Abstract
Summary
The global market for eSports Betting Software was estimated to be worth US$ 523.9 million in 2023 and is forecast to a readjusted size of US$ 1709.1 million by 2030 with a CAGR of 18.5% during the forecast period 2024-2030.
Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.
Report Scope
This report aims to provide a comprehensive presentation of the global market for eSports Betting Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding eSports Betting Software.
The eSports Betting Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global eSports Betting Software market comprehensively. Regional market sizes, concerning products by game type, by player age, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Betting Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, player age, and regions.
Market Segmentation
By Company
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Segment by Game Type
League of Legends
Dota 2
CS: GO
Others
Segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of eSports Betting Software in global and regional level.
Chapter 3: Detailed analysis of eSports Betting Software company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, eSports Betting Software revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Game Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Player Age, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Game Type, by Player Age and by country, revenue for each segment.
Chapter 8: Europe by Game Type, by Player Age and by country, revenue for each segment.
Chapter 9: Asia Pacific by Game Type, by Player Age and by region, revenue for each segment.
Chapter 10: Latin America by Game Type, by Player Age and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Game Type, by Player Age and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion
Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.
Report Scope
This report aims to provide a comprehensive presentation of the global market for eSports Betting Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding eSports Betting Software.
The eSports Betting Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global eSports Betting Software market comprehensively. Regional market sizes, concerning products by game type, by player age, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Betting Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, player age, and regions.
Market Segmentation
By Company
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Segment by Game Type
League of Legends
Dota 2
CS: GO
Others
Segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of eSports Betting Software in global and regional level.
Chapter 3: Detailed analysis of eSports Betting Software company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, eSports Betting Software revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Game Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Player Age, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Game Type, by Player Age and by country, revenue for each segment.
Chapter 8: Europe by Game Type, by Player Age and by country, revenue for each segment.
Chapter 9: Asia Pacific by Game Type, by Player Age and by region, revenue for each segment.
Chapter 10: Latin America by Game Type, by Player Age and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Game Type, by Player Age and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion
Table of Contents
1 Study Coverage
1.1 eSports Betting Software Product Introduction
1.2 Market by Game Type
1.2.1 Global eSports Betting Software Market Size Growth Rate by Game Type (2019 VS 2023 VS 2030)
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
1.3 Market by Player Age
1.3.1 Global eSports Betting Software Market Size Growth Rate by Player Age (2019 VS 2023 VS 2030)
1.3.2 Ages 18-25
1.3.3 Ages 26-30
1.3.4 Ages 31 and Above
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global eSports Betting Software Market Size Estimates and Forecasts
2.2 eSports Betting Software Market Size by Region: 2023 Versus 2030
2.2.1 Global eSports Betting Software Revenue by Region: 2019-2024
2.2.2 Global eSports Betting Software Revenue Forecast by Region (2025-2030)
2.2.3 Global eSports Betting Software Revenue Market Share by Region (2019-2030)
3 Global eSports Betting Software by Company
3.1 Global eSports Betting Software Revenue by Company (2019-2024)
3.2 Global eSports Betting Software Revenue Share by Company (2019-2024)
3.3 Competitive Landscape
3.3.1 Key eSports Betting Software Companies around the World: Ranking by Revenue
3.3.2 Global eSports Betting Software Market Concentration Ratio (CR5 and HHI) & (2019-2024)
3.3.3 Global eSports Betting Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global eSports Betting Software Companies Headquarters & Product Type
3.4.1 eSports Betting Software Companies Headquarters
3.4.2 Global eSports Betting Software Companies Product & Service
3.4.3 Date of International Companies Enter into eSports Betting Software Market
3.5 Global eSports Betting Software Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Entain
4.1.1 Entain Company Information
4.1.2 Entain Description, Business Overview
4.1.3 Entain eSports Betting Software Products Offered
4.1.4 Entain eSports Betting Software Revenue and Gross Margin (2019-2024)
4.1.5 Entain eSports Betting Software Revenue by Product in 2023
4.1.6 Entain eSports Betting Software Revenue by Player Age in 2023
4.1.7 Entain eSports Betting Software Revenue by Geographic Area in 2023
4.1.8 Entain Recent Developments
4.2 888 Holdings
4.2.1 888 Holdings Company Information
4.2.2 888 Holdings Description, Business Overview
4.2.3 888 Holdings eSports Betting Software Products Offered
4.2.4 888 Holdings eSports Betting Software Revenue and Gross Margin (2019-2024)
4.2.5 888 Holdings eSports Betting Software Revenue by Product in 2023
4.2.6 888 Holdings eSports Betting Software Revenue by Player Age in 2023
4.2.7 888 Holdings eSports Betting Software Revenue by Geographic Area in 2023
4.2.8 888 Holdings Recent Developments
4.3 Kindred Group
4.3.1 Kindred Group Company Information
4.3.2 Kindred Group Description, Business Overview
4.3.3 Kindred Group eSports Betting Software Products Offered
4.3.4 Kindred Group eSports Betting Software Revenue and Gross Margin (2019-2024)
4.3.5 Kindred Group eSports Betting Software Revenue by Product in 2023
4.3.6 Kindred Group eSports Betting Software Revenue by Player Age in 2023
4.3.7 Kindred Group eSports Betting Software Revenue by Geographic Area in 2023
4.3.8 Kindred Group Recent Developments
4.4 Betsson AB
4.4.1 Betsson AB Company Information
4.4.2 Betsson AB Description, Business Overview
4.4.3 Betsson AB eSports Betting Software Products Offered
4.4.4 Betsson AB eSports Betting Software Revenue and Gross Margin (2019-2024)
4.4.5 Betsson AB eSports Betting Software Revenue by Product in 2023
4.4.6 Betsson AB eSports Betting Software Revenue by Player Age in 2023
4.4.7 Betsson AB eSports Betting Software Revenue by Geographic Area in 2023
4.4.8 Betsson AB Recent Developments
4.5 Betway
4.5.1 Betway Company Information
4.5.2 Betway Description, Business Overview
4.5.3 Betway eSports Betting Software Products Offered
4.5.4 Betway eSports Betting Software Revenue and Gross Margin (2019-2024)
4.5.5 Betway eSports Betting Software Revenue by Product in 2023
4.5.6 Betway eSports Betting Software Revenue by Player Age in 2023
4.5.7 Betway eSports Betting Software Revenue by Geographic Area in 2023
4.5.8 Betway Recent Developments
4.6 Pinnacle
4.6.1 Pinnacle Company Information
4.6.2 Pinnacle Description, Business Overview
4.6.3 Pinnacle eSports Betting Software Products Offered
4.6.4 Pinnacle eSports Betting Software Revenue and Gross Margin (2019-2024)
4.6.5 Pinnacle eSports Betting Software Revenue by Product in 2023
4.6.6 Pinnacle eSports Betting Software Revenue by Player Age in 2023
4.6.7 Pinnacle eSports Betting Software Revenue by Geographic Area in 2023
4.6.8 Pinnacle Recent Development
4.7 Bet365
4.7.1 Bet365 Company Information
4.7.2 Bet365 Description, Business Overview
4.7.3 Bet365 eSports Betting Software Products Offered
4.7.4 Bet365 eSports Betting Software Revenue and Gross Margin (2019-2024)
4.7.5 Bet365 eSports Betting Software Revenue by Product in 2023
4.7.6 Bet365 eSports Betting Software Revenue by Player Age in 2023
4.7.7 Bet365 eSports Betting Software Revenue by Geographic Area in 2023
4.7.8 Bet365 Recent Development
4.8 Bet-at-home.com
4.8.1 Bet-at-home.com Company Information
4.8.2 Bet-at-home.com Description, Business Overview
4.8.3 Bet-at-home.com eSports Betting Software Products Offered
4.8.4 Bet-at-home.com eSports Betting Software Revenue and Gross Margin (2019-2024)
4.8.5 Bet-at-home.com eSports Betting Software Revenue by Product in 2023
4.8.6 Bet-at-home.com eSports Betting Software Revenue by Player Age in 2023
4.8.7 Bet-at-home.com eSports Betting Software Revenue by Geographic Area in 2023
4.8.8 Bet-at-home.com Recent Development
4.9 Betfred
4.9.1 Betfred Company Information
4.9.2 Betfred Description, Business Overview
4.9.3 Betfred eSports Betting Software Products Offered
4.9.4 Betfred eSports Betting Software Revenue and Gross Margin (2019-2024)
4.9.5 Betfred eSports Betting Software Revenue by Product in 2023
4.9.6 Betfred eSports Betting Software Revenue by Player Age in 2023
4.9.7 Betfred eSports Betting Software Revenue by Geographic Area in 2023
4.9.8 Betfred Recent Development
4.10 BetWinner
4.10.1 BetWinner Company Information
4.10.2 BetWinner Description, Business Overview
4.10.3 BetWinner eSports Betting Software Products Offered
4.10.4 BetWinner eSports Betting Software Revenue and Gross Margin (2019-2024)
4.10.5 BetWinner eSports Betting Software Revenue by Product in 2023
4.10.6 BetWinner eSports Betting Software Revenue by Player Age in 2023
4.10.7 BetWinner eSports Betting Software Revenue by Geographic Area in 2023
4.10.8 BetWinner Recent Development
4.11 Betvictor
4.11.1 Betvictor Company Information
4.11.2 Betvictor Description, Business Overview
4.11.3 Betvictor eSports Betting Software Products Offered
4.11.4 Betvictor eSports Betting Software Revenue and Gross Margin (2019-2024)
4.11.5 Betvictor eSports Betting Software Revenue by Product in 2023
4.11.6 Betvictor eSports Betting Software Revenue by Player Age in 2023
4.11.7 Betvictor eSports Betting Software Revenue by Geographic Area in 2023
4.11.8 Betvictor Recent Development
4.12 GG.BET
4.12.1 GG.BET Company Information
4.12.2 GG.BET Description, Business Overview
4.12.3 GG.BET eSports Betting Software Products Offered
4.12.4 GG.BET eSports Betting Software Revenue and Gross Margin (2019-2024)
4.12.5 GG.BET eSports Betting Software Revenue by Product in 2023
4.12.6 GG.BET eSports Betting Software Revenue by Player Age in 2023
4.12.7 GG.BET eSports Betting Software Revenue by Geographic Area in 2023
4.12.8 GG.BET Recent Development
4.13 Buff.bet
4.13.1 Buff.bet Company Information
4.13.2 Buff.bet Description, Business Overview
4.13.3 Buff.bet eSports Betting Software Products Offered
4.13.4 Buff.bet eSports Betting Software Revenue and Gross Margin (2019-2024)
4.13.5 Buff.bet eSports Betting Software Revenue by Product in 2023
4.13.6 Buff.bet eSports Betting Software Revenue by Player Age in 2023
4.13.7 Buff.bet eSports Betting Software Revenue by Geographic Area in 2023
4.13.8 Buff.bet Recent Development
4.14 EveryGame
4.14.1 EveryGame Company Information
4.14.2 EveryGame Description, Business Overview
4.14.3 EveryGame eSports Betting Software Products Offered
4.14.4 EveryGame eSports Betting Software Revenue and Gross Margin (2019-2024)
4.14.5 EveryGame eSports Betting Software Revenue by Product in 2023
4.14.6 EveryGame eSports Betting Software Revenue by Player Age in 2023
4.14.7 EveryGame eSports Betting Software Revenue by Geographic Area in 2023
4.14.8 EveryGame Recent Development
4.15 Betcris
4.15.1 Betcris Company Information
4.15.2 Betcris Description, Business Overview
4.15.3 Betcris eSports Betting Software Products Offered
4.15.4 Betcris eSports Betting Software Revenue and Gross Margin (2019-2024)
4.15.5 Betcris eSports Betting Software Revenue by Product in 2023
4.15.6 Betcris eSports Betting Software Revenue by Player Age in 2023
4.15.7 Betcris eSports Betting Software Revenue by Geographic Area in 2023
4.15.8 Betcris Recent Development
4.16 Thunderpick
4.16.1 Thunderpick Company Information
4.16.2 Thunderpick Description, Business Overview
4.16.3 Thunderpick eSports Betting Software Products Offered
4.16.4 Thunderpick eSports Betting Software Revenue and Gross Margin (2019-2024)
4.16.5 Thunderpick eSports Betting Software Revenue by Product in 2023
4.16.6 Thunderpick eSports Betting Software Revenue by Player Age in 2023
4.16.7 Thunderpick eSports Betting Software Revenue by Geographic Area in 2023
4.16.8 Thunderpick Recent Development
4.17 Rivalry
4.17.1 Rivalry Company Information
4.17.2 Rivalry Description, Business Overview
4.17.3 Rivalry eSports Betting Software Products Offered
4.17.4 Rivalry eSports Betting Software Revenue and Gross Margin (2019-2024)
4.17.5 Rivalry eSports Betting Software Revenue by Product in 2023
4.17.6 Rivalry eSports Betting Software Revenue by Player Age in 2023
4.17.7 Rivalry eSports Betting Software Revenue by Geographic Area in 2023
4.17.8 Rivalry Recent Development
5 Breakdown Data by Game Type
5.1 Global eSports Betting Software Revenue by Game Type (2019-2024)
5.2 Global eSports Betting Software Revenue Forecast by Game Type (2025-2030)
5.3 eSports Betting Software Revenue Market Share by Game Type (2019-2030)
6 Breakdown Data by Player Age
6.1 Global eSports Betting Software Revenue by Player Age (2019-2024)
6.2 Global eSports Betting Software Revenue Forecast by Player Age (2025-2030)
6.3 eSports Betting Software Revenue Market Share by Player Age (2019-2030)
7 North America
7.1 North America eSports Betting Software Market Size YoY Growth 2019-2030
7.2 North America eSports Betting Software Market Facts & Figures by Country (2019-2030)
7.3 North America eSports Betting Software Revenue by Game Type (2019-2024)
7.4 North America eSports Betting Software Revenue by Player Age (2019-2024)
8 Asia-Pacific
8.1 Asia-Pacific eSports Betting Software Market Size YoY Growth 2019-2030
8.2 Asia-Pacific eSports Betting Software Market Facts & Figures by Region (2019-2030)
8.3 Asia-Pacific eSports Betting Software Revenue by Game Type (2019-2024)
8.4 Asia-Pacific eSports Betting Software Revenue by Player Age (2019-2024)
9 Europe
9.1 Europe eSports Betting Software Market Size YoY Growth 2019-2030
9.2 Europe eSports Betting Software Market Facts & Figures by Country (2019-2030)
9.3 Europe eSports Betting Software Revenue by Game Type (2019-2024)
9.4 Europe eSports Betting Software Revenue by Player Age (2019-2024)
10 Latin America
10.1 Latin America eSports Betting Software Market Size YoY Growth 2019-2030
10.2 Latin America eSports Betting Software Market Facts & Figures by Country (2019-2030)
10.3 Latin America eSports Betting Software Revenue by Game Type (2019-2024)
10.4 Latin America eSports Betting Software Revenue by Player Age (2019-2024)
11 Middle East and Africa
11.1 Middle East and Africa eSports Betting Software Market Size YoY Growth 2019-2030
11.2 Middle East and Africa eSports Betting Software Market Facts & Figures by Country (2019-2030)
11.3 Middle East and Africa eSports Betting Software Revenue by Game Type (2019-2024)
11.4 Middle East and Africa eSports Betting Software Revenue by Player Age (2019-2024)
12 Supply Chain and Sales Channel Analysis
12.1 eSports Betting Software Supply Chain Analysis
12.2 eSports Betting Software Key Raw Materials and Upstream Suppliers
12.3 eSports Betting Software Clients Analysis
12.4 eSports Betting Software Sales Channel and Sales Model Analysis
12.4.1 eSports Betting Software Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 eSports Betting Software Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 eSports Betting Software Distributors
13 Market Dynamics
13.1 eSports Betting Software Industry Trends
13.2 eSports Betting Software Market Drivers
13.3 eSports Betting Software Market Challenges
13.4 eSports Betting Software Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer