AFRICA METAVERSE MARKET, BY TECHNOLOGY

    • 9.1 OVERVIEW
      • 9.1.1 AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
    • 9.2 BLOCKCHAIN
    • 9.3 VR & AR [AUGMENTED REALITY (AR), VIRTUAL REALITY (VR)]
    • 9.4 MIXED REALITY
    • 9.5 OTHERS
  • 10 AFRICA METAVERSE MARKET, BY APPLICATION

    • 10.1 OVERVIEW
      • 10.1.1 AFRICA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
    • 10.2 GAMING
    • 10.3 ONLINE SHOPPING
    • 10.4 CONTENT CREATION
    • 10.5 SOCIAL MEDIA
    • 10.6 OTHERS
  • 11 AFRICA METAVERSE MARKET, BY END USER

    • 11.1 OVERVIEW
      • 11.1.1 AFRICA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
    • 11.2 CONSUMER
    • 11.3 ENTERPRISES
      • 11.3.1 AFRICA METAVERSE MARKET, BY ENTERPRISE
      • 11.3.2 BFSI
      • 11.3.3 RETAIL
      • 11.3.4 MEDIA & ENTERTAINMENT
      • 11.3.5 EDUCATION
      • 11.3.6 REAL ESTATE
      • 11.3.7 AEROSPACE & DEFENSE
      • 11.3.8 HEALTHCARE
      • 11.3.9 ENGINEERING
      • 11.3.10 OTHERS
  • 12 AFRICA METAVERSE MARKET, BY COUNTRY

    • 12.1 OVERVIEW
      • 12.1.1 AFRICA METAVERSE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
      • 12.1.2 AFRICA METAVERSE MARKET, BY REGION, 2020-2030 (USD MILLION)
      • 12.1.3 SOUTH AFRICA
        • 12.1.3.1 SOUTH AFRICA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.3.2 SOUTH AFRICA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.3.3 SOUTH AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.3.4 SOUTH AFRICA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.3.5 SOUTH AFRICA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.3.5.1 SOUTH AFRICA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.4 NIGERIA
        • 12.1.4.1 NIGERIA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.4.2 NIGERIA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.4.3 NIGERIA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.4.4 NIGERIA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.4.5 NIGERIA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.4.5.1 NIGERIA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.5 REST OF AFRICA
        • 12.1.5.1 REST OF AFRICA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.5.2 REST OF AFRICA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.5.3 REST OF AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.5.4 REST OF AFRICA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.5.5 REST OF AFRICA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.5.5.1 REST OF AFRICA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.6 KENYA
        • 12.1.6.1 KENYA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.6.2 KENYA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.6.3 KENYA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.6.4 KENYA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.6.5 KENYA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.6.5.1 KENYA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.7 MOROCCO
        • 12.1.7.1 MOROCCO METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.7.2 MOROCCO METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.7.3 MOROCCO METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.7.4 MOROCCO METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.7.5 MOROCCO METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.7.5.1 MOROCCO METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.8 ALGERIA
        • 12.1.8.1 ALGERIA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.8.2 ALGERIA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.8.3 ALGERIA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.8.4 ALGERIA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.8.5 ALGERIA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.8.5.1 ALGERIA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
      • 12.1.9 ANGOLA
        • 12.1.9.1 ANGOLA METAVERSE MARKET, BY COMPONENT, 2020-2030 (USD MILLION)
        • 12.1.9.2 ANGOLA METAVERSE MARKET, BY PLATFORM, 2020-2030 (USD MILLION)
        • 12.1.9.3 ANGOLA METAVERSE MARKET, BY TECHNOLOGY, 2020-2030 (USD MILLION)
        • 12.1.9.4 ANGOLA METAVERSE MARKET, BY APPLICATION, 2020-2030 (USD MILLION)
        • 12.1.9.5 ANGOLA METAVERSE MARKET, BY END USER, 2020-2030 (USD MILLION)
          • 12.1.9.5.1 ANGOLA METAVERSE MARKET, BY ENTERPRISES, 2020-2030 (USD MILLION)
  • 13 COMPETITIVE LANDSCAPE

    • 13.1 COMPETITIVE BENCHMARKING
    • 13.2 THE SPECIFIC NATIONAL POLICIES
    • 13.3 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION
    • 13.4 RECENT DEVELOPMENTS
      • 13.4.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS
      • 13.4.2 BUSINESS EXPANSIONS/ACQUISTIONS
      • 13.4.3 PRODUCT LAUNCHES/DEVELOPMENTS
  • 14 COMPANY PROFILE

    • 14.1 META PLATFORMS, INC
      • 14.1.1 COMPANY OVERVIEW
      • 14.1.2 FINANCIAL OVERVIEW
      • 14.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
      • 14.1.4 KEY DEVELOPMENTS
      • 14.1.5 SWOT ANALYSIS
      • 14.1.6 KEY STRATEGIES
    • 14.2 NVIDIA
      • 14.2.1 COMPANY OVERVIEW
      • 14.2.2 FINANCIAL OVERVIEW
      • 14.2.3 SWOT ANALYSIS
      • 14.2.4 KEY DEVELOPMENTS
      • 14.2.5 SWOT ANALYSIS
      • 14.2.6 KEY STRATEGIES
    • 14.3 MICROSOFT CORPORATION
      • 14.3.1 COMPANY OVERVIEW
      • 14.3.2 FINANCIAL OVERVIEW
      • 14.3.3 PRODUCTS OFFERED
      • 14.3.4 KEY DEVELOPMENTS
      • 14.3.5 MICROSOFT CORPORATION: SWOT ANALYSIS
      • 14.3.6 KEY STRATEGIES
    • 14.4 TENCENT HOLDINGS LTD
      • 14.4.1 COMPANY OVERVIEW
      • 14.4.2 FINANCIAL OVERVIEW
      • 14.4.3 PRODUCTS OFFERED
      • 14.4.4 KEY DEVELOPMENTS
      • 14.4.5 SWOT ANALYSIS
      • 14.4.6 KEY STRATEGIES
    • 14.5 BYTEDANCE
      • 14.5.1 COMPANY OVERVIEW
      • 14.5.2 FINANCIAL OVERVIEW
      • 14.5.3 PRODUCTS OFFERED
      • 14.5.4 KEY DEVELOPMENTS
      • 14.5.5 SWOT ANALYSIS
      • 14.5.6 KEY STRATEGIES
    • 14.6 EPIC GAMES
      • 14.6.1 COMPANY OVERVIEW
      • 14.6.2 FINANCIAL OVERVIEW
      • 14.6.3 PRODUCTS OFFERED
      • 14.6.4 KEY DEVELOPMENTS
      • 14.6.5 SWOT ANALYSIS
      • 14.6.6 KEY STRATEGIES
    • 14.7 NETEASE INC
      • 14.7.1 COMPANY OVERVIEW
      • 14.7.2 FINANCIAL OVERVIEW
      • 14.7.3 PRODUCTS OFFERED
      • 14.7.4 KEY DEVELOPMENTS
      • 14.7.5 SWOT ANALYSIS
      • 14.7.6 KEY STRATEGIES
    • 14.8 ROBLOX CORPORATION
      • 14.8.1 COMPANY OVERVIEW
      • 14.8.2 FINANCIAL OVERVIEW
      • 14.8.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED
      • 14.8.4 KEY DEVELOPMENTS
      • 14.8.5 SWOT ANALYSIS
      • 14.8.6 KEY STRATEGIES
    • 14.9 LILITH GAMES
      • 14.9.1 COMPANY OVERVIEW
      • 14.9.2 FINANCIAL OVERVIEW
      • 14.9.3 PRODUCTS OFFERED
      • 14.9.4 KEY DEVELOPMENTS
    • 14.10 NEXTECH AR SOLUTIONS INC
      • 14.10.1 COMPANY OVERVIEW
      • 14.10.2 FINANCIAL OVERVIEW
      • 14.10.3 PRODUCTS OFFERED
      • 14.10.4 KEY DEVELOPMENTS
      • 14.10.5 SWOT ANALYSIS
      • 14.10.6 KEY STRATEGIES
    • 14.11 UNITY SOFTWARE INC
      • 14.11.1 COMPANY OVERVIEW
      • 14.11.2 FINANCIAL OVERVIEW
      • 14.11.3 PRODUCTS OFFERED
      • 14.11.4 KEY DEVELOPMENTS
      • 14.11.5 SWOT ANALYSIS
      • 14.11.6 KEY STRATEGIES
    • 14.12 MTN GROUP
      • 14.12.1 COMPANY OVERVIEW
      • 14.12.2 FINANCIAL OVERVIEW
      • 14.12.3 PRODUCTS OFFERED
      • 14.12.4 KEY DEVELOPMENTS
      • 14.12.5 SWOT ANALYSIS
      • 14.12.6 KEY STRATEGIES
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