Abstract
Summary
Internet Comics (Webtoons) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
The global market for Internet Comics was estimated to be worth US$ 3973.6 million in 2023 and is forecast to a readjusted size of US$ 19280 million by 2030 with a CAGR of 24.3% during the forecast period 2024-2030
Digital Comics and Webtoons on the Rise: Digital comics, especially webtoons, gained significant popularity. Webtoons are vertical-scrolling comics optimized for mobile devices and web platforms, catering to the preferences of modern readers.
Subscription-Based Models: Many platforms adopted subscription-based models, allowing readers to access a library of comics for a monthly or yearly fee. This approach provides a steady stream of revenue for creators and platforms while offering readers a more affordable and convenient way to access their favorite comics.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Internet Comics, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Internet Comics by region & country, by Type, and by Application.
The Internet Comics market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Internet Comics.
Market Segmentation
By Company
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
MANTA
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Segment by Type:
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Internet Comics manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Internet Comics in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Internet Comics in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
The global market for Internet Comics was estimated to be worth US$ 3973.6 million in 2023 and is forecast to a readjusted size of US$ 19280 million by 2030 with a CAGR of 24.3% during the forecast period 2024-2030
Digital Comics and Webtoons on the Rise: Digital comics, especially webtoons, gained significant popularity. Webtoons are vertical-scrolling comics optimized for mobile devices and web platforms, catering to the preferences of modern readers.
Subscription-Based Models: Many platforms adopted subscription-based models, allowing readers to access a library of comics for a monthly or yearly fee. This approach provides a steady stream of revenue for creators and platforms while offering readers a more affordable and convenient way to access their favorite comics.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Internet Comics, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Internet Comics by region & country, by Type, and by Application.
The Internet Comics market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Internet Comics.
Market Segmentation
By Company
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
MANTA
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Segment by Type:
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Internet Comics manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Internet Comics in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Internet Comics in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Internet Comics Product Introduction
1.2 Global Internet Comics Market Size Forecast
1.3 Internet Comics Market Trends & Drivers
1.3.1 Internet Comics Industry Trends
1.3.2 Internet Comics Market Drivers & Opportunity
1.3.3 Internet Comics Market Challenges
1.3.4 Internet Comics Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Internet Comics Players Revenue Ranking (2023)
2.2 Global Internet Comics Revenue by Company (2019-2024)
2.3 Key Companies Internet Comics Manufacturing Base Distribution and Headquarters
2.4 Key Companies Internet Comics Product Offered
2.5 Key Companies Time to Begin Mass Production of Internet Comics
2.6 Internet Comics Market Competitive Analysis
2.6.1 Internet Comics Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Internet Comics Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Internet Comics as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Subscription Based
3.1.2 Advertisement Based
3.2 Global Internet Comics Sales Value by Type
3.2.1 Global Internet Comics Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Internet Comics Sales Value, by Type (2019-2030)
3.2.3 Global Internet Comics Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Phone
4.1.2 PC/Notebook
4.1.3 Tablet Computer
4.1.4 Others
4.2 Global Internet Comics Sales Value by Application
4.2.1 Global Internet Comics Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Internet Comics Sales Value, by Application (2019-2030)
4.2.3 Global Internet Comics Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Internet Comics Sales Value by Region
5.1.1 Global Internet Comics Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Internet Comics Sales Value by Region (2019-2024)
5.1.3 Global Internet Comics Sales Value by Region (2025-2030)
5.1.4 Global Internet Comics Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Internet Comics Sales Value, 2019-2030
5.2.2 North America Internet Comics Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Internet Comics Sales Value, 2019-2030
5.3.2 Europe Internet Comics Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Internet Comics Sales Value, 2019-2030
5.4.2 Asia Pacific Internet Comics Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Internet Comics Sales Value, 2019-2030
5.5.2 South America Internet Comics Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Internet Comics Sales Value, 2019-2030
5.6.2 Middle East & Africa Internet Comics Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Internet Comics Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Internet Comics Sales Value
6.3 United States
6.3.1 United States Internet Comics Sales Value, 2019-2030
6.3.2 United States Internet Comics Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Internet Comics Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Internet Comics Sales Value, 2019-2030
6.4.2 Europe Internet Comics Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Internet Comics Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Internet Comics Sales Value, 2019-2030
6.5.2 China Internet Comics Sales Value by Type (%), 2023 VS 2030
6.5.3 China Internet Comics Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Internet Comics Sales Value, 2019-2030
6.6.2 Japan Internet Comics Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Internet Comics Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Internet Comics Sales Value, 2019-2030
6.7.2 South Korea Internet Comics Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Internet Comics Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Internet Comics Sales Value, 2019-2030
6.8.2 Southeast Asia Internet Comics Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Internet Comics Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Internet Comics Sales Value, 2019-2030
6.9.2 India Internet Comics Sales Value by Type (%), 2023 VS 2030
6.9.3 India Internet Comics Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Naver
7.1.1 Naver Profile
7.1.2 Naver Main Business
7.1.3 Naver Internet Comics Products, Services and Solutions
7.1.4 Naver Internet Comics Revenue (US$ Million) & (2019-2024)
7.1.5 Naver Recent Developments
7.2 Kakao
7.2.1 Kakao Profile
7.2.2 Kakao Main Business
7.2.3 Kakao Internet Comics Products, Services and Solutions
7.2.4 Kakao Internet Comics Revenue (US$ Million) & (2019-2024)
7.2.5 Kakao Recent Developments
7.3 Lezhin Entertainment (KidariStudio)
7.3.1 Lezhin Entertainment (KidariStudio) Profile
7.3.2 Lezhin Entertainment (KidariStudio) Main Business
7.3.3 Lezhin Entertainment (KidariStudio) Internet Comics Products, Services and Solutions
7.3.4 Lezhin Entertainment (KidariStudio) Internet Comics Revenue (US$ Million) & (2019-2024)
7.3.5 Tappytoon Recent Developments
7.4 Tappytoon
7.4.1 Tappytoon Profile
7.4.2 Tappytoon Main Business
7.4.3 Tappytoon Internet Comics Products, Services and Solutions
7.4.4 Tappytoon Internet Comics Revenue (US$ Million) & (2019-2024)
7.4.5 Tappytoon Recent Developments
7.5 ToryComics
7.5.1 ToryComics Profile
7.5.2 ToryComics Main Business
7.5.3 ToryComics Internet Comics Products, Services and Solutions
7.5.4 ToryComics Internet Comics Revenue (US$ Million) & (2019-2024)
7.5.5 ToryComics Recent Developments
7.6 Toomics Global
7.6.1 Toomics Global Profile
7.6.2 Toomics Global Main Business
7.6.3 Toomics Global Internet Comics Products, Services and Solutions
7.6.4 Toomics Global Internet Comics Revenue (US$ Million) & (2019-2024)
7.6.5 Toomics Global Recent Developments
7.7 Ridibooks (RIDI Corp)
7.7.1 Ridibooks (RIDI Corp) Profile
7.7.2 Ridibooks (RIDI Corp) Main Business
7.7.3 Ridibooks (RIDI Corp) Internet Comics Products, Services and Solutions
7.7.4 Ridibooks (RIDI Corp) Internet Comics Revenue (US$ Million) & (2019-2024)
7.7.5 Ridibooks (RIDI Corp) Recent Developments
7.8 KidariStudio
7.8.1 KidariStudio Profile
7.8.2 KidariStudio Main Business
7.8.3 KidariStudio Internet Comics Products, Services and Solutions
7.8.4 KidariStudio Internet Comics Revenue (US$ Million) & (2019-2024)
7.8.5 KidariStudio Recent Developments
7.9 Webtoon Factory
7.9.1 Webtoon Factory Profile
7.9.2 Webtoon Factory Main Business
7.9.3 Webtoon Factory Internet Comics Products, Services and Solutions
7.9.4 Webtoon Factory Internet Comics Revenue (US$ Million) & (2019-2024)
7.9.5 Webtoon Factory Recent Developments
7.10 Izneo Webtoon
7.10.1 Izneo Webtoon Profile
7.10.2 Izneo Webtoon Main Business
7.10.3 Izneo Webtoon Internet Comics Products, Services and Solutions
7.10.4 Izneo Webtoon Internet Comics Revenue (US$ Million) & (2019-2024)
7.10.5 Izneo Webtoon Recent Developments
7.11 Stela
7.11.1 Stela Profile
7.11.2 Stela Main Business
7.11.3 Stela Internet Comics Products, Services and Solutions
7.11.4 Stela Internet Comics Revenue (US$ Million) & (2019-2024)
7.11.5 Stela Recent Developments
7.12 Graphite
7.12.1 Graphite Profile
7.12.2 Graphite Main Business
7.12.3 Graphite Internet Comics Products, Services and Solutions
7.12.4 Graphite Internet Comics Revenue (US$ Million) & (2019-2024)
7.12.5 Graphite Recent Developments
7.13 Webcomics (SideWalk Group)
7.13.1 Webcomics (SideWalk Group) Profile
7.13.2 Webcomics (SideWalk Group) Main Business
7.13.3 Webcomics (SideWalk Group) Internet Comics Products, Services and Solutions
7.13.4 Webcomics (SideWalk Group) Internet Comics Revenue (US$ Million) & (2019-2024)
7.13.5 Webcomics (SideWalk Group) Recent Developments
7.14 SPOTTOON (Rolling Story)
7.14.1 SPOTTOON (Rolling Story) Profile
7.14.2 SPOTTOON (Rolling Story) Main Business
7.14.3 SPOTTOON (Rolling Story) Internet Comics Products, Services and Solutions
7.14.4 SPOTTOON (Rolling Story) Internet Comics Revenue (US$ Million) & (2019-2024)
7.14.5 SPOTTOON (Rolling Story) Recent Developments
7.15 Mr Blue
7.15.1 Mr Blue Profile
7.15.2 Mr Blue Main Business
7.15.3 Mr Blue Internet Comics Products, Services and Solutions
7.15.4 Mr Blue Internet Comics Revenue (US$ Million) & (2019-2024)
7.15.5 Mr Blue Recent Developments
7.16 Marvel Unlimited
7.16.1 Marvel Unlimited Profile
7.16.2 Marvel Unlimited Main Business
7.16.3 Marvel Unlimited Internet Comics Products, Services and Solutions
7.16.4 Marvel Unlimited Internet Comics Revenue (US$ Million) & (2019-2024)
7.16.5 Marvel Unlimited Recent Developments
7.17 Tencent
7.17.1 Tencent Profile
7.17.2 Tencent Main Business
7.17.3 Tencent Internet Comics Products, Services and Solutions
7.17.4 Tencent Internet Comics Revenue (US$ Million) & (2019-2024)
7.17.5 Tencent Recent Developments
7.18 Amazia
7.18.1 Amazia Profile
7.18.2 Amazia Main Business
7.18.3 Amazia Internet Comics Products, Services and Solutions
7.18.4 Amazia Internet Comics Revenue (US$ Million) & (2019-2024)
7.18.5 Amazia Recent Developments
7.19 Shuueisha
7.19.1 Shuueisha Profile
7.19.2 Shuueisha Main Business
7.19.3 Shuueisha Internet Comics Products, Services and Solutions
7.19.4 Shuueisha Internet Comics Revenue (US$ Million) & (2019-2024)
7.19.5 Shuueisha Recent Developments
7.20 Comico (NHN)
7.20.1 Comico (NHN) Profile
7.20.2 Comico (NHN) Main Business
7.20.3 Comico (NHN) Internet Comics Products, Services and Solutions
7.20.4 Comico (NHN) Internet Comics Revenue (US$ Million) & (2019-2024)
7.20.5 Comico (NHN) Recent Developments
7.21 U17
7.21.1 U17 Profile
7.21.2 U17 Main Business
7.21.3 U17 Internet Comics Products, Services and Solutions
7.21.4 U17 Internet Comics Revenue (US$ Million) & (2019-2024)
7.21.5 U17 Recent Developments
7.22 MangaToon
7.22.1 MangaToon Profile
7.22.2 MangaToon Main Business
7.22.3 MangaToon Internet Comics Products, Services and Solutions
7.22.4 MangaToon Internet Comics Revenue (US$ Million) & (2019-2024)
7.22.5 MangaToon Recent Developments
7.23 MANTA
7.23.1 MANTA Profile
7.23.2 MANTA Main Business
7.23.3 MANTA Internet Comics Products, Services and Solutions
7.23.4 MANTA Internet Comics Revenue (US$ Million) & (2019-2024)
7.23.5 MANTA Recent Developments
7.24 Kuaikan
7.24.1 Kuaikan Profile
7.24.2 Kuaikan Main Business
7.24.3 Kuaikan Internet Comics Products, Services and Solutions
7.24.4 Kuaikan Internet Comics Revenue (US$ Million) & (2019-2024)
7.24.5 Kuaikan Recent Developments
7.25 Dongman Entertainment
7.25.1 Dongman Entertainment Profile
7.25.2 Dongman Entertainment Main Business
7.25.3 Dongman Entertainment Internet Comics Products, Services and Solutions
7.25.4 Dongman Entertainment Internet Comics Revenue (US$ Million) & (2019-2024)
7.25.5 Dongman Entertainment Recent Developments
7.26 Manman Manhua
7.26.1 Manman Manhua Profile
7.26.2 Manman Manhua Main Business
7.26.3 Manman Manhua Internet Comics Products, Services and Solutions
7.26.4 Manman Manhua Internet Comics Revenue (US$ Million) & (2019-2024)
7.26.5 Manman Manhua Recent Developments
7.27 Bilibili Comics
7.27.1 Bilibili Comics Profile
7.27.2 Bilibili Comics Main Business
7.27.3 Bilibili Comics Internet Comics Products, Services and Solutions
7.27.4 Bilibili Comics Internet Comics Revenue (US$ Million) & (2019-2024)
7.27.5 Bilibili Comics Recent Developments
8 Industry Chain Analysis
8.1 Internet Comics Industrial Chain
8.2 Internet Comics Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Internet Comics Sales Model
8.5.2 Sales Channel
8.5.3 Internet Comics Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer