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Product Code QY09132144883AW
Published Date 2024/6/7
English163 PagesGlobal

Webcomics - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030ConsumerGoods_Retail Market


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Product Code QY09132144883AW◆The Jun 2025 edition is also likely available. We will check with the publisher immediately.
Published Date 2024/6/7
English 163 PagesGlobal

Webcomics - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030ConsumerGoods_Retail Market



Abstract


Summary

A Webcomic (Webtoon) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
The global market for Webcomics was estimated to be worth US$ 5461 million in 2023 and is forecast to a readjusted size of US$ 37960 million by 2030 with a CAGR of 30.9% during the forecast period 2024-2030
Digital Publishing and Distribution Platforms: The proliferation of digital publishing and distribution platforms, such as Webtoon, Tapas, and Patreon, has provided webcomic creators with accessible and efficient means to reach a global audience. These platforms offer monetization options, increasing the incentive for creators to produce webcomics.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Webcomics, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Webcomics by region & country, by Type, and by Application.
The Webcomics market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Webcomics.
Market Segmentation
By Company
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Segment by Type:
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Webcomics manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Webcomics in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Webcomics in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.

Table of Contents

  • 1 Market Overview

    • 1.1 Webcomics Product Introduction
    • 1.2 Global Webcomics Market Size Forecast
    • 1.3 Webcomics Market Trends & Drivers
      • 1.3.1 Webcomics Industry Trends
      • 1.3.2 Webcomics Market Drivers & Opportunity
      • 1.3.3 Webcomics Market Challenges
      • 1.3.4 Webcomics Market Restraints
    • 1.4 Assumptions and Limitations
    • 1.5 Study Objectives
    • 1.6 Years Considered
  • 2 Competitive Analysis by Company

    • 2.1 Global Webcomics Players Revenue Ranking (2023)
    • 2.2 Global Webcomics Revenue by Company (2019-2024)
    • 2.3 Key Companies Webcomics Manufacturing Base Distribution and Headquarters
    • 2.4 Key Companies Webcomics Product Offered
    • 2.5 Key Companies Time to Begin Mass Production of Webcomics
    • 2.6 Webcomics Market Competitive Analysis
      • 2.6.1 Webcomics Market Concentration Rate (2019-2024)
      • 2.6.2 Global 5 and 10 Largest Companies by Webcomics Revenue in 2023
      • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Webcomics as of 2023)
    • 2.7 Mergers & Acquisitions, Expansion
  • 3 Segmentation by Type

    • 3.1 Introduction by Type
      • 3.1.1 Subscription Based
      • 3.1.2 Advertisement Based
    • 3.2 Global Webcomics Sales Value by Type
      • 3.2.1 Global Webcomics Sales Value by Type (2019 VS 2023 VS 2030)
      • 3.2.2 Global Webcomics Sales Value, by Type (2019-2030)
      • 3.2.3 Global Webcomics Sales Value, by Type (%) (2019-2030)
  • 4 Segmentation by Application

    • 4.1 Introduction by Application
      • 4.1.1 Mobile Phone
      • 4.1.2 PC/Notebook
      • 4.1.3 Tablet Computer
      • 4.1.4 Others
    • 4.2 Global Webcomics Sales Value by Application
      • 4.2.1 Global Webcomics Sales Value by Application (2019 VS 2023 VS 2030)
      • 4.2.2 Global Webcomics Sales Value, by Application (2019-2030)
      • 4.2.3 Global Webcomics Sales Value, by Application (%) (2019-2030)
  • 5 Segmentation by Region

    • 5.1 Global Webcomics Sales Value by Region
      • 5.1.1 Global Webcomics Sales Value by Region: 2019 VS 2023 VS 2030
      • 5.1.2 Global Webcomics Sales Value by Region (2019-2024)
      • 5.1.3 Global Webcomics Sales Value by Region (2025-2030)
      • 5.1.4 Global Webcomics Sales Value by Region (%), (2019-2030)
    • 5.2 North America
      • 5.2.1 North America Webcomics Sales Value, 2019-2030
      • 5.2.2 North America Webcomics Sales Value by Country (%), 2023 VS 2030
    • 5.3 Europe
      • 5.3.1 Europe Webcomics Sales Value, 2019-2030
      • 5.3.2 Europe Webcomics Sales Value by Country (%), 2023 VS 2030
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Webcomics Sales Value, 2019-2030
      • 5.4.2 Asia Pacific Webcomics Sales Value by Country (%), 2023 VS 2030
    • 5.5 South America
      • 5.5.1 South America Webcomics Sales Value, 2019-2030
      • 5.5.2 South America Webcomics Sales Value by Country (%), 2023 VS 2030
    • 5.6 Middle East & Africa
      • 5.6.1 Middle East & Africa Webcomics Sales Value, 2019-2030
      • 5.6.2 Middle East & Africa Webcomics Sales Value by Country (%), 2023 VS 2030
  • 6 Segmentation by Key Countries/Regions

    • 6.1 Key Countries/Regions Webcomics Sales Value Growth Trends, 2019 VS 2023 VS 2030
    • 6.2 Key Countries/Regions Webcomics Sales Value
    • 6.3 United States
      • 6.3.1 United States Webcomics Sales Value, 2019-2030
      • 6.3.2 United States Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.3.3 United States Webcomics Sales Value by Application, 2023 VS 2030
    • 6.4 Europe
      • 6.4.1 Europe Webcomics Sales Value, 2019-2030
      • 6.4.2 Europe Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.4.3 Europe Webcomics Sales Value by Application, 2023 VS 2030
    • 6.5 China
      • 6.5.1 China Webcomics Sales Value, 2019-2030
      • 6.5.2 China Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.5.3 China Webcomics Sales Value by Application, 2023 VS 2030
    • 6.6 Japan
      • 6.6.1 Japan Webcomics Sales Value, 2019-2030
      • 6.6.2 Japan Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.6.3 Japan Webcomics Sales Value by Application, 2023 VS 2030
    • 6.7 South Korea
      • 6.7.1 South Korea Webcomics Sales Value, 2019-2030
      • 6.7.2 South Korea Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.7.3 South Korea Webcomics Sales Value by Application, 2023 VS 2030
    • 6.8 Southeast Asia
      • 6.8.1 Southeast Asia Webcomics Sales Value, 2019-2030
      • 6.8.2 Southeast Asia Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.8.3 Southeast Asia Webcomics Sales Value by Application, 2023 VS 2030
    • 6.9 India
      • 6.9.1 India Webcomics Sales Value, 2019-2030
      • 6.9.2 India Webcomics Sales Value by Type (%), 2023 VS 2030
      • 6.9.3 India Webcomics Sales Value by Application, 2023 VS 2030
  • 7 Company Profiles

    • 7.1 Naver
      • 7.1.1 Naver Profile
      • 7.1.2 Naver Main Business
      • 7.1.3 Naver Webcomics Products, Services and Solutions
      • 7.1.4 Naver Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.1.5 Naver Recent Developments
    • 7.2 Kakao
      • 7.2.1 Kakao Profile
      • 7.2.2 Kakao Main Business
      • 7.2.3 Kakao Webcomics Products, Services and Solutions
      • 7.2.4 Kakao Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.2.5 Kakao Recent Developments
    • 7.3 Lezhin Entertainment (KidariStudio)
      • 7.3.1 Lezhin Entertainment (KidariStudio) Profile
      • 7.3.2 Lezhin Entertainment (KidariStudio) Main Business
      • 7.3.3 Lezhin Entertainment (KidariStudio) Webcomics Products, Services and Solutions
      • 7.3.4 Lezhin Entertainment (KidariStudio) Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.3.5 Tappytoon Recent Developments
    • 7.4 Tappytoon
      • 7.4.1 Tappytoon Profile
      • 7.4.2 Tappytoon Main Business
      • 7.4.3 Tappytoon Webcomics Products, Services and Solutions
      • 7.4.4 Tappytoon Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.4.5 Tappytoon Recent Developments
    • 7.5 ToryComics
      • 7.5.1 ToryComics Profile
      • 7.5.2 ToryComics Main Business
      • 7.5.3 ToryComics Webcomics Products, Services and Solutions
      • 7.5.4 ToryComics Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.5.5 ToryComics Recent Developments
    • 7.6 Toomics Global
      • 7.6.1 Toomics Global Profile
      • 7.6.2 Toomics Global Main Business
      • 7.6.3 Toomics Global Webcomics Products, Services and Solutions
      • 7.6.4 Toomics Global Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.6.5 Toomics Global Recent Developments
    • 7.7 Ridibooks (RIDI Corp)
      • 7.7.1 Ridibooks (RIDI Corp) Profile
      • 7.7.2 Ridibooks (RIDI Corp) Main Business
      • 7.7.3 Ridibooks (RIDI Corp) Webcomics Products, Services and Solutions
      • 7.7.4 Ridibooks (RIDI Corp) Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.7.5 Ridibooks (RIDI Corp) Recent Developments
    • 7.8 KidariStudio
      • 7.8.1 KidariStudio Profile
      • 7.8.2 KidariStudio Main Business
      • 7.8.3 KidariStudio Webcomics Products, Services and Solutions
      • 7.8.4 KidariStudio Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.8.5 KidariStudio Recent Developments
    • 7.9 Webtoon Factory
      • 7.9.1 Webtoon Factory Profile
      • 7.9.2 Webtoon Factory Main Business
      • 7.9.3 Webtoon Factory Webcomics Products, Services and Solutions
      • 7.9.4 Webtoon Factory Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.9.5 Webtoon Factory Recent Developments
    • 7.10 Izneo Webtoon
      • 7.10.1 Izneo Webtoon Profile
      • 7.10.2 Izneo Webtoon Main Business
      • 7.10.3 Izneo Webtoon Webcomics Products, Services and Solutions
      • 7.10.4 Izneo Webtoon Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.10.5 Izneo Webtoon Recent Developments
    • 7.11 Stela
      • 7.11.1 Stela Profile
      • 7.11.2 Stela Main Business
      • 7.11.3 Stela Webcomics Products, Services and Solutions
      • 7.11.4 Stela Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.11.5 Stela Recent Developments
    • 7.12 Graphite
      • 7.12.1 Graphite Profile
      • 7.12.2 Graphite Main Business
      • 7.12.3 Graphite Webcomics Products, Services and Solutions
      • 7.12.4 Graphite Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.12.5 Graphite Recent Developments
    • 7.13 Webcomics (SideWalk Group)
      • 7.13.1 Webcomics (SideWalk Group) Profile
      • 7.13.2 Webcomics (SideWalk Group) Main Business
      • 7.13.3 Webcomics (SideWalk Group) Webcomics Products, Services and Solutions
      • 7.13.4 Webcomics (SideWalk Group) Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.13.5 Webcomics (SideWalk Group) Recent Developments
    • 7.14 SPOTTOON (Rolling Story)
      • 7.14.1 SPOTTOON (Rolling Story) Profile
      • 7.14.2 SPOTTOON (Rolling Story) Main Business
      • 7.14.3 SPOTTOON (Rolling Story) Webcomics Products, Services and Solutions
      • 7.14.4 SPOTTOON (Rolling Story) Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.14.5 SPOTTOON (Rolling Story) Recent Developments
    • 7.15 Mr Blue
      • 7.15.1 Mr Blue Profile
      • 7.15.2 Mr Blue Main Business
      • 7.15.3 Mr Blue Webcomics Products, Services and Solutions
      • 7.15.4 Mr Blue Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.15.5 Mr Blue Recent Developments
    • 7.16 Marvel Unlimited
      • 7.16.1 Marvel Unlimited Profile
      • 7.16.2 Marvel Unlimited Main Business
      • 7.16.3 Marvel Unlimited Webcomics Products, Services and Solutions
      • 7.16.4 Marvel Unlimited Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.16.5 Marvel Unlimited Recent Developments
    • 7.17 Tencent
      • 7.17.1 Tencent Profile
      • 7.17.2 Tencent Main Business
      • 7.17.3 Tencent Webcomics Products, Services and Solutions
      • 7.17.4 Tencent Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.17.5 Tencent Recent Developments
    • 7.18 Amazia
      • 7.18.1 Amazia Profile
      • 7.18.2 Amazia Main Business
      • 7.18.3 Amazia Webcomics Products, Services and Solutions
      • 7.18.4 Amazia Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.18.5 Amazia Recent Developments
    • 7.19 Shuueisha
      • 7.19.1 Shuueisha Profile
      • 7.19.2 Shuueisha Main Business
      • 7.19.3 Shuueisha Webcomics Products, Services and Solutions
      • 7.19.4 Shuueisha Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.19.5 Shuueisha Recent Developments
    • 7.20 Comico (NHN)
      • 7.20.1 Comico (NHN) Profile
      • 7.20.2 Comico (NHN) Main Business
      • 7.20.3 Comico (NHN) Webcomics Products, Services and Solutions
      • 7.20.4 Comico (NHN) Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.20.5 Comico (NHN) Recent Developments
    • 7.21 U17
      • 7.21.1 U17 Profile
      • 7.21.2 U17 Main Business
      • 7.21.3 U17 Webcomics Products, Services and Solutions
      • 7.21.4 U17 Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.21.5 U17 Recent Developments
    • 7.22 MangaToon
      • 7.22.1 MangaToon Profile
      • 7.22.2 MangaToon Main Business
      • 7.22.3 MangaToon Webcomics Products, Services and Solutions
      • 7.22.4 MangaToon Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.22.5 MangaToon Recent Developments
    • 7.23 Kuaikan
      • 7.23.1 Kuaikan Profile
      • 7.23.2 Kuaikan Main Business
      • 7.23.3 Kuaikan Webcomics Products, Services and Solutions
      • 7.23.4 Kuaikan Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.23.5 Kuaikan Recent Developments
    • 7.24 Dongman Entertainment
      • 7.24.1 Dongman Entertainment Profile
      • 7.24.2 Dongman Entertainment Main Business
      • 7.24.3 Dongman Entertainment Webcomics Products, Services and Solutions
      • 7.24.4 Dongman Entertainment Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.24.5 Dongman Entertainment Recent Developments
    • 7.25 Manman Manhua
      • 7.25.1 Manman Manhua Profile
      • 7.25.2 Manman Manhua Main Business
      • 7.25.3 Manman Manhua Webcomics Products, Services and Solutions
      • 7.25.4 Manman Manhua Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.25.5 Manman Manhua Recent Developments
    • 7.26 Bilibili Comics
      • 7.26.1 Bilibili Comics Profile
      • 7.26.2 Bilibili Comics Main Business
      • 7.26.3 Bilibili Comics Webcomics Products, Services and Solutions
      • 7.26.4 Bilibili Comics Webcomics Revenue (US$ Million) & (2019-2024)
      • 7.26.5 Bilibili Comics Recent Developments
  • 8 Industry Chain Analysis

    • 8.1 Webcomics Industrial Chain
    • 8.2 Webcomics Upstream Analysis
      • 8.2.1 Key Raw Materials
      • 8.2.2 Raw Materials Key Suppliers
      • 8.2.3 Manufacturing Cost Structure
    • 8.3 Midstream Analysis
    • 8.4 Downstream Analysis (Customers Analysis)
    • 8.5 Sales Model and Sales Channels
      • 8.5.1 Webcomics Sales Model
      • 8.5.2 Sales Channel
      • 8.5.3 Webcomics Distributors
  • 9 Research Findings and Conclusion

  • 10 Appendix

    • 10.1 Research Methodology
      • 10.1.1 Methodology/Research Approach
      • 10.1.2 Data Source
    • 10.2 Author Details
    • 10.3 Disclaimer
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